Session 13: Reckless Giving

General Summary

Journal of Artur of Wuit

Blunderwatch, Reckless Giving Festival

  It has been some time since I last took to ink and paper, but the events of the past few weeks demand recording, if only so that in the future I might look back and remember this extraordinary place—and the even more extraordinary company my sister has found.   When I arrived in Blunderwatch aboard the Squid Pro Quo, I did so under solemn purpose. Captain Tall Tail and the Union had mustered an expedition to break the burgeoning conspiracy of cheese smugglers, gamblers, and unsanctioned fortune tellers that had taken root here. I am pleased to report our efforts were wildly successful. Tall Tail personally led the charge, recovering a king's ransom of illicit cheese—some 4000 gold worth—from the bog, and rounding up the Lively Lads (including Theo and Ruben Cowl), the scheming cheesemonger Curd Cutter, Della Gragson (Theo's aunt and high roller at the notorious cheese roulette tables), Krotk Suiss (gnome courier and smuggler), Sister Juniper (an unlicensed practitioner of cheese divination), and the kingpin himself, Barty "The Big Cheese" Feldstein.   Charges included not only illegal gambling and smuggling, but also conspiracy to desert their Union posts and illegally adventure beyond the frontier. Maggie of the Treblemakers in particular was furious at the idea of anyone entering Wydegap Canyon without proper sanction—some old treaty was invoked, though the particulars remain obscure to me.   Tall Tail decided to remain in Blunderwatch to enjoy the Reckless Giving Festival before transporting the prisoners back for sentencing. I could not have asked for better fortune, for it gave me precious days to reunite with Nesa.   It was bittersweet news I carried: our elder brother—the heir to our house—has been kidnapped by agents of Sees. The marriage alliance they had so carefully brokered is in ruins. Father talks of war. I came to ask Nesa to return with me to Wuit, to lend her voice in counsel before Father commits us to bloodshed. To my relief, she agreed—but only after the festival concluded, and only with my promise that she could return to her companions afterward. I consented. How could I not, after seeing the strength and loyalty that bound her to her newfound friends, the so-called Treblemakers?   The festival itself was like nothing I have seen.   On the first day, Anonymous Gifting, the town exchanged ridiculous and charming presents. Derek received a goblet that produces a single spoonful of chocolate fondue per day. Nesa was gifted a three-foot-long glass banana that plays "Dayo" when exposed to sunlight. Josie, by far, received the most memorable gift: a taxidermied, enchanted donkey that swears loudly and frequently. (A note for future self: if ever asked, no, this town does not think before enchanting objects.) Gilly Greenthumb's gift—a magical Vulva Disengenuii, or "Cuntflower"—changed the town overnight, as the flower blooms explosively whenever vulgarity is uttered nearby. Josie mischievously placed her donkey at the Church of Charles, with predictable, hilarious consequences.   The second day's Chop for Charity had contestants destroying donated goods. Josie proved fierce, hacking through piles of shoes and stuffed chimeras. Nesa met her match in a stone wedding cake, and I found myself bested by a faerie-occupied dollhouse (truly, a cursed thing). In the end, Barney Blunderthump won, though Josie sorely coveted his prize: fingerless gloves inscribed with "chop this."   On the third day, at the Feast of Regrets, all the Treblemakers participated—whether cooking or judging. Derek presented a truly abominable Cricket Confit; Tich Tich brewed a moth soup of unsettling magical properties; Skreet offered ice cream from Elder Twist seeds. Even Grymwald's Infinite Egg could not defeat Tich Tich's creation, who won a cooking pot enchanted to imbue food with the restorative properties of a goodberry.   The fourth night was the Show Off Showdown, in which talents foreign to each participant were randomly assigned. Derek performed a rainy rendition of Singing in the Rain aided by his water weird intern. Skreet's avant-garde voguing captivated the crowd, but it was Nesa's baton-inflected juggling and Josie's death-defying unicycle acrobatics that stole the show. Josie was awarded the cursed trophy that now compels attention wherever she goes—an irony she seemed both pleased and overwhelmed by.   The festival culminated with the Gift Gauntlet, a brutal obstacle course of mud, flying projectiles, and illusory hazards. Maggie emerged victorious, delivering her gift to Captain Biff and earning the Ever Gifting Satchel. Notably, Josie abandoned the course early to perform a rather impressive (and muddy) show for her magically-mandated fan base.   Throughout the week, the Treblemakers exchanged many smaller gifts as well. Derek distributed Cuntflowers (they are now everywhere), Jarv offered curious magical trinkets (a matching earring for Skreet, a psychic mushroom for Josie, a shocking potato for Nesa, and more), and Maggie gifted each companion a "pledge" from her sorority to serve as a temporary intern. (Josie's attempt to eat her awakened Billy Bass remains one of the most alarming things I have ever witnessed.)   On the fourth night, divine retribution—or divine humor—struck when Charles of Charges himself smote the swearing donkey with lightning during a storm. The townsfolk deemed it an omen. Whether good or ill, they could not agree.   At last, with tears and many promises exchanged, Nesa boarded the Squid Pro Quo alongside me, leaving the Treblemakers behind—for now. I pray that our errand in Wuit will be brief, and that soon she may return to this raucous little town and the dear friends she has made here.   Blunderwatch may be small, may be absurd—but it is fiercely alive. I will not soon forget it.   —Artur of Wuit

