Mike 34: Still in the Monastery Report
General Summary
NEED TO FINISH & CLEAN UP!! 05/07/2024
FirstMonth xx,xxxx, xxxx

id8tionist 07:08 am - 02.12.2023 every attack next miniut 1d4 coated m blade killed a guy with booming blde GM Note id8tionist 06:40 am - 02.12.2023 8:57PM Wroxi: 23 13 INVESTIGATION (3) 9:07PM Sace:I'm looting the bodies 22 9:10PM Nissa:18 9:10PM Ziva:3 9:15PM Sace:Detect Magic 1 divination Casting Time: 1 action Range: Self Target: Self Components: V S 9:15PM Sace:Duration: Up to 10 minutes Classes: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. 9:19PM Nissa:13 9:19PM Ziva:dirty 20 9:19PM Sace: 9 STRENGTH (1) Sace 9:21PM Wroxi: 22 PERCEPTION (3) 9:22PM CombatMaster: Round 2 Conditions3} Ziva's Turn 9:25PM Wroxi: DC 16 Dexterity Save 4 Bludgeoning Higher Level Cast 6 Bludgeoning 13 Cold 300 feet Ice Storm Show Spell Description FOR DEION ONLY Ice Storm Evocation 4 Casting Time: 1 action Range: 300 feet Target: A 20-foot radius, 40-foot-high cylinder centered on a point within range Components: V, S, M (A pinch of dust and a few drops of water) Duration: Instantaneous A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. SPELL SAVE DC: 16 23 total damage 9:28PM michael o. (GM):27 14 rolling d20 ( 5 ) =5 rolling d20 ( 19 ) =19 9:36PM CombatMaster: Conditions3} Sace's Turn 9:37PM michael o. (GM):rolling 1d20 + 5 ( 8 )+5 =13 rolling 1d20 + 5 ( 18 )+5 =23 rolling 1d10 + 3 ( 8 )+3 =11 rolling 1d6 + 3 ( 4 )+3 =7 9:42PM Sace:Clear Flight 9:42PM Omidonn: 24 PERCEPTION (9) Omidonn 9:45PM michael o. (GM):rolling 1d20 + 5 ( 11 )+5 =16 rolling 1d20 + 5 ( 16 )+5 =21 rolling 1d20 + 5 ( 15 )+5 =20 rolling 1d20 + 5 ( 4 )+5 =9 rolling 1d20 + 3 ( 20 )+3 =23 rolling 1d20 + 3 ( 15 )+3 =18 9:46PM CombatMaster: Conditions3} Nissa's Turn 9:50PM michael o. (GM):rolling 1d20 + 3 ( 8 )+3 =11 9:52PM CombatMaster: Conditions3} Wroxi's Turn Conditions3} Ziva's Turn 10:09PM Ziva: 22 PERCEPTION (3) 10:13PM michael o. (GM):rolling 1d20 + 3 ( 19 )+3 =22 rolling 1d20 + 3 ( 16 )+3 =19 10:13PM CombatMaster: Round 3 Conditions3} Sace's Turn 10:15PM Wroxi: 3 Force 120 feet Magic Missile Show Spell Description 2 Force 120 feet Magic Missile Show Spell Description 2 Force 120 feet Magic Missile Show Spell Description 5 Force 120 feet Magic Missile Show Spell Description 4 Force 120 feet Magic Missile Show Spell Description 4 Force 120 feet Magic Missile Show Spell Description 10:15PM Wroxi:20 10:15PM Nissa:31 to hit 10:15PM Omidonn: FOR DEION ONLY Vicious Mockery Enchantment Cantrip Casting Time: 1 action Range: 60 feet Target: A creature you can see and that can hear you within range Components: V Duration: Instantaneous You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC: 17 10:15PM Nissa:22 10:16PM Omidonn:Through the icy path, he roams, His feeble mind, a traitor's home. Frost bites, his folly exposed, Enemies await, victory composed. rolling 2d4 ( 1 + 4 ) =5 our victory composed* 10:18PM CombatMaster: Conditions3} Sace's Turn 10:27PM michael o. (GM):rolling 1d20 + 5 ( 8 )+5 =13 10:28PM Sace:also... if that guy moves he takes 2d8 thudner ;) 10:32PM michael o. (GM):rolling 1d20 + 5 ( 19 )+5 =24 rolling 1d20 + 3 ( 10 )+3 =13 rolling 1d20 + 3 ( 4 )+3 =7 rolling 1d20 + 5 ( 20 )+5 =25 rolling 1d20 + 3 ( 14 )+3 =17 rolling 2d8 + 3 ( 7 + 3 )+3 =13 10:35PM michael o. (GM):rolling 1d20 + 5 ( 20 )+5 =25 10:35PM CombatMaster: Conditions3} Nissa's Turn 10:36PM Nissa:14 11 10:40PM Sace:Remember, "avoid the Noid"? 