Session 25 - GEP: What Next? Report
General Summary
10 SEP 2021
14 SEP 3024 Ǎ12 36288 Ê1
1400
***UPDATE***
I will announce this during the last session, but I have decided to keep things super simple. The miles traveled in a day will be rules as written (RAW), which is 24 miles a day, no matter what normal means of travel you use. The rules explain that the horse/elk/whatever won't be able to sustain a gallop or run for the entire 8 hours. Now, there is an even simpler reason for me to make this change. The provincial map scale is 6 miles to a square. Adhering to RAW will make Ranmin's double time be 48 miles a day, which I think is pretty fair, but it is also divisible by 6. I don't want to do math, lol, and I don't want to track partial squares traveled. When referring to travel distance, I will refer to the time passed vs miles traveled, but if there is an inquiry by a player as to how many miles have been traveled, now you know it will be 6 miles an hour when Ramnin uses double time, or 3 miles an hour when traveling normally.
***UPDATE***
10SEP2021
Everyone arrived back in the Citadel Mess Hall from Skotas’ Temple. It is 2pm. Seren has started to take Arami’el to Un Atsocoj for healing.
Ranmin goes to Baziel’s temple to seek guidance on what to do, in light of the party’s bargain with Skotas. Baziel is unaware of what has taken place and asks that Ranmin catch her up to speed. She is not happy about the deal, but trusts Hesh Ra’Ahn far less. She warns the party the Skotas is conniving and treacherous. Upon learning of Aramiel’s fate, she asks Ranmin to bring him to her. Ranmin contacts Seren via the Hule talisman, and she brings him to Baziel. Saddened by what Skotas did to Aramiel, she transports him to her.
This greatly angers Seren, and she challenges the goddess on Aramiel’s where abouts. Baziel says that he is one of the last of her beloved people, and will keep him safe by her side at all costs. This does little to alleviate Seren’s anger.
Baziel asks the party to focus on the good things of this world, so that they will not lose hope and fall into despair. She asks them to always remember the greater purpose. She knows that their task is difficult.
Ranmin goes outside to train to give Seren space. Meanwhile, Seren leaves her mark in Baziel’s chapel.
Yendays follows Ranmin and starts to study his fighting technique. Ranmin notices this and asks Yendaya if she would like to learn how to fight. She agrees and Ranmin begins to train her. She competes one day of training. She needs 9 more days of training to gain a level in Fighter.
At around 5pm, an alarm is raised throughout the Citadel. There is great commotion and Crimson Order masters running through the Mess Hall. Naw-Ibo appears and warns the party to flee. The Eshkatarans have breached the hidden passage, and it is no longer safe. The party sees extremely wounded Crimson Order monks being brought back from the passage. The cry goes out that they are overrun.
Seren tells the party that they must find Olorin. With their only way out of the Citadel breached, perhaps he can teleport them to safety. They find him packing his things in his room. He readily agrees to teleport them, and they teleport 12 miles south of the Citadel. Olorin then tells the party that he must get back to help the Citadel and teleports away.
Yendaya decides to Scry on Hule, to see if she survived the battle, as the party heard a rumor that some may have survived the battle. She sees Hule laying on a broken down bed, she appears to be sleeping, but is covered in wounds. The room, which appears to have been her bedroom, has been torn apart. Yendaya senses that she is hurt badly, but not dead.
Yendaya then decides to Scry upon Naw-Ibo. She hears that the Citadel has been secured, but the passage has been lost. 10 members of the Order were lost, 16 were wounded, including Naw-Ibo. The enemy lost none in the assault. The fighters that they encountered were the most ferocious fighters they had ever seen.
The party decides to go to Shira-Mar. They travel for 3 hours (18 miles at Aspect of the Beast - Elk pace), and then encounter Telki warg riders. After a quick and decisive battle the party disposes of the bodies and then decides to make camp for the night. Upon searching the bodies, the party finds 141 SP.
Ranmin patrols the area to ensure nothing dangerous is around. After finding nothing the party sets up a watch schedule and turns in for the night at 9:30pm. No encounters. The next session will start at 6am the next day. All members will benefit from a long rest.
Individual Benefits:
Ranmin gains enough piety points, by seeking Baziel’s aid, to become a disciple of Baziel, or 25 points. For now I will allow the following:
As a Devotee, Piety 3+, you can cast bless with this trait, requiring no material components. The blessing manifests as a nimbus around the affected creatures, causing them to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
As a Votary, Piety 10+, you can cast daylight with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
As a Disciple, Piety 25+, you grow accustomed to the blazing radiance of the sun; you have advantage on saving throws against being blinded, and you have resistance to fire damage.
Clara has enough piety points to be a Votary of Baziel, or 10 points. For now I will allow the following:
As a Devotee, Piety 3+, you can cast bless with this trait, requiring no material components. The blessing manifests as a nimbus around the affected creatures, causing them to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
As a Votary, Piety 10+, you can cast daylight with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
For clarification: Seren, Rossuli, and Clara have 3 Piety points with Skotas, and have become a Devotee of Skotas. For now, I will allow the following:
As a Devotee, Piety 3+, you can cast Gentle Repose with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Seren is at 10 Corruption points, and Yendaya is at 6 Corruption points. I am working on revamping this. Hopefully more to come next session, but definitely when I get back from vacation.
Seren: 4 Souls favor with her Patron
Rewards Granted
Treasure:
141SP for the party from the Hobgoblins (Telki)
Experience for each player:
1000XP for the Session
1438XP for the Telki Encounter
500XP for good RP
750XP to Yendaya for successful Scrying on Hule
750XP to Yendaya for successful Scrying on Naw-Ibo

Ranmin Fireforge
()
8 / 8 HP
STR
DEX
CON
INT
WIS
CHA

Seren Tanwyn
Report Date
10 Sep 2021
Primary Location
Secondary Location