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Eladrin

Wild Adventure

  The Eladrin are used to the realm of beauty, unpredictable emotions, and boundless magic. Due to the merge with feywild magic, their existence is dictated by emotions. They are passionate and prone to wild mood swings and go where their heart takes them. An Eladrin is more likely to randomly appear because their heart told them to go. Whether it be protecting others, or finding glory within themselves, it's all about the emotional journey to adventure.

Basic Information

Biological Traits

Eladrin appears hauntingly beautiful due to their fine features. They are slender and graceful. Link between their emotions and appearance sets them apart from other elves.     SpringGreen skin and hair and flowers may sprout from their bodies. Bright colored highlights.
Summer: Bright golden hair and skin.
Autumn: Red or orange hair and skin. Features mimic freshly fallen leaves
Winter: Pale blue or white hair and skin. Features similar to the frost and coldest depths of the year.

Genetics and Reproduction

Eladrin are generally born in the feywild from eladrin parents. However, can also be born by eleven or half-elven parents if there is an eladrin in their ancestry. It is statistically impossible for a non-eladrin elf and human to have an eladrin child.

Growth Rate & Stages

Mature at the same rate as human until they reach maturity, generally at 110 years old, and their age slows. They don't feel the effect of aging until the middle of their third century, however do not suffer the effects of old age.   Some in the winter state may beg to differ.

Dietary Needs and Habits

Same as elves. However, each season may have a different appetite for food. Ex. Autumn is more likely to choose lavish meals while Winter appetite tends to be minimal.

Behaviour

Spring 
  • Often energetic, optimistic, cheerful and prone to mischief while acting naive or careless to potential dangers. Spring tends to consider every day to be the greatest and do everything with enthusiasm, even mundane chores. They love music and singing, and hard to stay still. Spring has been known to overdrink and move on quickly in relationships. Anything worth doing is worth doing repetitively.
Summer
  • Passionate and wrathful emotions, confrontations, and anger. Often enraged, motivated, and ready to act against any threat. Believe that direct confrontation is the best way to solve problems, and overwhelming force can solve almost anything. Stand tall, intimidating, and sturdy for others to lean on you and if necessary punch first. Quite stubborn and the best option is swift, unexpected, and overwhelming. Their fury can carry them through anything.
Autumn
  • Peaceful and calming emotions, self-reflection. This state is level-headed, well-meaning, and open-minded. Slow to act without careful thought. When someone is in need they rarely withhold aid and share what they have, which is a lot as they tend to have lavish feasts over simple meals. They can trust others without thought, and give to the point leave themselves without necessary supplies. May spend excessively as they stock up on fine food and drink, and hate going without such comforts.
Winter
  • Melancholy, gloomy, sorrowful, and prone to lash out. Also regretful and hold grudges. Need to preserve as the worst case is most likely to occur and life is full of dangers. It is better to be hungry today and have food for tomorrow, and unlikely to spend anything as a penny is lost forever. Considers relationships to be a waste of time as everything dies eventually. Allow others to guide them, until they are in trouble as their needs come first. Generally speak only to point out flaws in anothers' plan.

Additional Information

Facial characteristics

Eladrin can't grow facial hair and had very little body hair. Their eyes end to sparkle.

Civilization and Culture

Naming Traditions

While most follow the traditional elven traditions, some have made nicknames connecting all four seasons in one.

History

Very powerful elven race in the feywild. They are the oldest elven race, and have been known to have beautiful and powerful cities. They take elven architecture to creative heights using the feywilds innate chaotic power. The feywild who do not restrain themselves are most likely to lose their humanoid form and elevate into powerful fey. The Eladrin we know form the feywild are those that showed restraint.
Lifespan
750years
Average Height
5' to 6'
Average Weight
100 to 145 lbs

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MPMM

Eladrin

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
age:
Size: Medium
speed: 30 feet
Languages: Two languages of your choice
race features:
Choose your eladrin's season: autumn, winter, spring, or summer. When finishing a long rest, you can change your season. See the "Info" tab for more information.
Creature Type. You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, your Fey Step gain an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):  
  • Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
  • Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
  • Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
  • Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.

Keen Senses. You have proficiency in the Perception skill.
Trance. You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
For Phrelle these must be annotated in roleplay and recorded which they are on the character sheet. You may never gain expertise with skills gained this way.

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