C2 Session 19: Azari's Temple Report

General Summary

19th of Anarire 1545 Continued

  The party circle round to the front of the ruins and carefully make their way towards the entrance in a flanking manner. They hear chanting inside and are able to surprise the stone warriors inside. The team works together well after their terrifying encounter with the crocodiles and does better against these warriors with only a little bit of damage taken by the warriors due to their planning and tactics.   The party stands in a room full of stone statues of masterfully carved warriors wearing ceremonial garb and hefting spears. Four guttering sconces provide dim light and cast flickering shadows of the statues. A rolling jade door is opposite the entrance. Carvings on the walls depict scenes of warriors battling each other with spears.   They quickly check the bodies and find each has a gem on them but that is all. Each one is different but they all have a rainbow radiance to them. Brin rolls the large jade door. On the other side are stairs that lead up from the statue. A bronze statue of an eightlegged monstrosity with a forked tongue rears up in the center of the room. It has an egg in each claw. A gong and mallet hang from its teeth. Two bronze arches each lead into adjacent rooms.   They quickly move into the room and exit to the left to scope out the area. They see six reed pallets line up along the floor. In the Northern area of this room is a large grate occupies an alcove at the back of the room. The bars are a hand-span wide. A draft and the foul stench of refuse emanates from it. The group asks Ana if this what her father spells like after fighting the Basilisk Awnshegh but with strangers in the group she defaults to her orphan story of being from Holstadt. Thankfully the group doesn't push it.   Searching the pallets turns up nothing so they return to the room with the statue of the Basilisk and go into the right room from the centre area. An open bronze arch leads into this room. A sarcophagus rests at the back. A murky pool with a basilisk face sits in front of it. Debris, river reeds, and silt covers the floor. Ana looks around the room and can't find anything. Margaret goes over to the sarcophagus and misses a trap when she searches it and as a result goes and tries to lift the lid. Margaret is able to lift the lid and as she does so, a door falls from the top of the arch and locks everyone in the room since all the NPCs followed the group into the room. As Ana is looking around a skeleton sits up and tries to grab her.   This fight is not as easy as their last one, but they continue to have good team work as the slowly are able to put the skeletons back down. Though they take far more damage this time and are disappointed to find the stone door is still down. Seeing that they have already set off the trap they look inside the sarcophagus. Looking inside you see a desiccated corpse in decorative garb. It clutches a stone basilisk egg. There is a blue gemstone brooch on the corpse fastening his cloak closed.   The party takes the brooch and egg after repeatedly checking for more traps. Brin firmly believes there is something in there that will pull the very heavy stone back up but his theory seems unfounded. Instead they check the door and see that it just heavy and can be lifted. Tarhun, Ubek and Brin all work together to lift the door. It takes a while, but the trio can do it. They have to try different lifting techniques before they can get the heavy stone up. Everyone slips under and back through the main space. It's 4:30pm now with this delay.   Ana takes time to ritually look for secret doors and Margaret will also ritually casts Detect Magic. Brin looks around the room but can't find anything. When it is over Ana finds the trigger for a secret door in the room and Margaret sees something magical down the gullet of the statue. She reaches in to grab a potion vial from the statue. Ana pushes the button and the door loudly slides down into the floor to reveal the next room. Through the doorway the group can see it is a large room. There is another grate ahead and some trees growing through the floor of the room.   Margaret steps into the room to look around the corner and sees three young basilisks growling as they stalk towards the now open door. She resists the stare of one of them before she retreats. The group quickly discusses the situation as the door starts to slide back up. After coming up with a strategy, they open the door again and start the battle with the hatchlings as Margaret gets one of the hatchlings with her sacred flame.   Tarhun and Ubek work together to take advantage of Ubek unique style of vision. Though this does delay Tarhun getting into combat as he has to wait to be led. Meanwhile two of the hatchlings run up to try and bite Ana but miss. Brin is quick to come to Ana's aid. An unseen figure, hiding within the room attempts to cast magic on Brin but Brin overcomes it. Ana hits one of the hatchlings with her blasts. Jeriam moves up blindly as well to try and help Ana but isn't as effective as Brin. Margaret calls down her moon's light on the pair of basilisk hatchlings while trying not to fall to their paralysing gaze. With his eyes closed Jamal backs up until he hits the stairs and runs up them to use his magic from a distance. Ixandra follows him to also use distance tactics but can't hit a target.   