Session 04: The Lost Mustache Report
General Summary
Blunderwatch Quest Report
Filed by: Lieutenant Krell Sqwaker
Date: 4/22/1732
Subject: Unit 317F6 Quest Log
Summary of Events:
Upon arrival at Blunderwatch, Adventuring Unit 317F6 - self designated herein as "Josie and the Treblemakers" - were tasked on special quest assignment to locate and recover Captain Biff Flannigan's prized magical mustache comb. The comb, made of mother of pearl and lacquered wood, had gone missing two days previous. The Captain suspected potential theivery, however it seemed more likely that the item had been misplaced. Adventurers were encouraged to begin searching in the Keep for clues to it's wherabouts. The Treblemakers split up the group, presumably to cover more ground in their investigation, where Josie and Nesa left the keep to get the lay of the town, and Derrick, Tich Tich, Maggie and Skreet stayed to scour the keep. It should be noted they only searched two rooms before finding a note in the captains own hand indicating his last known memory of having the comb in his possesion - at The Hungry Toad. They only briefly interviewed 1 denizen of the keep, the housekeeper Jarv - who becomes more pertinent in the investigation later.The Investigation:
I am unclear as to the details of the investigation other than what has been documented in the individual reports written by members of the Treblemakers. However, as I understand it the investigation led as follows: Nesa's line of investigation was more around making contacts, as she spent most of the afternoon at The Hungry Toad, and was seen speaking to almost every patron there. It was noted she did have a wine glass in hand most of the afternoon.Derrick spent exactly 18 gp 8 sp and 1 cp outfitting Unit 87 in the midst of the investigation.
Maggie was a driven investigator, and persued the comb without distraction - although her primary suspects were rather vague initially, as she sought out "anyone with an exceptionally nice 'stache".
Tich Tich was reported to been seen yelling "comb!" at random passersby, attracting attention to the search for the comb, and ultimately seeding rumours of a reward for its return.
Josie was seen in the company of Tormar Firebrand that afternoon at the tavern, and then seems to have gone "off-grid" for several hours before being seen again, strutting down main street without pants.
Skreet has proven he is an incredibly apt investigator, however it is noted he did pick the lock of a private safe of... personal affects... in the captains quarters. All in the name of the investigation, of course.
Investigation Locations
The Treblemakers investigation took place in several key locations about town:The (Shantytown) Barracks - Including The Hungry Toad and a brief interview with fellow adventurers outside of the Unit 12, the home of the Lively Lads.
The (Lost) Causeway - A detailed search commenced at The Lost Cause Warehouse, where evidence of skullduggery was reported having occured on 04/19/1732. Our initial investigation has yet to uncover anything. No items, other than the comb, were reported missing.
Blunderwatch Keep - Where the missing comb was ultimately recovered.
Investigation Results
Through decisive questioning and non-linear thinking, the party discovered that Jarv - the kobold housekeeper - has an unusually strong knack for perceiving magic items. It was with his assistance they recovered the comb within the keep. Jarv says he found the comb in a waste basket in the captains quarters, where presumably it had been knocked off his nightstand accidentally. It would seem that investigation was concluded quickly and without incident. Josie and the Treblemakers performed their quest with efficiency, and were aptly rewarded for the return of the comb with a monitary gift of 480 gp to split equally amongst the party.
Recommendations:
- Upon discovery of Jarvs unique powers, it is my recommendation that the Kobold be reassigned to the Lost Cause Warehouse to help identifiy the backlog of magical items acrued over the past few months.
- Adventurer Do Ta Tich Tich is to be offered provisional work at The Lost Cause Warehouse to assist in organization efforts.
- Continue investigation of skullduggery around the Lost Cause Warehouse, and assign a new task force to the area for overnight surveylance.
- Josie and the Treblemakers should continue training efforts, starting with basic training drills and mandatory participation in party synergy seminars.