Session 07: Market Shopping Report

General Summary


NEED TO FINISH & CLEAN UP!!
05/07/2024
 
10/24/2020
PRE-BASTARDS

 

Unndilar (5) 15, y.0001

  ...
  10/16/2020 We sailed the ship home and helped free the prisoners. We escorted our new prisoners to Eda since the council hall was closer than the barracks. We turned in the First Mate and 5 guards. The townsguard went ahead to alert the council. At the council, Eda was excited. Wroxi told them how we went to the ship and discovered the smuggling operation. This is bigger than first imagined. It has been close to a year since this started and the last few had a over a dozen or son captured. There is a connection to the lizardfolk and the town is aware of their presence. Manistrad Copperlocks owns the mining operation. Gellian Primewater is a rich dapper old gentleman.   Manistrad Copperlocks The leader of the newly established mining operation in Saltmarsh is an iron-willed dwarven woman named Manistrad. She runs the mining outfit from a small office near the edge of town.   Gellan Primewater Gellan, human male, is a well-spoken, dapper older gentleman with a neatly trimmed beard and a fancy wardrobe. With his cunning instincts, he has positioned his family to become the most prominent merchants in town, but he now faces an intractable problem. Because Gellan is the wealthiest man in town, he garners a great deal of popular support from the many feasts, entertainments, and other diversions he supports with expenditures and donations. He pretends to care little for the daily functions of the council, defaulting to throw his support behind Eda's position. Eda says they will figure things out. Our stay is now paid for. Tomorrow is market day and so we are asked to stay close. Manistrad requested his tools back, and a messenger bird would be arriving tomorrow to help pay for the goods. After Wroxi hit up Gellian about the pirates and he rushed to leave. Hearing his name, I realize I heard it before -- in the shady tavern and so I find a place to sit down at The Snapping Line so I can see through Bloke's eyes and follow Gellan. He went home (16) and I saw someone else leaving. I station Bloke to watch the house as I slip out and just as I came to the side of the house I see a person who darts past I followed them and crossed a bridge to the Empty Net. Using my stone I tell the team and then casually sauntered into the tavern. It does seem busier than normal and I see Kreb, the tavern owner. 16. Primewater Mansion Gellan Primewater maintains a large mansion right on the docks, allowing him to oversee his ships from his upstairs window. He sometimes leans out to shout orders or answer questions for his captains and crews, his booming voice echoing over the docks. The location of his house also makes it convenient for his smugglers; the crews slip goods through a secret entrance that leads to his mansion's cellar. The mansion's most notable feature is its grand entryway and feast hall. Gellan hosts at least one extravagant feast per week, headlined by food and drink bought in distant ports. His cook, a young gnome named Feliza, sometimes hires adventurers to find rare herbs, meats, and other ingredients for her dishes. Wroxi then enters and as she comes close to me a stranger asks her if she will sell her pseudodragon. The barmaid's name is "Jester". I sneak around and try to open a door. I then hear some talk about smuggling and how it was caught. The name Gellan is said again in whispers. We end up leaving. We now know the tavern is complicit. I watch the guy and he ends up going to the Hobie Home (by 6 on the right side). I go to check out the house, it is a one-room hovel. It has a small window in the rear and lights a fire. I snuck in and tied him up. He is a messenger working for Gellan and has "connections". Gellan is not a part of the slave situation, just the black market goods. He wants goods for the money and has his people sell those goods. The message given to Kreb was "wait and be ready." I take him over my shoulder and turn him in to the proper authorities. We took a long rest. In the morning there was a message from the council. They had interrogated the captured prisoners. Also, it seems Gellan is holding a celebration tomorrow, and in our honor. We told Eda about the captured messenger and then we went to the market. A message from council. They interrogated the captured. Gaillen is throwing a celebration tomorrow in our honor. We tell Enda about the capture. And we go to the market. Market is open [1] vege stall [2] flaggs and tabbards [3] lemonade stand [4] salted meats [5] third HANDS and knick-knacks [7] "Black sun?" - iron and stone blacksmith run by dwarves [8] "The Shinyies" Stall of ravens with barrels of semiprecious and shiny items "skull of warnking" [9] Handiman (sells hands) [10] books wap -- older dragonborn for books   [12] Poiters Picklemonger [13] Mercs Mercantile -- silver dragonborn sells gear [14] Milos Minagerie, a gnome sells animals. Gold exchange (goblin) Totally legit goods Jewelers eye Book swap Gems and things apothacary Threadwork Hands of fate Hall of sculputres Antiquities Second half: Beholders' eye "iywelere" ??? Gelves gold exchange run by a goblin Churro stand Totally legit Stuff Exchange Paltos Chem and gems for apothecary goods Throdlalves threadwork for upperclass cloth Hand of faith for games and dice Bolts Sculpture shop -- wood and stone Antiquities - broaches and rings Unecumbering, an old elf before an empty booth. We go to the Gems and Chems. Wroxi tries to sell soemething (apparatus for 20gp) To the Antiquities, sell bronze crown for 10gp? Broach - silver and gold. Go to Shiney's -- "come to sale?" the ravens ask. Money for gold stuff. Thieves cant message…? We sold off wares and bough a book set to learn draconic History of thieves guilds and wildemount Eda comes back. The representative looked at our goods and is willing to pay 200 gp for silk and brandy. we all get 380 gp each and 5 silver From Eda: Smugglers passing weapons for gold to lizardfolk. The lizard overheard talking about an attack. No idea on location.

