Fate
Fate Current
Gladia
Field Roles
- Disaster relief, pseudo-necromancy (NP4+)
- Containing or neutralizing baneful monsters (NP4+)
- Advisors to Anti-Mancer or Anti-Godsibb operations (NP3+)
- Leading or neutralizing disaster aftershocks and organizing relief efforts (NP3+)
- Anti-Mancer or Anti-Godsibb specialists (NP2+)
- Special Tournament Combatants, Leaders of Peacekeeping/Anti-rioting factions (NP2+)
- Leader of anti-mancer and anti-godsibb brigades and operation (NP1)
- Executive or organizer of expiditions, organizing tournaments, tactitian (NP1)
Mercatrix
Field Roles
- Specialize in items and materials for life events (NP4+)
- Repairing desolate areas and their ecosystems (NP4+)
- Repairs to ecosystems in settlements and civilized environments (NP3+)
- Urban/rural planning and managing resources for a community (NP3+)
- Repair to rural or part-wild terrain (NP2+)
- Specialized urban and resource planning for fortifications and specialized areas (NP2+)
- City designers, head politicians, executives, they control civilizations with innovation and tech (NP1)
- Repair/Manipulation of wild and forest terrain (NP1)
Acolyta
Field Roles
- Lessing chance of death/mortal wounds (NP4+)
- Reviving those whose heart has stopped, also celebretants (NP4+)
- Stalling death and mortal wounds not associated with blood loss or sepsis (NP3+)
- Thinning or stopping blood to a critically wounded person, higher chance of reviving a stopped heart (NP3+)
- Can put dead people in medically induced stasis with possibility of revival 'Snow White syndrome' (NP2+)
- Can put dead people in medically induced stasis with possibility of revival 'Snow White syndrome' (NP2+)
- They can basically perform necromancy that works (NP1)
- Have to sign off on any legal transfusions (NP1)
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