The Laws of Wesford
Wesford has a set of laws and decrees. Some of them made in response to the attempted coup such as adventurers needing a Royal Writ in order to do adventuring within Wesford, the other noted decree is that no one shall carry any weapon save a blade no longer than one foot while in any city unless that person is a house guard on official duty, a Caravan Guard on official duty, or King's Men. It is noted that adventurers with a Royal writ may carry their arms if they only draw them in the defense of the helpless, the city, or the King.
While there maybe some local laws that differ from town to town, village to village below are the common laws, and punishments, of Wesford. These are the Common Laws, laws that only pertain to commoners (Adventures that are not nobles, clerics, or Knights are bound by these laws and the Laws of Adventure), are categorized into four sections; Section I are crimes against the King, Lords, Officials, and nobles, section II Crimes against the Kingdom, Section III Crimes against the Gods, and section IV Crimes against citizens. Some crimes come with an edict, which is an added punishment that a Magistrate can impose in addition to the listed punishment.
I. Crimes against The King, Lords, Officials, and Nobles:
Assaulting or impersonating a Lord: death
Assaulting or impersonating an official or noble: flogging, imprisonment up to a Season, and fine up to 500 gp
Blackmailing an official: flogging and exile up to 10 years
Bribery or attempted bribery of an official: exile up to 20 years and fine up to double the bribe amount
Failure to pay fines: indentured servitude to the offended party for one year.
Hunting in the King's Forest: Death
Murder of a Lord, official, or noble: death
Playing Tennis and Bad mitten: 10 days hard labor or edict
Refusing a Lawful command form a Royal, Lord, Official, or Noble: Ten days in a stockade with daily floggings, and edict.
Slandering a Royal, Lord, or Noble: Flogging
Touching a Royal, Lord, official, or Noble: Flogging with one month hard labor, or edict.
Using magic to influence a Royal, Lord, or noble without consent: imprisonment up to a year, and fine or damages up to 1,000 gp
Using magic to influence an official without consent: fine or damages up to 1,000 gp and edict
II. Crimes against the Kingdom:
Adventuring without a Royal Writ: imprisonment up to a tenday, a 2,000 gp fine, and edict.
Arson: death or hard labor up to 1 year, with fines and/or damages covering the cost of repairs plus 2,000 gp
Brandishing weapons without due cause: imprisonment up to a tenday and/or fine up to 10 gp
Espionage: death or permanent exile
Failure to pay taxes: in the Stockade for a tenday and a fine of 50 gp
Fencing stolen goods: fine equal to the value of the stolen goods and edict
Forgery of an official document: flogging and exile for 10 years
Hampering justice: fine up to 200 gp and hard labor up to a tenday
Littering in the Cities: fine up to 2 gp and edict
Not Reporting a Dead Body: Imprisonment up to a tenday and edict
Poisoning a water well: death
Refusing The King's Soldiers: Flogging and imprisonment up to a month
Theft: flogging followed by imprisonment up to a tenday, hard labor up to 1 year, or fine equal to the value of the stolen goods
Treason: death
Vandalism: imprisonment up to a tenday plus fine and/or damages covering the cost of repairs plus up to 100 gp
Using magic to influence an official without consent: fine or damages up to 1,000 gp and edict
III. Crimes against the Gods:
Assaulting a priest or lay worshiper: imprisonment up to a tenday and damages up to 500 gp
Disorderly conduct within a temple: fine up to 5 gp and edict).
Public blasphemy against a god or church: edict
Theft of temple goods or offerings: imprisonment up to a tenday and damages up to double the cost of the stolen items
Tomb-robbing: imprisonment up to a tenday and damages covering the cost of repairs plus 500 gp
IV. Crimes against Citizens:
Assaulting a citizen: imprisonment up to a tenday, flogging, and damages up to 1,000 gp
Blackmailing or intimidating a citizen: fine or damages up to 500 gp and edict
Burglary: imprisonment up to 3 months and damages equal to the value of the stolen goods plus 500 gp
Damaging property or livestock: damages covering the cost of repairs or replacement plus up to 500 gp
Disturbing the peace: fine up to 25 gp and edict
Murdering a citizen without justification: death or hard labor up to 10 years, and damages up to 1,000 gp paid to the victim’s kin
Murdering a citizen with justification: exile up to 5 years or hard labor up to 3 years or damages up to 1,000 gp paid to the victim’s kin
Robbery: hard labor up to 1 month and damages equal to the value of the stolen goods plus 500 gp
Using magic to influence a citizen without consent: fine or damages up to 1,000 gp and edict
Laws of Nobility: Lords, Knights, and Nobles, are bound by these laws (Adventurers that are Nobles or Knights are bound by these laws and the Laws of Adventurers). The Laws of Nobility, or the Noble Law as the common folk call it, these differ from the Common Laws as the Nobility are more civilized and disciplined than the common rabble. The Laws of Nobility are broken down into Four sections, Section I Crimes Against the king, Section II Crimes against the Gods, Section III Crimes against the Kingdom, and Section IV Crimes against Citizens.
