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Svirfneblin (Deep Gnome)

Overview: 

Svirfneblin are survivalists. They still exist and survive on their wits, but instead of the funny humorist mentality it is an acerbic wit, coupled with dangerous magics. The Svirfneblin Survive by being quick witted and deadly dangerous when they have to be. Extremely xenophobic and secretive.   The Snirfneblin differ in that their warrens are deep in the dangerous areas of the underground and because of the hostile environment the Snirfneblin have grown dark and less happy than their rock and forrest brethren. Family is still central to their survival and when it comes to their humor they have a dry wit that is more irritant that funny.

Additional Information

Facial characteristics

Males are bald and beardless, while  Females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin.

Perception and Sensory Capabilities

Superior darkvision out to 120'
Genetic Ancestor(s)
Lifespan
225 years
Average Height
Between 3' and 4'
Average Weight
100 lbs
Body Tint, Colouring and Marking
Deep gnomes are lean with dark, earthen skin tones of gray.

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MToF

Snifneblin (Deep Gnome)

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
age:
Size: Small
speed: 30 Feet
Languages: two languages of your choice
race features:
Creature Type. You are a Humanoid. You are also considered a gnome for any prerequisite or effect that requires you to be a gnome.
Darkvision. You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Gift of the Svirfneblin. Starting at 3rd level, you can cast the disguise self spell with this trait. Starting at 5th level, you can also cast the nondetection spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these using spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Gnomish Magic Resistance. You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells.
Svirfneblin Camouflage. When you make a Dexterity (Stealth) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Guild Feature

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