Tezaur
APPEARANCE
A simple, bluish silver flute with a clear tone. On close inspection, one can see how the patterns of the flute ripple like flowing water in which the silver twinkles as if from reflecting the sun.
EFFECTS
Playing on the Tezaur requires a successful PERFORMANCE roll every round. The roll counts as a slow action, and the flute gives a D8 Artifact Die. If successful, the flautist gains the ability to move through solid matter – a sphere follows her and allows her to walk horizontally in any direction, even through solid stone or living beings. The world outside can be seen faintly from inside the sphere, but from the outside the sphere looks like a white mist passing through anything. If the music stops, or if the flautist fails a PERFORMANCE roll, the sphere dissipates. If the flautist is inside solid matter at that point, she is killed outright.
DRAWBACKS
The music from the Tezaur is addictive. Parting from the flute requires the owner to fail an Empathy roll (roll for the attribute only). One attempt can be made per day. Even if the roll fails, parting from the Tezaur costs one Willpower Point and one point of Empathy.
Anyone else who hears the Tezaur play within NEAR range feels a strong desire to claim the instrument for themselves. They must each make an Empathy roll – if the roll succeeds, they must attempt to steal the Tezaur, by force, if necessary. A person who knows of this effect can cover his ears to avoid the effect.
A simple, bluish silver flute with a clear tone. On close inspection, one can see how the patterns of the flute ripple like flowing water in which the silver twinkles as if from reflecting the sun.
EFFECTS
Playing on the Tezaur requires a successful PERFORMANCE roll every round. The roll counts as a slow action, and the flute gives a D8 Artifact Die. If successful, the flautist gains the ability to move through solid matter – a sphere follows her and allows her to walk horizontally in any direction, even through solid stone or living beings. The world outside can be seen faintly from inside the sphere, but from the outside the sphere looks like a white mist passing through anything. If the music stops, or if the flautist fails a PERFORMANCE roll, the sphere dissipates. If the flautist is inside solid matter at that point, she is killed outright.
DRAWBACKS
The music from the Tezaur is addictive. Parting from the flute requires the owner to fail an Empathy roll (roll for the attribute only). One attempt can be made per day. Even if the roll fails, parting from the Tezaur costs one Willpower Point and one point of Empathy.
Anyone else who hears the Tezaur play within NEAR range feels a strong desire to claim the instrument for themselves. They must each make an Empathy roll – if the roll succeeds, they must attempt to steal the Tezaur, by force, if necessary. A person who knows of this effect can cover his ears to avoid the effect.
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