Reckless Giving is a beloved holiday across Enchantland, but nowhere celebrates the festival quite like Blunderwatch. Wild gifts and even wilder events mark this holiday that celebrates showing off, one-up-manship and the art of pranking your friends and family.

Players:

Derrick, Josie, Maggie, Nesa, Skreet, Tich Tich

Locations Visited:

Blunderwatch: and various locations about town.

Noon Riverbank: the noon riverbank is a location where hagstones can be found close to Blunderwatch. They seem to be in abundance, but the further north along the river one travels, the more likely one is to find themselves caught in the magic of Wyldyrnys.

 

Pips Earned

0 gp
 

Loot

Psychedlic Mushroom - when consumed, this purple mushroom causes strange hallucinations for several hours, incapacitating whoever ate the mushroom for up to 1d4 + 1 hours. The effect can be diminished in anyway you would cure poison.


 

Magic Items

The Trophy of Eternal Spotlight
A glittering, ornate trophy shaped like an extravagant stage with a small rotating golden spotlight on top. The base is engraved "Most talented, Probably." The recipient of this trophy is cursed until the end of Reckless Giving, bound to the spotlight for the remainder of the holiday. Large crowds appear around you, cheering and hollering for your atttention, demanding autographs and performances everywhere you go.

Buckler of Veggie Catching
The wearer of this buckler can choose to catch any flying vegitation coming at them rather than having the vegetable hit them as a reaction.

Potaser
A variety of electric potato that acts as a magical conduit. The weilder of the potaser can touch it to an opponent to cast "Shocking Grasp" on them. One time per potaser. The potaser can be thrown to utilize this effect.

Smokey Quartz Earring
A set of earrings that when worn by two separate parties allows them to communicate long-distance with each other. The range of these earrings has not been tested.

Rusty Wrench of Rusting
A wrench that when used works as if the spell "Mending" was cast on the object. However, any metal on the object repaired with this rusty wrench will rust within 1d3 hours of being repaired. It can only be used on objects that could be repaired using a wrench.

Very Demure Nipple Tassles
Made of incredibly fine silver thread, these nipple tassles are easy to conceal beneath clothing. When worn and visible, the wearer gains advantage on performance checks.

Ever Gifting Satchel
An unassuming satchel that seems to be attached to an extra-dimensional space. Once per day you can reach into the bag and summon one very hyper-specific item. The more specific you are in your request, the more likely you are to receive the item you request. Requires attunement.

Lakevine
This herb grows in shallow streams and pools throughout Enchantland, it is considered quite valuable as it cannot be cultivated. The herb can be placed in any water for 10 minutes to purify it. However, its more potent when boiled in water. After the water cools it will taste incredibly delicious and fresh, and cures 1 level of exhaustion.

The Gullet Band
This belt buckle is incredibly guady, a bejewelled mouth wide open with a set of pearl teeth. The wearer is granted advantage on CON saves vs injested poisons and effects that would cause naseau. Requires attunement.

Pot of Questionable Nourishment
Anything cooked in this cast-iron pot is technically edible. However, it doesn't change the taste of whatever was cooked. Anyone who eats food from the pot gains 1HP and is nourished and full for a full day. The pot can be used once per day, and feeds up to 6 servings.


 

Reputation Dice Rolled

4d4 -1d6 =+9

Experience Earned

1215 XP each

Campaign
Blunderwatch Recruits
Protagonists
Report Date
24 Apr 2025