I. Crimes against the King
Assaulting or impersonating the King, member of the Royal Family : death
Assaulting or impersonating the King, a member of the Royal Family, or Memeber of the Court: flogging, imprisonment with hard labor up to a year, and Stripped of all lands and titles.
Blackmailing the King or Royal Family Member: flogging and exile up to 10 years
Bribery or attempted bribery of a Member of the Court: Hard Labor up to 20 years and fine up to double the bribe amount
Murder of a Lord, official, or noble: death
Slandering a Royal, Lord, or Noble: edict
Using magic to influence the King, Royal Family Member, or Member of the Court without consent: imprisonment up to a year, and fine up to 10,000 gp
Using magic to influence an official without consent: fine or damages up to 1,000 gp and edict
II. Crimes against the Kingdom:
Adventuring without a Royal Writ: a 20 gp fine, and edict
Arson: 100 gp fine or edict
Brandishing weapons without due cause: a fine up to 10 gp
Espionage: death or permanent exile
Failure to pay taxes: a fine equal to double the amount of taxes owed.
Fencing stolen goods: fine equal to the value of the stolen goods and edict
Forgery of an official document: 5 gp fine
Hampering justice: fine up to 20 gp
Not Reporting a Dead Body: edict
Poisoning a water well: 2,000 gp fine, and edict
Theft: fine equal to the value of the stolen goods. (It is noted that some Notability that owns lands, such as Barons, have the right to take what they want or need and is not considered theft as everything on their lands are theirs)
Treason: death
Vandalism: fine and/or damages covering the cost of repairs plus up to 100 gp
Using magic to influence an official without consent: fine 5 gp and edict
III. Crimes against the Gods:
Assaulting a priest: pay 50 gp to the church
Disorderly conduct within a temple: edict.
Public blasphemy against a god or church: edict
Theft of temple goods or offerings: damages up to double the cost of the stolen items
Tomb-robbing: imprisonment up to a tenday and damages covering the cost of repairs plus 500 gp
IV. Crimes against Citizens:
Blackmailing or intimidating a citizen: fine or damages up to 5 gp and edict
Burglary: imprisonment fine equal to the value of the stolen goods and damages plus 50 gp
Damaging property or livestock: fine up to 5 gp
Disturbing the peace: fine up to 5 sp
Murdering a citizen without justification: damages up to 10 gp paid to the victim’s kin
Robbery: damages equal to the value of the stolen goods
Using magic to influence a citizen without consent: fine or damages up to 10 sp and edict
Clerical Laws, These laws are to govern the Clergy of the land. Men of the Gods cannot be bound by laws designed to govern commoners and noblemen (Adventurers that are clerics and Paladins are bound by these laws, if a player is a Cleric or Paladin and have the noble background are bound y these laws instead of the Noble Laws). Each Religion has their own courts to deal with their own clergy who breaks these laws, and will send their own inquisitors to investigate these crimes.
I. Crimes against the King
Assaulting or impersonating the King, member of the Royal Family : death
Assaulting or impersonating the King, a member of the Royal Family, or Memeber of the Court: death
Blackmailing the King or Royal Family Member: death
Bribery or attempted bribery of a Member of the Court: Exile
Murder of a Lord, official, or noble: death
Slandering a Royal, Lord, or Noble: edict
Using magic to influence the King, Royal Family Member, or Member of the Court without consent: imprisonment up to a year, and edict
Using magic to influence an official without consent: edict
II. Crimes against the Kingdom:
Adventuring without a Royal Writ: edict.
Arson: hard labor up to 10 days
Brandishing weapons without due cause: edict
Espionage: death or permanent exile
Fencing stolen goods: edict
Forgery of an official document: flogging and edict
Hampering justice: edict
Not Reporting a Dead Body: edict
Poisoning a water well: death or exile
Theft: edict
Treason: death
Vandalism: edict
Using magic to influence an official without consent: edict
III. Crimes against the Gods:
Assaulting a priest: edict or excommunication
Disorderly conduct within a temple: edict.
Public blasphemy against a god or church: edict and excommunication
Theft of temple goods or offerings: imprisonment up to a year, excommunication, and edict
Tomb-robbing: imprisonment up to a tenday and edict
IV. Crimes against Citizens:
Assaulting a citizen: edict
Blackmailing or intimidating a citizen: edict
Burglary: edict
Damaging property or livestock: edict
Disturbing the peace: edict
Murdering a citizen without justification: excommunication and edict
Robbery: edict
Using magic to influence a citizen without consent: edict
The Laws of Adventure: Every since the rebellion a year ago, by royal decree, all adventurer's must by bound by these laws in addition to which ever set of laws they are bound to by social status. Due to the nature of adventuring the punishments are dealt with on a case by case basis, judged by a local magistrate. So in sense the punishment from these laws will be edict.