One of the hatchlings manages to bite Brin. The other two also try to bite Ana and Jeriam but miss. Brin has less luck this time and misses the hatchlings. Thankfully the hidden feature also can't seem to hit Brin and Jeriam with his magic. Ana is able to blast a hatchling and nearly bring it down while Jeriam makes two good hits on another hatchling. Margaret takes down one Hatchling while hurting another. Jamal isn't having much luck by Ixandra is able to kill one as the only remaining one bites Brin. Ubek tries to help but misses but Brin doesn't as he injuries it. Jeriam is hurt by the hidden figure as it starts to have more luck with it's magic. Ana opens her eyes and moves into the room, resisting the gaze of the hatchling and blasting it as she spots the hidden figure.   Jeriam will put a hand on Brin to have an idea of where he is and will grab Tarhun's hand and hold his movement to leave Tarhun to the fight. Margaret follows Ana into the room and tries to confuse the last hatchling. Sadly this time Margaret doesn't resist the gaze as her right arm turns to stone. Jamal tries to cast a spell round the corner but fails. And instead just heals Jeriam a little. The remaining hatchling bites Brin and he nearly kills it back. Ubek tries to defend his friend but misses the hatchling. Tarhun is lead forward by Jeriam, swung round to the other side of the hatchling, almost knocking Margaret over. As a loud cracking noise is heard through the room. Another hatchling is born and joins the fight.   The hidden figure's magic goes back to being ineffective. Ana nearly falls victim to the gaze of the new hatchling but finds her luck turns round before she kills the older hatchling. Tarhun narrowly misses his change to hit the creature that Ana just took out. Margaret is slightly alarmed by her arm. The orb on Margaret's staff turns dark and she casts a spell on both the mysterious figure and the new hatchling. The new hatchling is unaffected but the figure she spots while hiding is. Thankfully her arm softens and is no longer stone. She tells the group that they are young so the petrifaction is temporary as the hatchling bits Tarhun. Jamal moves up and is finally able to hit one of the hatchlings. Though Ixandra continues to be more effective with her crossbow.   Ubek nearly kills the last hatchling. Tarhun is sadly unable to hit it. Brin risks opening his eyes and resists the gaze before attacking and killing the hatchling. He spots the hidden figure and runs in his direction. The figure moves up to meet Brin, inflicting him with magical wounds. The Shaman's skin starts to harden afterwards. Ana blasts the Shaman and announces the hatchlings are dead so everyone can open their eyes. Ranged weapons and magic are used on the Shaman. He is able to inflict wounds on Brin one more time before Ana finally kills him.   The group looks around the room. There was a warm pool with egg shell in it from the recently hatched creature. On the body of the Shaman Margaret and Jeriam find a tiny, brass bottle. Ana looks over the jade hutch which contains gold and another egg. After a quick discussion, they agree the eggs are dangerous. Brin tries to destroy them but he can't. They take the time quickly count the coins from the hutch and what was found with the Harpies this morning while Margaret ritually casts detect magic. The hutch had 100 gold, the harpies had 500 gold and the bottle is magical.   They consider the smelly grate and the fact there is another in this room too. Considering they want to allow the excavation team here, they want to ensure it is safe. When they open the grate, Margaret with her spell still active can see something magical down there. Luna is sent down to get it but the refuse tries to attack her and she retreats. Margaret realises it is a type of ooze most likely, like a gelatinous cube. With this in mind, they tie a rope to Ana and lower her down to blast the ooze. The ooze comes to attack her and it gets a little hairy but with the high ground the group is easily able destroy it and retrieve the magical bag. After that they head back to the camp.  
At 7pm the group arrives back at the excavation camp. They sit down together to allow things to be identified while Brin goes to talk to the leader of the excavation.  
Brin talks to a guard and learns the leader is in the canteen tent getting dinner. As it is busy, he waits outside until there is room for him to sit with her. Brin tells her about how they took out the Baskilets (Baby Basilisks). The leader intends to finish her dig here before heading there. After that Brin heads back to the group.  
Margaret gets Ixandra to appraise the items with Jeriam supporting her, while Margaret and Ana identify the potion and bottle found. Ixandra notices they have a strange luster like the gems have been dipped in something or fused with a substance. Margaret realises she never checked them for magic and as a result tries to identify them. Ana and Jamal help.  
Crystal Basilisk Blood Wondrous item, very rare   The blood of a crystal basilisk imbues a gemstone worth at least 50 gp with rainbow radiance. If a gemstone is soaked in one gallon of crystal basilisk blood for 24 hours, the gemstone becomes a gem of brightness with 50 charges. A successful DC 15 Dexterity or Intelligence check using alchemist’s supplies harvests 1 gallon of blood from a freshly-slain crystal basilisk. If the check succeeds by 5 or more, the harvested amount increases to 2 gallons. The blood congeals after it imbues a gemstone with radiance and can’t be used to make another gemstone.
