Mike 33: At the Monastary Report
General Summary
NEED TO FINISH & CLEAN UP!! 05/07/2024
FirstMonth xx,xxxx, xxxx

id8tionist 07:27 am - 18.11.2023 qPNiuly View all chat entries for this game » 8:42PM Nissa: 27 14 Staff of Striking (Two-Handed) (+12) 14 Bludgeoning 1 acid 21 13 Staff of Striking (Two-Handed) (+12) 9 Bludgeoning 4 acid 13 16 5' Flurry of Blows (+9) Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. 10 Bludgeoning 8 acid 28 28 5' Flurry of Blows (+9) Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. 8 Bludgeoning 2 acid Stunning Strike DC20 Class: Monk DC20 Starting at 5th Level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon Attack, you can spend 1 ki point to attempt a Stunning Strike. The target must succeed on a Constitution saving throw or be Stunned until the end of your next turn. 8:47PM michael o. (GM):rolling 8d6 + 3 ( 3 + 1 + 4 + 5 + 5 + 6 + 6 + 1 )+3 =34 17* rolling 1d6 + 3 ( 1 )+3 =4 8:51PM Wroxi: 21 14 STRENGTH SAVE (1) 8:55PM Omidonn: 22 CONSTITUTION SAVE (2) Omidonn 8:56PM michael o. (GM):rolling 1d10 + 3 ( 1 )+3 =4 8:57PM Omidonn: FOR DEION ONLY Invisibility, 1/day (Lyre) Illusion 2 Casting Time: 1 action Range: Touch Target: A creature you touch Components: V, S, M (An eyelash encased in gum arabic) Duration: Concentration Up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. SPELL SAVE DC: 17 8:57PM Sace: Invisibility (Racial Spell), 1/day Illusion 2 Casting Time: 1 action Range: Touch Target: A creature you touch Components: V, S Duration: Concentration Up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. gonna restart machine What's New? Oct 2023 What do you think of the new Page Folders? Your feedback directly shapes the future of the VTT. Be sure to share your thoughts during this preview. Leave Feedback Learn More Chat Tips Type these chat commands into the text box below then press the Enter key. Dice Rolls /roll 1d20 or /r 1d20 /gmroll 2d6>5 or /gr 2d6>5 Whisper a Player or Character /w name message /w gm message 9:07PM CombatMaster: Round 2 Conditions3} Sace's Turn Conditions3} Sace's Turn 9:10PM Sace:27 since you can mix them to make stronger 9:14PM Omidonn: 22 ACROBATICS (5) Omidonn FOR DEION ONLY Vicious Mockery Enchantment Cantrip Casting Time: 1 action Range: 60 feet Target: A creature you can see and that can hear you within range Components: V Duration: Instantaneous You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC: 17 9:16PM michael o. (GM):rolling 1d6 + 3 ( 2 )+3 =5 9:16PM Omidonn: 12 5 CONSTITUTION SAVE (2) Omidonn 9:17PM michael o. (GM):rolling 1d6 + 3 ( 1 )+3 =4 rolling 1d6 + 3 ( 6 )+3 =9 9:24PM CombatMaster: Conditions3} Nissa's Turn 9:24PM Nissa: 21 28 Staff of Striking (Two-Handed) (+12) 13 Bludgeoning 3 acid rolling 2d6 ( 4 + 4 ) =8 17 Staff of Striking (Two-Handed) (+12) 10 Bludgeoning 7 acid rolling 2d6 ( 4 + 5 ) =9 17 24 5' Flurry of Blows (+9) Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. 6 Bludgeoning 7 acid 23 24 5' Flurry of Blows (+9) Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. 9 Bludgeoning 1 acid 9:31PM michael o. (GM):rolling 8d6 + 3 ( 5 + 5 + 3 + 6 + 4 + 4 + 2 + 5 )+3 =37 18* 9:33PM CombatMaster: Conditions3} Wroxi's Turn 9:38PM Wroxi: 2 Force 120 feet Magic Missile Show Spell Description 4 Force 120 feet Magic Missile Show Spell Description 4 Force 120 feet Magic Missile Show Spell Description 2 Force 120 feet Magic Missile Show Spell Description 3 Force 120 feet Magic Missile Show Spell Description 3 Force 120 feet Magic Missile Show Spell Description 9:39PM CombatMaster: Conditions3} Ziva's Turn 9:49PM Omidonn:rolling 1d8 ( 2 ) =2 9:50PM michael o. (GM):rolling 1d8 + 3 ( 7 )+3 =10 rolling 1d6 + 3 ( 4 )+3 =7 9:51PM CombatMaster: Round 3 Conditions3} Sace's Turn Conditions3} Sace's Turn 9:52PM Sace: DC14 Intelligence Save 10 psychic 90 feet Tasha's Mind Whip Sace Show Spell Description 9:53PM Wroxi:https://open.spotify.com/track/4W4wYHtsrgDiivRASVOINL?si=923338fef23749b8 9:53PM michael o. (GM):amber, idk how you saw it...eddie was hidding it 9:54PM Sace:21 9:58PM Omidonn: FOR DEION ONLY Vicious Mockery Enchantment Cantrip Casting Time: 1 action Range: 60 feet Target: A creature you can see and that can hear you within range Components: V Duration: Instantaneous You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC: 17 rolling 2d4 ( 2 + 1 ) =3 10:01PM michael o. (GM):rolling 2d8 + 3 ( 5 + 8 )+3 =16 10:03PM CombatMaster: Conditions3} Nissa's Turn 10:03PM Nissa: 27 24 Staff of Striking (Two-Handed) (+12) 16 Bludgeoning 2 acid 31 20 Staff of Striking (Two-Handed) (+12) 13 Bludgeoning 6 acid 17 23 5' Flurry of Blows (+9) Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. 