Adventurers are required to report any threats to the land to the authorities.
Adventurers must pay a tax to the Lord that governs the land with which the place of adventure resides.
Adventurers must pay a tax equal to a third of the value of treasure found during a specific season.
I. Crimes against The King, Lords, Officials, and Nobles:
Assaulting or impersonating a Lord: death
Assaulting or impersonating an official or noble: flogging, imprisonment up to a Season, and fine up to 500 gp
Blackmailing an official: flogging and exile up to 10 years
Bribery or attempted bribery of an official: exile up to 20 years and fine up to double the bribe amount
Failure to pay fines: indentured servitude to the offended party for one year.
Hunting in the King's Forest: Death
Murder of a Lord, official, or noble: death
Playing Tennis and Bad mitten: 10 days hard labor or edict
Refusing a Lawful command form a Royal, Lord, Official, or Noble: Ten days in a stockade with daily floggings, and edict.
Slandering a Royal, Lord, or Noble: Flogging
Touching a Royal, Lord, official, or Noble: Flogging with one month hard labor, or edict.
Using magic to influence a Royal, Lord, or noble without consent: imprisonment up to a year, and fine or damages up to 1,000 gp
Using magic to influence an official without consent: fine or damages up to 1,000 gp and edict
II. Crimes against the Kingdom:
Adventuring without a Royal Writ: imprisonment up to a tenday, a 2,000 gp fine, and edict.
Arson: death or hard labor up to 1 year, with fines and/or damages covering the cost of repairs plus 2,000 gp
Brandishing weapons without due cause: imprisonment up to a tenday and/or fine up to 10 gp
Espionage: death or permanent exile
Failure to pay taxes: in the Stockade for a tenday and a fine of 50 gp
Fencing stolen goods: fine equal to the value of the stolen goods and edict
Forgery of an official document: flogging and exile for 10 years
Hampering justice: fine up to 200 gp and hard labor up to a tenday
Littering in the Cities: fine up to 2 gp and edict
Not Reporting a Dead Body: Imprisonment up to a tenday and edict
Poisoning a water well: death
Refusing The King's Soldiers: Flogging and imprisonment up to a month
Theft: flogging followed by imprisonment up to a tenday, hard labor up to 1 year, or fine equal to the value of the stolen goods
Treason: death
Vandalism: imprisonment up to a tenday plus fine and/or damages covering the cost of repairs plus up to 100 gp
Using magic to influence an official without consent: fine or damages up to 1,000 gp and edict
III. Crimes against the Gods:
Assaulting a priest or lay worshiper: imprisonment up to a tenday and damages up to 500 gp
Disorderly conduct within a temple: fine up to 5 gp and edict).
Public blasphemy against a god or church: edict
Theft of temple goods or offerings: imprisonment up to a tenday and damages up to double the cost of the stolen items
Tomb-robbing: imprisonment up to a tenday and damages covering the cost of repairs plus 500 gp
IV. Crimes against Citizens:
Assaulting a citizen: imprisonment up to a tenday, flogging, and damages up to 1,000 gp
Blackmailing or intimidating a citizen: fine or damages up to 500 gp and edict
Burglary: imprisonment up to 3 months and damages equal to the value of the stolen goods plus 500 gp
Damaging property or livestock: damages covering the cost of repairs or replacement plus up to 500 gp
Disturbing the peace: fine up to 25 gp and edict
Murdering a citizen without justification: death or hard labor up to 10 years, and damages up to 1,000 gp paid to the victim’s kin
Murdering a citizen with justification: exile up to 5 years or hard labor up to 3 years or damages up to 1,000 gp paid to the victim’s kin
Robbery: hard labor up to 1 month and damages equal to the value of the stolen goods plus 500 gp
Using magic to influence a citizen without consent: fine or damages up to 1,000 gp and edict
Laws of Nobility: Lords, Knights, and Nobles, are bound by these laws (Adventurers that are Nobles or Knights are bound by these laws and the Laws of Adventurers). The Laws of Nobility, or the Noble Law as the common folk call it, these differ from the Common Laws as the Nobility are more civilized and disciplined than the common rabble. The Laws of Nobility are broken down into Four sections, Section I Crimes Against the king, Section II Crimes against the Gods, Section III Crimes against the Kingdom, and Section IV Crimes against Citizens.
I. Crimes against the King
Assaulting or impersonating the King, member of the Royal Family : death
Assaulting or impersonating the King, a member of the Royal Family, or Memeber of the Court: flogging, imprisonment with hard labor up to a year, and Stripped of all lands and titles.