  • Gem 1: 3 charges
  • Gem 2: 8 charges
  • Gem 3: 39 charges
  • Gem 4: 36 charges
  • Gem 5: 5 charges
  • Gem 6: 2 charges
  With this new information Ixandra gives them a better appraisal then the 50 gp she thought they were worth.  
When Brin returns, information is shared from him and the rest of the group. They will leave in the morning. Brin doesn't agree with the appraisal Ixandra gave. However, he doesn't make a fuss as the group discusses the two eggs they have. They will hang onto them and try to sell them. If they hatch in the bag of holding, they should die. Ana suggests they check each night so they can monitor them. She nearly gets Tarhun interested in Xeldarix, but he currently isn't sure.   Jeriam and Ixandra are each given a gem with high charges so they can be sold and split between the trio. However, after talking to Tarhun and offering him a job at the guild, he is worried about travelling alone to get there. The group will take him with them and tries to get the gem off Ixandra but it gets revealed through detect thoughts that she intended to betray Jeriam and Tarhun. Jeriam is also offered a job at the guild through this discussion.   Ixandra takes them to her tent to get Tarhun's things that she had but sets off a trap that knocks out half the party. She plays head and gets away. Brin heads off to tell the excavation leader what happened while Jamal and Margaret keep an eye on things here.  
Brin pokes his head in to the tent to tell the leader of the excavation that there is something she should know. He tells her and she thanks him for informing her. Brin leaves and returns to the group.  
Margaret checks the tent for more traps and finds four. When she comes out to see Jamal who is watching the people knocked out, Brin returns. She removes the poison from Ana which wakes her up. They explain to Ana what happened before asking her to look over the traps. She uses her restoration wand on Ubek so he can help her and Tarhun so he can act as protection. Jeriam is left to sleep it off.   Brin disarms one trap but is worried when he is unable to disarm the rest. Ana takes over and disarms them with ease. They check the chest that Ixandra used to knock them all out and find all the things inside are just dirt and rocks. It was all a decoy.   With all that excitement they set up Margaret's dome for the night. Brin and Ana discuss the weirdness with the rocks and dirt in place of having things. They settle down for the night.  
In the middle of Brin's watch, he looks over the chest for false bottoms and such. As a result he doesn't notice the guards coming into the tent. He turns around to see them poking and the dome and just watches them doing so. Eventually they start to hit the dome, which wakes up the people inside. After a brief conversation with the people inside the dome the issue is resolved. They had been informed about the robbery and Ixandra running off. Being proactive they checked her tent and found the dome and thought Ixandra might have been behind it. The guards leave and everyone but Brin gets back to sleep.  
During Ana's and Jamal's watches the guards continue to poke their head into the tent but aside from that it is uneventful.

20th of Anarire 1545

  After Ana's watch, when she goes back to sleep, she has a dream. She is pulled to the familiar jungle but Xeldarix isn't present. Uqaviel points her in the direction to find Xeldarix. She's pacing near a waterfall, lost in thought. Ana positions herself near the waterfall as she sits in a way that Xeldarix will see her while she paces. She is surprised and happy to see Ana. It seems she had pulled Ana here without meaning to in her sleep.   They discuss what has happened since her last dream. Here, Ana learns that if she tries to tell Xeldarix about the hidden village, she apparently talks about things that shouldn't be discussed in polite company. Trying to write about it, but dream writing makes no sense. When in the village, Ana had disappeared from Xeldarix's sight. This concerned her.   Ana confronts Xeldarix about Peter and if she knew. Of course she knew. Ana's not upset with Xeldarix, she just finds it strange that he was there. Apparently Lily and Karl have been in contact with Xeldarix about Peter and their frustration in not being about scry or contact him.   Ana tells Xeldarix about the rest of her adventures that do not involve a blood oath and how excited she is to have found a pseudodragon. Xeldarix had collected the large Kingfisher after the group killed it. It's running around her jungle somewhere.   Ana tells Xeldarix about her attempt to convert someone and how it didn't go as well as she would like. She asked about making pamphlets or something. Xeldarix reveals she knows Ana did something positive to strengthen the faith during her time in the unseen location. This reminds Ana about when she helped Eirrallaharn with making holy symbols and she is able to tell Xeldarix about that. She had wondered where the little guy had gotten off to.  
