Session 10: Scouting Mission Report

General Summary


NEED TO FINISH & CLEAN UP!!
05/07/2024
 
12/04/2020
PRE-BASTARDS

 

Thunsheer (4) 25, y.0001

  LOCATION
  Recap
     
 
     

Unndilar (5) 17, y.0001

  ...
    DEC 4/18       12/4       Left outside croc den. A nest.       Bloke and gnash checked lair, we avoided       Went to queen of lizard folk and we bring gnash. We show teeth and eyeball.       Queen thanks us       Garurt and ugth       2 bets guards go wo with us.       Read 3 horus finished book 1          

Unndilar (5) 18, y.0001

  ...
New day       Started 2           Ad in fight… told council (peter did)       Lair to stronghold. Causway to something       1 man entrance.   3 levels?   Fortified       Scouting mission       Town will send a message when ready.       Lizardfolk will go report back. They had gifts though. Some pots of healing. Leather +1. I sold my old armor and gained 2 pots.       I also bouthght a few more. And then we departed.       It was a 50 mile jouney and late morning .       We saw the islandd off the coast. I read my book the ship.       We arrived on the island.       As we pull up we see no movement. We approach the island on a jolly boat. I tis bare with no vegetation except random clumps and all rock. No wildlife, but mollusks. The only bird being Bloke.       The re is a stone causeway across the water. 2 enormous doors at the end of the causeway on the island.       We are told it houses a honeycomb cave systemo of passages with 3 levels. The water is clear dn deep about 15-20 feet then it gets murky.       The causeway is 200 feet with a 10 ince divide and 10-15 feoot thick           The rock formation is all natural and the causeway is built. Something is very abnormal about this island. A rockledge 10' / 5' reef apx. 6"       Flat metal plate inside on the door. It rattles then weird language               The door opens. Something about. A ruse?       Hear inside "dift" bar?           Fight. I killed the first lizard thing. And another. Both with crits. I l killed 3 and maybe 1 or 2 more….       Seems they took this over from the lizards…       Search and found a bar inside the front door.   Thick walls.   20' tall rooms and halls 10 foot wide, 15 ft hight.       Expert craftsmanship perfectly built. Tile. Tables. Bench. Coffers.       Investigated complex…       Found weapon stach. 35 daggers in scabbards. 60 spears   75 daggers   30 tr…   60 gl…   20 warhammers       We took these weapons to the ship.

 
Saltmarsh
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger.   (not all is canon at this point, ofc)

Session 10: Scouting Mission Report

Table of Contents

 
 
Campaign
The Campaign of the BASTARDS
Protagonists
Report Date
04 Dec 2020
 
Timeline of the BASTARDS
Generic article | May 8, 2024
     

Remove these ads. Join the Worldbuilders Guild