6 Bludgeoning 7 acid 24 14 5' Flurry of Blows (+9) Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. 11 Bludgeoning 6 acid 10:07PM michael o. (GM):rolling 8d6 + 3 ( 2 + 5 + 6 + 3 + 2 + 4 + 5 + 5 )+3 =35 17* rolling 1d6 + 2 ( 1 )+2 =3 10:10PM CombatMaster: Conditions3} Wroxi's Turn 10:11PM Wroxi: DC 16 Dexterity Save 7 Bludgeoning Higher Level Cast 13 Bludgeoning 17 Cold 300 feet Ice Storm Show Spell Description FOR DEION ONLY Ice Storm Evocation 4 Casting Time: 1 action Range: 300 feet Target: A 20-foot radius, 40-foot-high cylinder centered on a point within range Components: V, S, M (A pinch of dust and a few drops of water) Duration: Instantaneous A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. SPELL SAVE DC: 16 13+7+21= 41 10:29PM CombatMaster: Round 4 Conditions3} Sace's Turn 10:30PM Ziva: 14 INITIATIVE (1) FOR DEION ONLY Insect Plague Conjuration 5 Casting Time: 1 action Range: 300 feet Target: A 20-foot-radius sphere centered on a point you choose within range Components: V, S, M (A few grains of sugar, some kernels of grain, and a smear of fat) Duration: Concentration Up to 10 minutes Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere’s area is difficult terrain. When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th. SPELL SAVE DC: 15 15 HISTORY rolling 4d10 ( 10 + 6 + 9 + 9 ) =34 rolling 4d10 ( 2 + 7 + 1 + 5 ) =15 10:54PM CombatMaster: Conditions3} Sace's Turn 10:59PM Omidonn: FOR DEION ONLY Vicious Mockery Enchantment Cantrip Casting Time: 1 action Range: 60 feet Target: A creature you can see and that can hear you within range Components: V Duration: Instantaneous You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC: 17 rolling 2d4 ( 3 + 1 ) =4 11:02PM CombatMaster: Conditions3} Nissa's Turn 11:04PM Nissa: Crusher Feat: You are practiced in the art of crushing your enemies, granting you the following benefits: Increase your Strength or Constitution by 1, to a maximum of 20. Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you. When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn. 26 Staff of Striking (Two-Handed) (+12) 9 Bludgeoning 1 acid 19 Staff of Striking (Two-Handed) (+12) 16 Bludgeoning 6 acid 23 5' Flurry of Blows (+9) Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. 6 Bludgeoning 3 acid Open Hand Technique Class: Monk Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target: It must succeed on a Dexterity saving throw or be knocked prone. It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you. It can’t take reactions until the end of your next turn. (PHB, pg. 79) 13 27 5' Flurry of Blows (+9) Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. 10 Bludgeoning 1 acid 11:07PM CombatMaster: Conditions3} Wroxi's Turn 11:10PM Wroxi: 12 9 STRENGTH SAVE (1) 5 Force 120 feet Magic Missile Show Spell Description 4 Force 120 feet Magic Missile Show Spell Description 3 Force 120 feet Magic Missile Show Spell Description 2 Force 120 feet Magic Missile Show Spell Description 5 Force 120 feet Magic Missile Show Spell Description 11:12PM Wroxi: 3 Force 120 feet Magic Missile Show Spell Description 11:14PM Ziva:rolling 4d10 ( 2 + 2 + 5 + 9 ) =18 11:17PM Wroxi:rolling 2d4 ( 2 + 1 ) =3 11:18PM Ziva:rolling 4d4 ( 1 + 2 + 4 + 2 ) =9 rolling 4d10 ( 7 + 7 + 2 + 3 ) =19 11:22PM Wroxi: 23 15 HISTORY (7) rolling d20 ( 18 ) =18 GM Note id8tionist 07:20 am - 18.11.2023 combat over... 2d10 ziva people trying to break a door GM Note id8tionist 06:59 am - 18.11.2023 rapier no more charges... GM Note id8tionist 06:57 am - 18.11.2023 the tattoo is similar to the one who hired the assassins.. GM Note