After Margaret's peaceful watch, the party gets up and gets ready for their day at 6am. They head South West after stopping by the well. They get:
  • Revenant Blade for Ana
  • Spell Sniper for Brin
  • Blind Fighting for Margaret
  • Savage attacker for Ubek
  • Pole Arm Master for Jamal
As they travel and search for their next location, Margaret is the only one to see the large temple but only out the corner of her eye. When she tries to look at it directly, she starts to see through the illusion and tells the others. Everyone but Jeriam and Tarhun sees through the illusion. Sadly it is too far from Ubek to even try and see.  
When the group gets closer and clearly walks through the barrier of the illusion, everyone can now see it but Ubek since it is still too far away for him. A broad stone walkway leads to the entrance of the pyramid. On either side of the plaza are old, cracked stone statues depicting the various celestial beings once worshiped by whomever was last living here. Some of them – those gods who would have been considered good and benign - have been decapitated, dismembered and defaced in an obvious act of vandalism and defilement. Other, more devilish-looking statues have withered wreaths of flowers and garlands of plants circling their necks, along with small tributes of long-spoiled food and gnawed, split bones at their feet.   Looking over the statues, Brin and Margaret can tell that the celestial beings are likely representations of the original six gods. However, Margaret knows Azari was never actually a god. He was an entity from other world who when he arrived here was jealous of the gods here and tried to steal their followers. The statue in the centre of the of the devilish-looking statues is clearly Azari. Margaret points this out to the group. Ana subtly uses her magic to vandalise this statue with Xeldarix's symbol which Brin and Luna notices after a moment. The pair also notice a lot of Masesian hieroglyphs around the base of the structure. After being told and seeing the symbol herself, Margaret makes the connection between the graffiti and Ana and approves.   The group walks the perimeter of the structure to see if there are any alternative ways in aside from walking up the stairs. With this, they head up the stairs and arrive at the top at 9am. The ground-floor of the structure on top of the stairs opening to the pyramid is some 30' tall and 25' wide, fashioned to resemble the highly-stylized face of a howling, baboon-like demon, mouth agape. Pointed stone teeth line the top and bottom of the entrance, with a 5' wide, single-file access point between them, allowing entrance into the pyramid. Fresh blood, seemingly no more than a day old, stains the teeth of the lower jaw, an obvious act of tribute and appeasement.   Brin goes first to ensure there is no trap with the teeth but there are no issues. Everyone follows. This ancient chamber is 25' wide and 15' long. The walls of this ancient, decrepit foyer are carved with detailed bas relief and well-chiseled depictions of ancient life within the once grand temple. Detailed patterns and surprisingly well-colored engravings depict the daily duties of the bygone priests, resplendent in multi-colored, feathered headdresses and skirts of bone. Human sacrifice and bloody appeasement to dark and evil gods seems to be the central theme, with some priests offering the hearts of their victims to the sky while the severed heads of countless others tumble down the gore-streaked steps of the ages-old pyramid.   A large door of discolored, verdigris-covered brass lies to the south, wide open and wedged in place with a handful of old, yellowing human bones. Etched into the brass is the image of an ancient warrior with an intricate headdress holding a coiling constrictor snake aloft with two hands as the snake snaps its jaws at his face. he snake’s eyes are inlaid with polished jade. The group uses one of their immoveable rods to make sure this door cannot be shut on them if the bones suddenly give way. They hid it in the bones, hoping it isn't super obvious to see.   Brin takes the time to focus his ki in order to quieten their steps before they go through the door into the next room. This long, wide hallway is 50' long and 25' wide. It has two doorways along each side, before opening up into a larger, much wider area. Like many areas on the ground floor, the ceiling is covered with creeping vines and the occasional bit of hanging moss. The floor in this hallway is cracked in places, but not in a way that would threaten danger or hinder movement. The floor here is engraved, showcasing a number of different scenes representing daily life in and around the pyramid during its ancient days. One section shows primitive tribes making war on one another, armed with long spears and wicked-looking swords, committing horrible atrocities. Another depicts day-to-day life in the village, with brightly-colored men and women hunting, butchering animals and harvesting bizarre-looking fruits. Still another depicts the ancient pyramid itself, with a blazing, black sun at its zenith, and priests and worshipers alike committing suicide with curving daggers.   