10:40PM Nissa: Crusher Feat: You are practiced in the art of crushing your enemies, granting you the following benefits: Increase your Strength or Constitution by 1, to a maximum of 20. Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you. When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn. GM Note id8tionist 06:40 am - 02.12.2023 wroxi throws an ice storm.. then one attacks her I kiill him at the doorway with booming blade/sneak tattack i hide above door main door is larger board scured it. ... I hit a guy and bailed GM Note id8tionist 05:16 am - 02.12.2023 my dome is down... last time. Wroxi checks out the fine rug... underneat is a difference in the floor 22 investigation. No trap.. no opening of floor... someone stabilized them... I point out nissa and ask about others... they say some others are in monastary .... Nissa hands over the note. He looks at it... we need to save and stop... i search my nemeis... 22 investi light crossbow, short sword.. studded leather armor I find 3 vials of poison sealed letter... 80 gp 300 sp emerald cut strangly, unusual... all my friends, of course... magic in kitchen unsure of schoool... GM Note
INVESTIGATION (3) December 01, 2023 9:07PM Sace:I'm looting the bodies 22 December 01, 2023 9:10PM Nissa:18 December 01, 2023 9:10PM Ziva:3 December 01, 2023 9:15PM Sace:Detect Magic 1 divination Casting Time: 1 action Range: Self Target: Self Components: V S December 01, 2023 9:15PM Sace:Duration: Up to 10 minutes Classes: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. December 01, 2023 9:19PM Nissa:13 December 01, 2023 9:19PM Ziva:dirty 20 December 01, 2023 9:19PM Sace: 9 STRENGTH (1) Sace December 01, 2023 9:21PM Wroxi: 22 PERCEPTION (3) DC 16 Dexterity Save 4 Bludgeoning Higher Level Cast 6 Bludgeoning 13 Cold 300 feet Ice Storm Show Spell Description FOR DESCRIPTION ONLY Ice Storm Evocation 4 Casting Time: 1 action Range: 300 feet Target: A 20-foot radius, 40-foot-high cylinder centered on a point within range Components: V, S, M (A pinch of dust and a few drops of water) Duration: Instantaneous A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. SPELL SAVE DC: 16 23 total damage December 01, 2023 9:28PM michael o. (GM):27 14 rolling d20 ( 5 ) =5 rolling d20 ( 19 ) =19 rolling 1d20 + 5 ( 8 )+5 =13 rolling 1d20 + 5 ( 18 )+5 =23 December 01, 2023 9:38PM michael o. (GM):rolling 1d10 + 3 ( 8 )+3 =11 rolling 1d6 + 3 ( 4 )+3 =7 Clear Flight December 01, 2023 9:42PM Omidonn: 24 PERCEPTION (9) Omidonn December 01, 2023 9:45PM michael o. (GM):rolling 1d20 + 5 ( 11 )+5 =16 rolling 1d20 + 5 ( 16 )+5 =21 rolling 1d20 + 5 ( 15 )+5 =20 rolling 1d20 + 5 ( 4 )+5 =9 rolling 1d20 + 3 ( 20 )+3 =23 rolling 1d20 + 3 ( 15 )+3 =18 December 01, 2023 9:50PM michael o. (GM):rolling 1d20 + 3 ( 8 )+3 =11 December 01, 2023 10:09PM Ziva: 22 PERCEPTION (3) December 01, 2023 10:13PM michael o. (GM):rolling 1d20 + 3 ( 19 )+3 =22 rolling 1d20 + 3 ( 16 )+3 =19 December 01, 2023 10:15PM Wroxi: 3 Force 120 feet Magic Missile Show Spell Description 2 Force 120 feet Magic Missile Show Spell Description 2 Force 120 feet Magic Missile Show Spell Description 5 Force 120 feet Magic Missile Show Spell Description 4 Force 120 feet Magic Missile Show Spell Description 4 Force 120 feet Magic Missile Show Spell Description December 01, 2023 10:15PM Wroxi:20 December 01, 2023 10:15PM Nissa:31 to hit December 01, 2023 10:15PM Omidonn: FOR DESCRIPTION ONLY Vicious Mockery Enchantment