Like most others the once dead Warlord of Sahrfiken Halfdan Starwing rises from the ground, and threatens to reclaim his seat of power over the now weak led Ravagers. The party must travel to Sahrfiken and put Halfdan and his conniving clansmen to rest once and for all. However this task is easier said than done because friends may turn into enemies when power comes into play.
During King Iscildur VI's turnaround party a mystery wave of necrotic energy fell over all of Golivion. With this energy came the rising of the dead now ravaging the land. The party must put these creatures to rest and hope the same fate doesn't befall them.
With most people's reserves of zoiatine losing their magical shimmer and high volatility, the party must set out hired by the Gold Blade after the death of Idin Nevent. With almost no evidence the party must go out and find who disabled Yershmier's greatest export.
Mysteriously all of the members of the other hunting parties have been brutally picked off one by one. With the bar burners rotting in a pit, the diamond legion killed in their own home, and the Voice of the Bold silently passing away in the night. Which leaves DnDK and the Band of the Badgers. Who or what is picking off the hunting parties and why only them, and is the party next?
Recently hired by an ex-Sun Blade (now aristocrat) Idin Nevent, D&DK must set into the dark forest that holds a horrible clan of orcs who are responsible for the deaths of The Bar Burners
In the capital city of Yershmier the king has invited the party to compete in a well respected hunting competition. But the forest where the challenge takes place holds some dark secrets.