Margaret looks through the doorways into the rooms on the right as Ana does the same to the left with Brin staying in the centre. The first room on the right that Margaret looks into has ceremonial vestments hanging around the room, ruined with age show this was clearly a display room. Stands made of bamboo held feathered headdresses, elaborately painted loincloths and wide belts festooned with tiny little bones. The walls held cruel-looking ceremonial daggers, ready for sacrificial rituals. Now, all that is left are two broad, circular stones that were once painted a bright turquoise but have faded with age, draped in rotting garments and a few odd bird feathers. Bits of dry, brittle twine and old vines hang from empty hooks where daggers once rested. The walls are cracked but stable, and twisting vines snake across the ceiling. There is a doorway in the west wall.   In the first room on the left, Ana can see this room has fallen victim to a partial collapse, leaving the southeast section of the room choked with assorted rubble and fallen stones. Vines and patches of green, subterranean moss cover the rubble. A crumbling stone fountain sits in the center of the room, also covered in a clinging mass of vines and moss, though it is filled about halfway with disgusting, brackish water. While it is no longer functional, the fountain is nevertheless intricately carved, depicting four different, highlystylized animal heads, all pointing in different directions. The carved heads depict a snarling jaguar, a bulbous-eyed devilfrog, a hissing giant bat and a snake, its fanged jaws open and ready to bite. A doorway yawns wide on the east wall.   Meanwhile Brin moves to the end of this large space. This area is some 75' long and 15' wide, resembling a gallery of sorts. On the south wall, a pair of 12' tall wooden totem poles have been displayed prominently before a door of beaten brass, which is turning green and blue from a combination of oxidation and verdigris. The areas directly above and to each side of the door are carved with detailed bas reliefs of leering, screaming faces, all with their mouths agape. The faces all seem human, and of the region, with prominent noses, deep set eyes and long ears, but to have an evil glare to them. A second set of totem poles can also be found, one at each end of the chamber, to the east and west. Each one of the poles is adorned with stylistic carvings and crudely painted images meant to inspire terror and dread. Scenes of giant dire jaguars feasting upon screaming villagers, ravenous jungle beetle swarms devouring native folk whole, huge spiders, two-headed giant snakes and all sorts of viscous-looking jungle predators in the act of feeding or killing can be seen carved into them. The top of each pole is crowned with a carved image of a wide-mouthed, curiously evil-looking frog, its eyes painted red.   As Margaret and Ana move to their next rooms, they find ghouls. There are eight ghouls in Margaret's room while Ana spots two. The larger group have a large carcass they are feasting on while the other two have run off with a smaller piece of it. The party gets the jump on the larger group of ghouls as Ana calls down Xeldarix's radience on them which kills many and badly injures others. The group has very little difficulty in dealing with these undead creatures.   With the danger dealt with they check out the two rooms. Margaret finds a secret compartment in the room that only had two ghouls. Inside likes an undead mummified head. Its mouth sewn shut to prevent it from gibbering eldritch secrets and mysteries of the dead. When found and held aloft, its eyes will open revealing two evil-looking yellow pupils and it will suddenly begin to mumble, attempting to speak. Margaret uses the message spell to allow it speak to her directly. It says:   “Praise to the Bloody Ones, of fanged mouth and fire eyes. I submit before thee – a vessel of your wrath, a whisper of your vengeance.”   It speaks in very old Khinasi. It is the Shaman Umjuubu. Margaret asks about Tephu and confirms the shaman knows of it. A journal here will have the information. Margaret gives the head to Brin to destory it with his axe. They backtrack to the first room Margaret looked into with Margaret leading the way as she checks to see if anything survived the time it has spent here. The only thing she finds is a slime that drops onto her. The party works together to get it off and destroy it. Though Jeriam blade is badly damaged by the slime.   They continue to the West wing of the structure. Fashioned to represent strong, stoic-looking jungle warriors wearing feather headdresses and carrying obsidian-tipped spears in each one of their crossed arms, these statues are 8’ tall and carved from the same sort of volcanic rock that the ruined plinth outside of the temple’s entrance is fashioned from. Each statue wears a simply-fashioned, jungle-twine necklace strung with withered, mummified human hands strung around their necks. There are 5 statues in all – two along each side of the room and a larger one at the very end, which stands 10’ tall. In the headdress of the larger statue at the end, a curious-looking, star-shaped red crystal glints in the torchlight.   