Session 16: Getting moving Report
General Summary
The group wakes up and Magnar asks if the barkeep has seen lord Grimmaz. The barkeep hasn't seen lord Grimmaz, and Magnar asks him to say hello when they see him. After which the barkeep points to some goblins sitting a bit further away, Magnar visits them, and after being jovial with them for a bit, he leaves them. While leaving the goblins pinch Magnar in the butt. Archi sees this and goes to the goblins and pinches them in the butt. After which they have a good laugh about it. After a bit more morning antics the group packs up their belongings and leave the inn to travel North. The group head to Copenhagen which takes about 3 days. Once there Archi sees a door and orders a door to be delivered for some gold coins. Arne goes to the docks to find the Fitzsimons and a guard tells them to look for a man named Aldar who does stuff for that family. The group sees some thralls moving stuff to a boat. Once closer some people with shields with red/white with a mark around the base a rough crown design. After Arne introduces the group, and the group asks if the captain of the ship is Aldar, a man runs over to Aldar. Aldar approaches the group and after some information exchange, it becomes clear that the ship is going to Hálogaland which is all the way up North. The group enters the boat which will set sail near the end. Archi helps the deckhands while Magnar and Arne make up their sleeping quarters/locations on the deck of the ship. Arne decides to hang a hammock between the masts of the ship. Archi gets a ring that allows him to swim for 1 hour without getting tired. And some other preserved foods and returns to the ship in to before it sets sail. Soon after the ship sets sail. After a bit of sailing the ship takes refugee around a fjord. At that time a patrol boat comes along and boards the ship. Where they ask for the captain. Aldar approaches them and discussess what their journey/purpose is. They are let go and the captain decides to set sail again. The journey takes a total of about 3-4 days when they mour in the town of Hálogaland. Once there they find an Inn to take a rest from the journey trough the rough sea. In the Inn most people are complaining about the hills to the NE. Bother with the little white devil doing nefarious things which is strange as it's far away from where they are usually spotted. Svenn the crabby seems to be annoyed, something to do with the village of Orms, to the NE which send a tribute which the white devils raided the caravan and made off with it back into the mountains. Sven the Crabby should be in the longhouse in the center of the town. Living the place up as he's got a shipment of coin and other bits and pieces. Once there Arne and Magnar approach Sven and explain their purpose for being there. Sven appreciates them while they explain that they are going NE. The group mentions that they will go NE towards the village of Orms to take care of the issue of the white devils as the group suspect that the white devils are kobolds who steal stuff for the dragon Birgin the Winter Storm. Sven is content with this and whishes the group luck on their journey, and tells Arne to mention to his village that Sven knows the tribute has been stolen by the white devils, and that he doesn't hold the village accountable. The next mornign the group sets off. After some time the group sets up camp and Archi makes a tent. Arne sets alarm on the tent entrance and Alice plays with the doll Anabell. During Alice's sleep she sees a dark figure of a twisted female form with long dark hair, horns, and hints of purple. Calling out my pretty's. The next morning the group contineus to the village of Orms. Once there they meet Harald who they ask for a sleeping spot, and they meet the local village idiot called Gunnar.