Session 09: The Lizardmen Report

General Summary


NEED TO FINISH & CLEAN UP!!
05/07/2024
 
11/21/2020
PRE-BASTARDS

 

Thunsheer (4) 25, y.0001

  LOCATION
  Recap
   
 
     

Unndilar (5) 16, y.0001

  ...
  [11/6/2020] The town lady came to talk about the lizard folk. Asked for recon and willing to pay. Find out why and who for. We have a staff who cook/clean. 3 kitchen, some clean, some yard and maintenance. 8 total? Leader is dragon born Grax. He worked 15 years and had some suspicions. The town is friendly with merfolk, and not so much with dwarves, but the council keeps it amicable. We got on boat, a 3 hour trip. About 45 minutes to an hour from boat to the destination. Items noted: chest, 2 bolts of cloth, sea chest, chest, large metal box, 2 brass boxes -- left at home. When we got off the ship it was a flat area full of shrubs. We followed the trail and Bloke wanred us of hostiles. Ambush with 5 frogg Bullywogs … nope, 8 I killed one with a critical/sneak attack. King Consort. Many more come out. Found a hoard with helm of underwater and pile of coins 325 pp Split thoe up. Going more trvaeled path. Found a door. Side hall. Opened up -- lizard fork speaking draconic. Told us to leave. Agitation with the town Brought to the king when captured. 6 pillars. Curtain behind chair. Plaques of "hands?" 2 hour … The kids played with girls. Queen comes in from curtain and speaks common. Asks "why here?" They said land walkers are useless. 4 clan mats not arm w/ paymant?? Primary concern is for te people Vs. sahuagin. They had a large colony 10-15+mill. Sauhauing in over… Illegible… I gave the shield. Something w/ are going to elp. Merfolk are allies. Kollan… Merfolk troll, not friends with sea elves LOCATHAh KOALITH Frog fok Something teeth creature God is samanra Soemuanan crocodile god Otho kent Samuangay is croc goddess 12m. Upriver Took us to Burracks. We volunteered to take out the croc… Sunk something? I took firt watch. Went to croc room Narrow 12 mi to waterfall to pool Fought some more frogs On the road to crocodile 8hr jouney. 1hr in we fougt giant frogs Target is sahuaging Consider reaching out to salthmarsh as ally vs. sahuaging. Fought 2 trollls I used my sleep spell.and a goblin helped. I hit 1 with a second attach. Goblin is gnash. I attack and disengage a few times Ziva is hurt Got to remember disengage is a bonus Im bitter 8? Goblin I went to 4 hp. Fen killed one? I killed second one with a crit Gnash is hunting the crocodile and joins us. We used 2 potions of healing We hear chanting.. map] 2 rat swarm with a druid The goblin killed druid I killed. Aswarm There was a oak quarterstaff w/ feathers and pouch with 4 gold We saw a treatnt attacked by 6 rat swarms Someone killed 1. I got some hits with a bow 3 more hours. Bloke helps stealth Killed tem. Helped treatn Found lake Found croc. I tried silent image          

Unndilar (5) 17, y.0001

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  3 teeth from corc… 8 more… took a rest after the croc and I red my books more..

Notes

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** Sahaugin stronghold is about 50miles SW** -Former lizardfolk lair: series of natural caves and passages honeycombing the interior of the island - 3 level cave system inside a rocky island. - main entrance is a large cave facing the sea coast - lizardfolk added stairs to connect the levels   Since the sahaugin took over - The high priestess of Sekolah named Thadrah worked ritual magic to lower the seabed and sink the island, now only the top 1/3 is visable above water - the lower level cave entrance is now submerged under 80ft of water *goal* they created a fortified base with the ability to exert an iron hand of domination over all race inhabiting the adjacent waters and coastal region. they plan to construct more bases until their control over all waters and coasts is complete, and maritime commerce is at their mercy. - they are continuing to lower the island further into the ocean - plan to mount their first offensive attack within the month to saltmarsh     Saltmarsh asks the party to check it out, clear it out if possible or report back if not. goals: 1. determine the strength of the sahaugin forces 2. locate important areas within the fortress 3. discover any defensive measures 4. discover how advanced their preparations are and when they might attack (20-30 days hence) ** saltmarsh will follow a couple of day behind them **    

  • Party entered the fortress and cleared out a good chunk of the first level (about half the forces).
  • Found the armory and brought the weapons and things back to the ship to take a long rest
  • Began making their way back into the fortress
  • ** After their rest a smaller ship arrives with 6 Veteran soldiers and 2 healers to help. They will be there for support and back up when it looks like the party needs help               Find Elmer in section 19. He was from another adventuring party and has items to be able to breathe underwater in the storage room. As he is dying he tells the party that the sahuagin were using slaves to build and fortify their lair. They were being pushed to get it done within 2 weeks, when the rest of their forces would come. He thinks thats when the attack is planned. * cloak of the manta ray (breathe underwater and a swim speed of 60) * mithril plate armor (heavy -AC18) *necklace of adaptation (requires attunement) (gold collar with coral dangles) *cap of water breathing (looks like a sailors floppy hat, like smee) * ring of water breathing (silver band with engraved waves) * 5 potions of greater healing (4d4+4) *a snorkel         Party ended the session heading back to the boat with the slaves. They finished clearing out the floor and found the secret room with the items in it. They have yet to identify the items. *Back on the ship the 1st set of troops will have arrived and will give them the HORN OF SILENT ALARM [XGtE pg 137] to blow when they feel like they need help. The troops are staying on the ship to wait for more but will be ready should the party need help.

     
    Saltmarsh
    Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger.   (not all is canon at this point, ofc)

    Session 09: The Lizardmen Report

    Table of Contents

     
     
    Campaign
    The Campaign of the BASTARDS
    Protagonists
    Report Date
    21 Nov 2020
     
    Timeline of the BASTARDS
    Generic article | May 8, 2024
         

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