Brin looks over the statue and realises some of the hands are fresher then others. Also there is a part of the statue that looks like it might open. Likely a trap. The party decides to come back to get this later rather then right now. They head to check the Eastern side of the building into the first room Ana looked at. In the room behind the fountain is a cracked and crumbling doorway on the western wall allows access to this room, which is dominated by a squat, 10' slab of heavy stone that was painted green long ago, though the paint is now cracked, peeling and faded with the passage of ages. On top of the broad stone slab is the statue of a squat, hideous, demonic-looking toad-like creature, its mouth fanged and agape, also painted a long-faded greenish hue. The devilish statue’s eyes appear to be crudely fashioned out of some sort of cloudy, crystalline rock, but are otherwise worthless. Margaret looks over the statue and upon closer inspection, the statue of the fiendish toad-like creature is found to have a groove cut into its lower jaw, ending in a small, round hole, little more than 6 or 8 inches in diameter, at the back of its throat.   At 9am Margaret notices a hidden door in the South Wall of the room and realises that the switch to open it is in the mouth of statue. She uses her mage hand up open it. Beyond the door is a circular stone passageway is some 80' long and painted in once-bright colors, from floor to ceiling, in highly-stylized scenes of depravity, butchery and human sacrifice. In days of old, this hallway was meant to simulate one’s journey to the underworld after death. Evil-looking priests of old clad in elaborate headdresses cavort with winged demonic beasts and the very earth opens up to swallow the unfaithful. Corpses dance about, lit by fire, torturing the weak, while giant, fanged mouths rip the flesh from native warriors. All about, the leering faces of devils smile and cackle wordlessly.   Margaret and Brin see that there are places in the corridor, deftly hidden by the paintings and designs, containing circular holes of an undetermined depth. Upon closer inspection, these holes are 5' in diameter. As they walk through the corridor begins to rotate. Three slimes drop down on the party. They seem to be less of a clingy type and more of the attacking type. The party has a bit of a harder time with the larger slimes then the little slime with only Tarhun taking a great deal of acid damage.   The party continues to the end of the hallway are ambushed by two undead warriors. One misses with his longsword while the other uses a magical jar to nearly drain all of Brin's life away.  
Margaret uses her magic to mentally strain one of the warriors which restricts his actions while hurting both of them. Brin attacks his attackers and tries to stun one but fails before teleporting by stepping through shadow to the back of the hallway to try and recover. Ubek tries to attack but misses as he runs into the room. The warrior Ubek attacked attacks him back with more success in hitting him. The other warrior is less successful in trying to use the longbow on Margaret. Jamal runs into the room and claws at one warrior but doesn't do a lot of damage. Ana shoves one of the warriors back but can't hit any with her blasts.   Jeriam runs into the room to help and does manage to get a hit in. Tarhun runs down and gets himself into position to attack. Maragret continues to keep one the warriors restricted in actions. Brin returns to the group and reveals a temporary ability to use the Thorn Whip cantrip to attack the warrior with the jar. The warrior with the jar attacks Brin back but misses. Ubek continues to attack and miss. The warrior however doesn't miss and instead nearly bring Ubek to his knees. Margaret uses the magic of the moon to cause what would have been a critical wound into a miss as she gives her blessing to Ana. Jamal continues attack but switches to his scimitar.   Ana tries to move away from one of the warriors but it slices her as she turns and blasts it, badly hurting it and healing Brin. Jeriam finds his grove with his sword but is careful not to break it. Tarhun gets a good hit in while Margaret restrains the mind the warrior and limits it's actions. Brin is able to finish off the warrior with the jar after using his axe to teleport behind it. Meanwhile Ubek kills the other one, giving them a moment to relax.   Ana gives Brin the jug so he may drink to try and remove the discomfort of being drained in a very dry sense. There are two lidless coffers in this room. One of the lidless coffers holds 2 golden idols with polished jade eyes fashioned to resemble jaguar-headed, bare-chested warriors and a golden scepter fashioned with a jaguar-headed tip. The other coffer holds a large jade mask fashioned to resemble a demonic, snarling face. The ceramic urns all contain the long-rotted vestiges of grain and little else other than an unhealthy looking but non-monstrous rot. Three simple looking clay pots, while a fourth one looks to have a different potion in it. The clerical vestments worn by the warriors, though rotting, there is a of mixed gold, jade and turquoise. They have obsidian longswords.   The party stops to take a short rest with Margaret doing a Detect Magic ritual when they are finished.  

Notes

Campaign
Mummy's Mask
Protagonists

Anastriel Breeze

Chaotic Good Half-Elf (Secret Background)
Warlock 2
20 / 20 HP
STR
9
DEX
16
CON
16
INT
11
WIS
13
CHA
18
Report Date
01 Feb 2025

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