Cantrip Casting Time: 1 action Range: 60 feet Target: A creature you can see and that can hear you within range Components: V Duration: Instantaneous You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC: 17 December 01, 2023 10:15PM Nissa:22 December 01, 2023 10:16PM Omidonn:Through the icy path, he roams, His feeble mind, a traitor's home. Frost bites, his folly exposed, Enemies await, victory composed. rolling 2d4 ( 1 + 4 ) =5 our victory composed* December 01, 2023 10:27PM michael o. (GM):rolling 1d20 + 5 ( 8 )+5 =13 December 01, 2023 10:28PM Sace:also... if that guy moves he takes 2d8 thudner ;) December 01, 2023 10:32PM michael o. (GM):rolling 1d20 + 5 ( 19 )+5 =24 rolling 1d20 + 3 ( 10 )+3 =13 rolling 1d20 + 3 ( 4 )+3 =7 rolling 1d20 + 5 ( 20 )+5 =25 rolling 1d20 + 3 ( 14 )+3 =17 rolling 2d8 + 3 ( 7 + 3 )+3 =13 December 01, 2023 10:35PM michael o. (GM):rolling 1d20 + 5 ( 20 )+5 =25 December 01, 2023 10:36PM Nissa:14 11 December 01, 2023 10:40PM Sace:Remember, "avoid the Noid"? December 01, 2023 10:40PM Nissa: Crusher Feat: You are practiced in the art of crushing your enemies, granting you the following benefits: Increase your Strength or Constitution by 1, to a maximum of 20. Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you. When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn. December 01, 2023 10:42PM michael o. (GM):rolling 1d20 + 5 ( 5 )+5 =10 rolling 1d20 + 3 ( 20 )+3 =23 rolling 1d20 + 5 ( 6 )+5 =11 rolling 1d20 + 3 ( 4 )+3 =7 December 01, 2023 10:43PM Wroxi: 9 PERCEPTION (3) December 01, 2023 10:43PM Ziva: 17 PERCEPTION (3) December 01, 2023 10:43PM Omidonn: 21 16 PERCEPTION (9) Omidonn December 01, 2023 10:44PM Sace:16 December 01, 2023 10:44PM Wroxi: DC 16 Half damage Dexterity Save 3 Fire 120 feet Melf's Minute Meteors Show Spell Description DC 16 Half damage Dexterity Save 4 Fire 120 feet Melf's Minute Meteors Show Spell Description DC 16 Half damage Dexterity Save 11 Fire 120 feet Melf's Minute Meteors Show Spell Description DC 16 Half damage Dexterity Save 9 Fire 120 feet Melf's Minute Meteors Show Spell Description December 01, 2023 10:45PM Omidonn:-MKNQS2KJXXC5gUbaCXJ|repeating_attack_-MNmCIc-zcw8nPm52-Pc_spelldesc_link December 01, 2023 10:45PM Wroxi: FOR DESCRIPTION ONLY Melf's Minute Meteors Evocation 3 Casting Time: 1 action Range: 120 feet Target: Self Components: V, S, M (Niter, sulfur, and pine tar formed into a bead) Duration: Concentration Up to 10 minutes You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd. SPELL SAVE DC: 16 December 01, 2023 10:49PM Ziva: FOR DESCRIPTION ONLY Thunderwave Evocation 1 Casting Time: 1 action Range: Self (15-foot cube) Target: Self (15-foot cube) Components: V, S Duration: Instantaneous A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. SPELL SAVE DC: 15 DC 15 Constitution Save 3 Thunder Higher Level Cast 8 Thunder Self (15-foot cube) Thunderwave Show Spell Description December 01, 2023 10:51PM michael o. (GM):rolling 1d20 + 1 ( 9 )+1 =10 rolling 1d20 + 1 ( 9 )+1 =10 rolling 1d20 + 1 ( 19 )+1 =20 rolling 1d20 + 1 ( 9 )+1 =10 rolling 1d20 + 1 ( 4 )+1 =5 rolling 1d20 ( 5 ) =5 December 01, 2023 10:56PM michael o. (GM):rolling 1d20 + 3 ( 16 )+3 =19 rolling 1d10 + 1 ( 8 )+1 =9 rolling 1d20 + 5 ( 16 )+5 =21 rolling 1d20 + 5 ( 7 )+5 =12 rolling 1d10 + 3 ( 2 )+3 =5 rolling 1d20 ( 8 ) =8 December 01, 2023 11:01PM Nissa: Purity Of Body Class: Monk At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison. December 