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Cattle Ward

Cattle Wards are considered the protectors of the children of Akyr, one of the Elder Spirts. A Cattle Ward's job primarily consists of ensuring the care and safety of cattle and other livestock. Those in this profession have exceptional knowledge of the animals they take care of, and are said to be able to cure an animals illness. Cattle Ward are often reside at temples of Akyr, large farms, livestock trade centers, and animal hospitals.

The word of a Cattle Ward can never be questioned. Those who make an enemy of a Cattle Ward, always incur the wrath of Akyr. Its not the lives of the animals farmers have to worry about, its their own.

Responsibilities

The responsibilities of a Cattle Ward include inspecting the holding conditions of livestock, healing sick and injured livestock, and performing Akyr's Blessing.

Inspecting the Animals' Home

Cattle Wards have a set of rules for every kind of condition Livestock can be held in. From their home farm, to traveling on a ship, to being sold in a Livestock Market. The following conditions must be met for a farmer to be able to have and move livestock.

  • All animals must be able to completely turn around in their single pen on their farm
  • Only so many animals can be comfortably held in a Holding pen (Standard sized pen on ships and in markets)
  • No more than 5 Cattle in one holding pen
  • No more than 10 Sheep or Goats in one holding pen
  • No more than 15 Chickens in one holding pen
  • All animals must be able to have grazing grounds
  • All animals must be able to free roam in a pasture
  • All animals must have a shelter to protect them from storms
  • This shelter must also be large enough to comfortably fit all animals

Healing Animals

Even with Akyr's support, animals can and will still get sick. Cattle Wards have perfected remedies for nearly every kind of sickness an animal can incur. To help farmers, many of these remedies are written in detailed documents and given to every farmer. Traveling across the seas to a farm takes time, not every animal has that kind of time.

In some rare cases, Cattle Wards have even been able to set broken bones. Unfortunately, animals with broken bones do not live long.

Akyr's Blessing

Akyr's Blessing is a ritual performed during the creation of a sailing ship. It must be performed in order for a ship to be able to safely cary livestock. As this ritual can take months, it consumes the majority of a Cattle Ward's time.


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