Session 427 – Fate of the Crab Titan
General Summary
16th of Morgat (Winter) 728TR
The story so far
A group of heroes battle the evils haunting the beleaguered Kingdom of Kanday.
Sir Odin, a former Erkan of the Order of the Checkered Shield, has been raised to knighthood.
Remy, a former master thief and active gambler, has won and lost fortunes.
Abaddon has traveled the wilderness, perfecting his impressive martial skills.
Edelina, a scholarly priestess of the god of Knowledge Save K’Nor, joins them on their adventures.
This is the continuation of Session 425 – The Giants Grotto.
As the year came to its conclusion, the heroes were resting out the winter in the isolated Eryna Manor.
Sir Odin, Eryna’s bailiff, received a visit from the village miller. A large chunk of ice containing the petrified bones of a giant had floated down Eryna Stream, jamming his water mill mechanism. These giants are Pradeyalkri, one of the many monsters driven out of the Viking northlands by the god Sarajin.
The heroes investigate, following the ice-choked stream up into the hills, and locate its source: an underground cave network. These caves are infested with dozens of varieties of Ivashu, the strange monsters created by the God Ilvir.
Part 1 – Clues of an Old Enemy
The heroes continue their journey through the cold, icy caverns. Lurking on the roof is another malicious Ivashu, this one a white starfish. Its camouflage is superb, and Remy passed undeath it without noticing. Suddenly, the already cold temperature crashes, and the Arasithul, a.k.a. the Icy Embrace, ambushes the party. The gigantic starfish nearly freezes the party and pounds Odin and Remy with its muscular, rubbery limbs, but it is surrounded and dispatched.
A nearby cave shows signs of a recent campsite, suggesting that someone lit a campfire within the past two to three days. Odin carefully examines the icy floor; there are signs of a humanoid and the unmistakable footprints of a much larger creature, a troll. A very familiar troll at that, an old enemy, Shageiros, who serves the insane Ilvirian priest Xantosa. Xantosa seeks to revive the crab-like demigod Obsidapor, who was slain in the mythic past. This evil priest has the power to summon Ivashu; undoubtedly, he is the source of the recent appearances of these monsters. Unfortunately, he and his pet troll are long gone.
Part 2 – Headless Brutes
The party moves onto a small ice-covered lake, inside of which are the skeletal remains of giants frozen in place. Nearby, two monsters are feasting on the bodies of two barbarians. These huge, muscled humanoids have no heads, but a mouth is positioned in their chests, and eyes on stalks protrude from their shoulders. The heroes now have an opportunity to sneak up on these Ivashu. The Blemmyes are caught off guard and put up a spirited fight, but are quickly dispatched.
At the far end of the cavern, a trap door is barely noticeable and somewhat iced over, but it has been recently opened. Remy spots a well-hidden rune under the trap door. From range he triggers the magical trap, and a burst of magical energy harmlessly dissipates. The heroes have avoided a Polymorph trap.
Part 3 – Ice Worms
A rough-hewn ladder leads to a colder chamber. This small cave network also features an icy floor with numerous giant bones frozen several feet below the surface. Not only do bones reside in the ice, but three Ice Worms burrow through and erupt out, blasting the frozen shard of ice. Most of the heroes dodge, and then the worms attack physically with sharp bites and lance-like tail stingers. After the Ice worms are annihilated, they explode in a spray of frozen flesh shards.
One wall of the cavern shows signs of recent activity. Part of the rock wall has recently been freed of ice and broken, and a large piece of it has fallen onto the icy floor. The party extracts and examines it. The rock features primitive carvings depicting four scenes arranged on a very crude map.
Scene 1
Shows a depiction of the Adaenum god Manaclir holding his three-pronged spear. The heroes believe this is the same spear wielded by Abaddon.
Scene 2
Shows a representation of the crab-like demigod Obsidapor in a cave. From the position shown on the map, it appears that this lair is situated on a land bridge between Anafla Island and the Harnic mainland. The former smuggler, Remy, is certain the lair is located in the Deadwood Reef.
Scene 3
Shows a representation of Obsidapor dead and bleeding, run through by the god Manaclir's spear. The heroes had previously learned that the stone on which Obsidapor supposedly had died was stained with his blood. This site, near the Barony of Sarkum, is Obsini Quarry, a granite mine. Its distinctive reddish granite is being used to construct the nearby Korri Cathedral.
Scene 4
Shows a depiction of Obsidapor battling giants with the much smaller humans looking on. The location on the crude map roughly matches the cave the party is investigating.
The heroes plan to visit the Deadwood Reef and find the long-lost lair of Obsidapor.
To be continued.
NPC Interactions
No one this week.
Related Content
Created Content
Nothing this week.
Player Characters
Odin - Human - L14 Ranger
Background - Martial Disciple.
Archetype - Shadowdancer, Investigator, and Fighter.
Abaddon - Elf - L14 Monk
Background - Martial Disciple.
Archetypes - Druid and Familiar Master.
Remy - Human - L14 Aerokineticist (with Metal second gate)
Background - Acrobat.
Archetypes - Wizard, Acrobat, and Thief.
NPC Companion
Edelina - Human - L14 Holy Sage Sorcerer
Background - Astrologer.
Archetypes - Psychic and Time Mage.