01, 2023 11:01PM michael o. (GM):rolling 1d8 + 3 ( 1 )+3 =4 rolling 4d6 ( 2 + 4 + 4 + 3 ) =13 rolling 7d6 ( 2 + 3 + 3 + 1 + 5 + 6 + 1 ) =21 December 01, 2023 11:11PM Omidonn: FOR DESCRIPTION ONLY Destructive Wave Evocation 5 Casting Time: 1 action Range: Self/30ft. Sphere Components: V Duration: Instantaneous You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone. SPELL SAVE DC: 17 At the door, they pound, seeking strife, From the south, the dastardly rogues thirst for a fight. Welcome, fools, to your demise, In our grasp, where nothing but darkness lies. rolling 10d6 ( 4 + 2 + 1 + 3 + 4 + 5 + 4 + 4 + 4 + 6 ) =37 December 01, 2023 11:16PM michael o. (GM):rolling 1d20 ( 19 ) =19 rolling 1d20 ( 15 ) =15 rolling 1d20 ( 12 ) =12 rolling 1d20 ( 9 ) =9 rolling 1d20 ( 18 ) =18 rolling 1d20 ( 6 ) =6 December 01, 2023 11:16PM michael o. (GM):rolling 1d20 ( 13 ) =13 rolling 1d20 ( 9 ) =9 December 01, 2023 11:25PM Omidonn:rolling 1d6 ( 3 ) =3 rolling 1d8 ( 2 ) =2 December 01, 2023 11:25PM michael o. (GM):rolling 2d10 + 3 ( 8 + 5 )+3 =16 rolling 1d10 + 3 ( 4 )+3 =7 rolling 2d8 + 3 ( 7 + 4 )+3 =14 December 01, 2023 11:28PM Omidonn: 14 CONSTITUTION SAVE (2) Omidonn December 01, 2023 11:28PM michael o. (GM):rolling 5d6 + 3 ( 4 + 2 + 1 + 3 + 5 )+3 =18 rolling 7d6 ( 3 + 2 + 6 + 4 + 6 + 1 + 5 ) =27 December 01, 2023 11:31PM Nissa: Open Hand Technique Class: Monk Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target: It must succeed on a Dexterity saving throw or be knocked prone. It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you. It can’t take reactions until the end of your next turn. (PHB, pg. 79) December 01, 2023 11:37PM Wroxi: DC 16 Half damage Dexterity Save 4 Fire 120 feet Melf's Minute Meteors Show Spell Description DC 16 Half damage Dexterity Save 9 Fire 120 feet Melf's Minute Meteors Show Spell Description December 01, 2023 11:39PM Nissa:I had to explain what tea bagging was....that was awkward... December 01, 2023 11:39PM Wroxi:Love that December 01, 2023 11:41PM Ziva: 2 Healing Higher Level Cast 6 Healing 60 feet Mass Healing Word Show Spell Description 25 60 feet Spiritual Weapon (+7) Show Spell Description 11 Force December 01, 2023 11:49PM michael o. (GM):rolling 2d6 + 3 ( 3 + 1 )+3 =7 December 01, 2023 11:57PM Omidonn: FOR DESCRIPTION ONLY Dissonant Whispers Enchantment 1 Casting Time: 1 action Range: 60 feet Target: One creature of your choice within range Components: V Duration: Instantaneous You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. SPELL SAVE DC: 17 rolling {3D6} {( 3 + 4 + 1 )} =8 rolling 1d20 ( 2 ) =2 December 02, 2023 12:01AM Nissa:17 & 20 = 37 December 02, 2023 12:02AM Omidonn:In shadows deep, where whispers creep, A poisoned arrow, wounds so steep. Dissonant echoes, torment profound, Whispered nightmares, an eerie sound. A symphony of pain, the unseen choir, In the recesses where dark desires conspire. December 02, 2023 12:02AM Omidonn:In the mind's labyrinth, a haunting tune, Dissonant whispers, a spectral monsoon. Fear takes flight on spectral wings, As dissonance to the wounded bard sings. A symphony of sorrow, a cacophony of dread, In the depths of despair, where nightmares are bred. December 02, 2023 12:04AM Nissa: Wholeness Of Body Class: Way of the Open Hand At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again. December 02, 2023 12:05AM Wroxi:rolling 4d4 ( 1 + 1 + 1 + 4 ) =7 rolling 4d4 ( 2 + 4 + 4 + 4 ) =14 9:49PM Sace (GM): 1