Conduits are living vessels—individuals who share their body, mind, and fate with a second soul: an ancient, forgotten, or otherworldly entity of immense power. They are both host and prisoner, partner and pawn. Theirs is a path of duality and consequence, for with every surge of strength or borrowed spell, the entity inside stirs—and remembers the world it once ruled, ruined, or revered.
Unlike most classes, the Conduit’s abilities are not innate nor learned in the traditional sense. Their strength depends entirely on the nature of the being within them—a bound soul whose origin could be divine, demonic, draconic, or something even more alien. Some entities grant magical insight; others, raw might or twisted boons. As the bond deepens, the Conduit becomes a reflection of this inner force… or a battleground for control.
While most Conduits can access fragments of their soul-bound partner’s power, they also possess the unique ability to fully relinquish control, allowing the entity to take over their body. This comes at a price: during these moments, the Dungeon Master assumes control, embodying the entity in roleplay and combat. The results may be miraculous—or catastrophic.
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