Greatmoss Grove #3 Report
General Summary
This session was the conclusion, or rather the pause, in the greatmoss grove arc. The players this time learned about the Karkanos (the hunters) and their takeover and destruction of the Chytrids of the Greatmoss Grove. They fought psyonic beetles with the ability to power each other up as well as two smaller beetles who managed to teleport themselves away along with the Gooze. I hope he is doing well (he most definantly is). They also casted imprisonment on Gumbo, trapping him in a large white stone chess piece of a Knight. The party knows that he can be set free and have heard from him a little in their dreams. They then encountered the wise and mystical tree. He said that he would take them to King Brambleglass but only if they resolved the sword problem first. So they are leaving the grove to go and find Ghell The wise and mystical tree, Treegus, helped them butcher and maim the police and get them the fuck out of dodge, allowing them to come back later after the sword issue and not have to do the entire crawl again. Hooks/still be be explored
- The rest of the greatmoss grove
- The fight (or maybe not) with King Brambleglass
- Where did the Gooze go
- Iqx, the great beholder
- Setting Gumbo Free