Welcome to Dhuma, the desert kingdom where strength decides leadership and tradition clashes with progress. This is a land of scorching sands, fertile riverlands, and bustling port cities where cultures collide and power is never truly stable. Orcs, leonin, humans, and countless others live side by side under a system that claims to value merit above all else.
That system is breaking.
For generations, Dhuma’s rulers have been chosen through the Election Games, brutal trials meant to ensure only the most capable lead. But the current king has ruled far longer than any before him, and whispers of corruption, manipulation, and rigged victories are everywhere. Discontent simmers across the kingdom, especially among those pushed to the margins.
Your story begins in Karnak, Dhuma’s largest port city and economic heart. Karnak is loud, crowded, wealthy, and angry. Trade flows through its docks from every corner of Tanaria, but so do ideas, dissent, and unrest. A new governor has been installed by royal decree, and his rule has been swift, cruel, and unapologetic. Laws tighten. Punishments become public. Protests grow bolder by the day.
The streets are watching. The guards are nervous. The people are ready to snap.
You are not legendary heroes. Not yet. You are people with reasons to care: pride, survival, justice, revenge, loyalty, or simply the refusal to bow. Whether you come from Dhuma or arrived by ship, Karnak is about to drag you into something much larger than yourselves.