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"Do you understand the words coming out of my mouth?"

General Summary

Still suffering the effects of the battle with the Boggy Man, the adventurers pressed further into the Fangwoods. With Humperdink leading the way, the party found the remnants of an ancient road which led them through the ruins of a human settlement to the door of a collapsing Bodman temple.   Despite the damage to the building, several statues within remained intact. The sculptings depicted the Bodman as tall humans with animal features. A broken staircase left a hole in the stone floor. A low moaning cry drifted up from the dark depths. Every attempt to communicate with the sad voice went unheeded. Still, Humperdink was able to pick up sounds from below separate from the moan, indicating the party was not alone within the temple.   Deciding to take make camp as night fell over the forest, Stensune kept watch as his companions slept. Vigilant, the dwarf was able to surprise a whiner that had crept up out of the hole. With expert aim, Stensune smacked the creature in the forehead with a large stone, knocking it squealing back into the hole. The dwarf woke his companions and, upon peering down into the hole with a lit torch, Walker saw that the long fall onto the rubble below finished the work Stensune had started.   With morning, it was decided Walker would investigate the lower depths of the temple to find the source of the moaning. Using a rope fashioned from some vines, Stensune and Grahm lowered the thin man into the hole. Stepping over the dead Whiner, Walker moved through a large masuoleum. Unable to read the inscriptions etched beside the coffins and on the center pillars, Walker followed the eerie sound to a passage leading further into chamber.   Two doorways were built into each side of the passage. Thick stone locked doors blocked entrance into the rooms beyond. One door lay broken and battered on the floor of the passage. Peering into the burial chamber beyond, Walker stopped short after hearing some shuffling sounds from the shadows beyond his torch's reach. The hunter moved to the end of the passage to a large circular room at the end.   Dominated by a large statue of a woman with feline features, the room also contained several stone benches. Upon a bench sat a ghostly figure garbed in old rotted burial cloth. The tall man hunched over with his head in his hands, his translucent lips emitting the plaintive moan the party has heard since entering the temple.   Walker cautiously approached the ghost and after some work finally caught the creature's attention. Still the ghost's strange language was unintelligible to the Hunter, all of it gibberish except for the word 'wife'. Through some patience, Walker got the ghost to understand that he was a 'friend' and sat for awhile with the creature, joining in prayer to the statue of the thing's wife.   Unable to communicate the party's need for some relic to relieve Grahm's curse, Walker decided to leave the ghost to his seemingly unending misery and return back to his companions. A last moment of inspiration or perhaps curiousity made Walker investigate the breached burial chamber before heading back to the rope.   As his torch swept over the far corners of the room, peeling back the shadows, the Hunter caught sight of three figures huddled behind a large brazier. Two young Whiner infants hid behind the lanky form of their mother.   Before Walker could move, the she-Whiner stood, cocked back her arm and aimed the sharp point of her bone spear right at the Hunter's heart.
Report Date
16 Sep 2022

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