Aruinnbith Roadmap: Where am I going?

What is my Roadmap?


 
“Would you tell me, please, which way I ought to go from here?" "That depends a good deal on where you want to get to." "I don't much care where –" "Then it doesn't matter which way you go.”
— Chesshire Cat and Alice, Alice In Wonderland
   
Aruinnbith is in a weird place, I have old documents and files of half-finished notes, partially completed and forgotten websites, an old message board system that I can't even access anymore, and countless places I've completely forgotten. As such I've forgotten more about this world than I remember. That makes trying to get everything up on WA a bit of a challenge. I start writing one article and then I'm stuck with the purple button just adding empty article after empty article trying to get it all down before I forget again. This type of world building can't continue. A) I'm all over the place and will forget too much trying to get it down in one sitting, and B) there's no flow for a reader to have any idea what they're looking at or how to find it.
So I need a new way to organize my work and setting things up to make it interesting to read and continue naturally from one article to the next. This is where this road map and the meta analysis come in, to give me a place to start. The following sections will break down where I am, what needs major work, what I'm planning on covering in general and where I'm going in the future. Eventually I will be linking in this article and on the main page an updates page. 2022 Update:  Life happened as it usually does, however, in this situation the biggest change is that I'm not working on shifting this into a homebrew world for a D&D campaign.

Where do I begin?


 
“Begin at the beginning," the King said, very gravely, "and go on till you come to the end: then stop.”
— Alice in Wonderland
  I'm going to break Aruinnbith down in several main topics with side topics and branches here and there but these are the big ones that will be getting most of my attention for summer 2020.    

Species


There are at least twelve sentient species on the planet (so far), some of them originated in other dimensions and came through, others are homegrown. They each have their own customs, roles, ideals, religions, culture mores and governments.
Spring 2022 Duadhain, Dwarven, Ra'kinga, and Ingylic'an
Summer 2022 Vaelea, Gnomes, Aterine, and the Faernoe
Autumn 2022 Dragons, Gnolls, and Centaurs.
Winter 2022 Red Caps, Demons, Mermaids

Geography


S
even continents, little less than a year. Here's the breakdown for where I'm focusing, for now.
     
Spring 2022 Enia, Baurwich and Atora
Summer 2022 Enela, Osiabyth
Autumn 2022 Taebend, Skew Vrya

Flora


T
here are a wide variety of plants, vegetation, and fungi that grow naturally or unnaturally as the case maybe on Aruinnbith and it's Planes. I'll be focusing on various biomes throughout the year.
Spring 2022 Taiga (boreal Forest), temperate forest, temperate grassland, Fresh water and Fresh water Wetlands
Summer 2022 Tundra, deserts, Savanna, Alpine, Marine Biomes
Autumn 2022 Rainforest, Chaparal, coral, estuaries

Fauna


S
ummer 2020 will focus on the same Biomes in Flora, but with a special focus on the animals within these biomes. I will also include in both of these special mention of any supernatural creatures within each biome and their uses in both magical and mundane arts.
Spring 2022 Taiga, Temperate forest, Temperate grasslands, fresh water and fresh water wetlands
Summer 2022 Tundra, desert, savanna, Alpine, Marine
Autumn 2022 Rainforest, Chaparal, coral and Estuaries,
 

Magic, Culture and Religion


W
ith as many species as there are on Aruinnbith there are as many kinds of magic, and how they interact with the world. The magic worked on will follow the same species.
Spring 2022 Duadhain, Ingylic'an, Dwarven, Ra'kinga
Summer 2022 Vaelea, Gnomes, Aterine, and the Faernoe
Autumn 2022 Dragons, Gnolls, and Centaurs

Economy and Currency


S
ummer 2020 -- Economic systems present on Aruinnbith, how that interacts with governments and how wealth is distributed.

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