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Gal'Manmoth

The unclean, The Carnal, The Craven, Lord of Beasts, God of Slaughter. Gal'Manmoth is depicted as a large imposing monster, sometime like a minotaur or with the head of goat with large gnarled horns, long tusk, fangs, and claws.
  The deity worshipped by the Craven, a monsertous race of humanoid with animal features, usually goat and bull but there have been other off-shoots of Craven. Few worship Gal'Manmoth out side of Craven tribes. However small pockets of communities isolated from towns and cities have been known to worship Gal'Manmoth as well as some orc and goblin tribes. Gal'Manmoth will often times bless these other races by twisting and changing them into Beastmen through dark ritualistic magic.
  Gal'Manmoth prizes strength and victory in battle, Survival of fittest. Gal'Manmoth declares that his followers wipe out all other sentient life from their territory. Those fallen in battle deserve no respect, no grave, no mourners. Captives are used as slaves to dig burrows and are beaten until they are only useful as food. Gal'manmoth and his followers revel in slaughter.
  Shamans act as the priests of Gal'Manmoth, A shaman will be chosen when a child is observed with the required traits. Patients, focus, and guile. The child is taken in by the shamans and are taught the ways. They are given magical elixirs to given them insight and enlightenment of the world outside their lands. Soon the visions come and Gal'Manmoth bestows the rites, alchemical and magical spells into their mind so that these things become instinctual.
  Chieftains of each tribe have won their station in a ritualistic combat called Gal'Uktal,
  when a Chieftain become to old, falls in battle, or unable to sire children then Gal'Uktal must be preformed for a strong successor to be found. All warriors that wish to become Chief will gather in the shaman's cave where they will breath in the vapors of Malukka plant which will put them in a rage, before the rage takes them the shaman will let them out and they will fight in a grand melee, no armor, no weapons save their claws, horns, and fangs. After the melee, the last warrior standing who had slain all his rivals will become the new Chieftain.
  Core Beliefs: Survival of the Fittest: The central doctrine of the cult is the belief in the natural order of survival. They believe that only the strongest and most ruthless should inherit the world.
  Total Domination: Gal'Manmoth demands that his followers wipe out all other sentient life from their territory to establish dominance and secure their place as the apex predators.
  Contempt for the Fallen: Followers of Gal'Manmoth show no respect for those who fall in battle. They believe the weak deserve no grave, no mourners, and no remembrance.
  Beastly Transformation: Gal'Manmoth is known to bless other races, such as orcs, goblins, and isolated communities, by transforming them into Beastmen through dark ritualistic magic. These Beastmen are expected to serve and worship Gal'Manmoth.
  Hierarchy:
  Lord of Beasts: The highest-ranking member of the cult, considered the direct representative of Gal'Manmoth on the mortal plane. This position is usually held by the most powerful and ruthless leader among the Craven tribes.
  Shamans: Act as the priests of Gal'Manmoth, responsible for interpreting the Lord of Beasts' will and conducting rituals. They are chosen from children exhibiting specific traits and undergo rigorous training and magical empowerment.
  Chieftains: Each Craven tribe has a Chieftain who leads the group in the absence of the Lord of Beasts. Chieftains are selected through ritualistic combat called "Gal'Uktal," which determines the strongest warrior among them.
  Warriors: The backbone of the cult, warriors engage in battle to conquer territories and eliminate rival sentient beings. They receive training in combat and survival skills.
  Rituals and Practices:
  Gal'Uktal: The ritualistic combat to determine Chieftains. Warriors gather in the shaman's cave, inhale the vapors of the Malukka plant, and then engage in a brutal melee using only their natural weapons.
  Rites of Transformation: Rituals that transform outsiders into Beastmen. These rituals often involve dark magic and alchemical spells and are overseen by shamans.
  Slaughter Rituals: Ceremonial killings of captives and enemies to appease Gal'Manmoth. The bloodshed is considered an offering to the Lord of Beasts.
  Savage Feasting: After victories in battle, cult members engage in savage feasting where they consume the flesh of fallen foes as a symbol of dominance.
  Symbols and Iconography:
  The cult's symbol is a stylized image of Gal'Manmoth, often depicted as a monstrous creature with gnarled horns, tusk-like fangs, and clawed hands. Goals:
  To conquer and dominate territories, eliminating all sentient life within. To spread the worship of Gal'Manmoth to other races through transformation rituals. To please Gal'Manmoth through acts of slaughter and bloodshed. Enemies:
  The Cult of Gal'Manmoth is universally reviled by other civilized races and nations, which view them as bloodthirsty savages. Adventurers, knights, and defenders of civilization often seek to eradicate the cult's influence.

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