Blackmailing the King or Royal Family Member: flogging and exile up to 10 years
Bribery or attempted bribery of a Member of the Court: Hard Labor up to 20 years and fine up to double the bribe amount
Murder of a Lord, official, or noble: death
Slandering a Royal, Lord, or Noble: edict
Using magic to influence the King, Royal Family Member, or Member of the Court without consent: imprisonment up to a year, and fine up to 10,000 gp
Using magic to influence an official without consent: fine or damages up to 1,000 gp and edict
II. Crimes against the Kingdom:
Adventuring without a Royal Writ: a 20 gp fine, and edict
Arson: 100 gp fine or edict
Brandishing weapons without due cause: a fine up to 10 gp
Espionage: death or permanent exile
Failure to pay taxes: a fine equal to double the amount of taxes owed.
Fencing stolen goods: fine equal to the value of the stolen goods and edict
Forgery of an official document: 5 gp fine
Hampering justice: fine up to 20 gp
Not Reporting a Dead Body: edict
Poisoning a water well: 2,000 gp fine, and edict
Theft: fine equal to the value of the stolen goods. (It is noted that some Notability that owns lands, such as Barons, have the right to take what they want or need and is not considered theft as everything on their lands are theirs)
Treason: death
Vandalism: fine and/or damages covering the cost of repairs plus up to 100 gp
Using magic to influence an official without consent: fine 5 gp and edict
III. Crimes against the Gods:
Assaulting a priest: pay 50 gp to the church
Disorderly conduct within a temple: edict.
Public blasphemy against a god or church: edict
Theft of temple goods or offerings: damages up to double the cost of the stolen items
Tomb-robbing: imprisonment up to a tenday and damages covering the cost of repairs plus 500 gp
IV. Crimes against Citizens:
Blackmailing or intimidating a citizen: fine or damages up to 5 gp and edict
Burglary: imprisonment fine equal to the value of the stolen goods and damages plus 50 gp
Damaging property or livestock: fine up to 5 gp
Disturbing the peace: fine up to 5 sp
Murdering a citizen without justification: damages up to 10 gp paid to the victim’s kin
Robbery: damages equal to the value of the stolen goods
Using magic to influence a citizen without consent: fine or damages up to 10 sp and edict
Clerical Laws, These laws are to govern the Clergy of the land. Men of the Gods cannot be bound by laws designed to govern commoners and noblemen (Adventurers that are clerics and Paladins are bound by these laws, if a player is a Cleric or Paladin and have the noble background are bound y these laws instead of the Noble Laws). Each Religion has their own courts to deal with their own clergy who breaks these laws, and will send their own inquisitors to investigate these crimes.
I. Crimes against the King
Assaulting or impersonating the King, member of the Royal Family : death
Assaulting or impersonating the King, a member of the Royal Family, or Memeber of the Court: death
Blackmailing the King or Royal Family Member: death
Bribery or attempted bribery of a Member of the Court: Exile
Murder of a Lord, official, or noble: death
Slandering a Royal, Lord, or Noble: edict
Using magic to influence the King, Royal Family Member, or Member of the Court without consent: imprisonment up to a year, and edict
Using magic to influence an official without consent: edict
II. Crimes against the Kingdom:
Adventuring without a Royal Writ: edict.
Arson: hard labor up to 10 days
Brandishing weapons without due cause: edict
Espionage: death or permanent exile
Fencing stolen goods: edict
Forgery of an official document: flogging and edict
Hampering justice: edict
Not Reporting a Dead Body: edict
Poisoning a water well: death or exile
Theft: edict
Treason: death
Vandalism: edict
Using magic to influence an official without consent: edict
III. Crimes against the Gods:
Assaulting a priest: edict or excommunication
Disorderly conduct within a temple: edict.
Public blasphemy against a god or church: edict and excommunication
Theft of temple goods or offerings: imprisonment up to a year, excommunication, and edict
Tomb-robbing: imprisonment up to a tenday and edict
IV. Crimes against Citizens:
Assaulting a citizen: edict
Blackmailing or intimidating a citizen: edict
Burglary: edict
Damaging property or livestock: edict
Disturbing the peace: edict
Murdering a citizen without justification: excommunication and edict
Robbery: edict
Using magic to influence a citizen without consent: edict
The Laws of Adventure: Every since the rebellion a year ago, by royal decree, all adventurer's must by bound by these laws in addition to which ever set of laws they are bound to by social status. Due to the nature of adventuring the punishments are dealt with on a case by case basis, judged by a local magistrate. So in sense the punishment from these laws will be edict.
Adventurers are required to report any threats to the land to the authorities.
Adventurers must pay a tax to the Lord that governs the land with which the place of adventure resides.
Adventurers must pay a tax equal to a third of the value of treasure found during a specific season.
Type
Natural
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