Character(s) interacted with

5 sahuagin, 1 coral, 3 champions   2 sahuagin, 1 coral   5 sahuagin, 2 coral, 1 priest   2 sahuagin, 4 coral, 2 priest, 1 champioin

Notes

Kill queeno r sauriv   garurt and vuth accompany party to saltmarsh as ambassadors   grax is the head of the household staff, 15 years. disappointed but not surprised   sea voyage, 3 horu voyage adn 1 hour walk   7 bullywugs croaker 6 frogs, giant in hour 1 hour 2: 2 trolls hour 3: short rest hour 4: druid and 2 rats (4 gp) Hour 5: 6 rats and treant   teeth: wroxi 9 fen 2 sace 3 gnash 3 ziva 10   ended around midafternoon     items for party in storage room 100+ on sahuagin   from lizard queen: 10 potions of healing   +1 weapon or +1 armor     ---     10/23 The party did a little more shopping at the market and reading before Gellan's party took place. Arrived at the party and Eda immediately told them that the messenger they had retreived the night before was found in his cell after having apparently hanging himself. They unfortunately couldn't get anymore information out of him and therefore do not have the evidence needed to move forward with arresting Gellan. At the party, Gellan slips away to deal with Kreb. The party follows and a fight happens out back by the docks. The party and townsguard are able to capture Gellan, Kreb and Skerrin. They were all trying to get away in a jollyboat to leave town before getting caught. All were taken to jail and Gellan proceeded to tell them everything he knew about the Scarlet Brotherhood and the Children of Malice. The next thing on the docket is to determine what the lizardfolk are up to. There has been no hostile relations since the lizardfolk returned to the stranglehold. They ask if the party could check in on what is happening without instigating violence. As a thank you for helping them thus far, the party is granted use of Gellan's mansion and crew for a year to help sail the Sea Ghost. -sidebar: ziva went for a swim and ran in a young merfolk teen. He told her the merfolk were friendly with the lizardfolk and that the elders have been communicating with them more lately. he doesn't know what they talk about, he just likes playing with the lizardfolk kids his age.

 
Saltmarsh
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger.   (not all is canon at this point, ofc)

Session 07: Market Shopping Report

Table of Contents

 
 
Campaign
The Campaign of the BASTARDS
Protagonists
Report Date
24 Oct 2020
 
Timeline of the BASTARDS
Generic article | May 8, 2024
     

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