100 World Factions

Factions

The following Faerun factions convert to 100 Worlds factions

  • Harpers (name unchanged) - A network of spellcasters and spies scattered throughout 100 Worlds. The Harpers advocate equality and covertly oppose the abuse of power, magical or otherwise. Agents operate in secret and emphasize stealth and subtlety, or at the very least discretion. Bards and wizards are their most prominent members.
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  • The Order of the Gauntlet (name unchanged) - This faction is primarily a multi-planet military, loosely organized group made up of paladins, clerics, and monks. Members of the order are faithful and vigilant seekers of justice who protect others from the depredations of evildoers. They exact swift retribution against those who violate the law.
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  • The Emerald Enclave (name unchanged) - This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed lands on countless worlds while others make their homes on the outskirts of towns and villages, where they help to protect travelers from the dangers of the wild.
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  • The Alliance Politic (formerly the Lord's Alliance) The Alliance Politic is a shaky compact of aggressive political powers concerned with mutual security and prosperity. Fighters and sorcerers are prevalent among alliance agents, and they are often glory hounds seeking personal recognition. Most agents are lawful or neutral; in the courtly circles of the powers and principalities, those who don’t follow the rules seldom last long. Planetary trade routs, rivers and roads link the cities and planets of the Alliance Politic, so its operatives eliminate threats to that trade as soon as they appear.
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  • The Wells (formerly the Zehentarim) This shadow network seeks to expand its influence and power base throughout 100 Worlds. Its members coerce, persuade, or buy their way into every major area of influence. Rogues and warlocks fill the ranks, but the faction recruits any who can conduct its business without too many moral reservations.

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