After what feels like an eternity on the road, the Valiant Few finally arrive in Forven—though not without a few last stops along the way. With unfinished business scattered across the region, the crew must balance their own priorities with the weight of duty. Tracking old leads, delivering warnings, and tying off loose ends, they inch ever closer to Haudh-Gwenn. But the road isn’t done with them just yet, and every stop brings new revelations, choices, and possibly even detours.
The road to Haudh-Gwenn stretches long before the Valiant Few, each step weighted with unresolved tasks and looming responsibilities. What should be a straightforward journey becomes a patchwork of diversions as they tie up loose ends, confront lingering questions, and revisit past choices. With winter's chill biting at their heels, the party must navigate the demands of duty, the pull of personal goals, and the uncertainties that shadow their path. For every milestone reached, there’s still miles to go before the road home is truly clear.
The road to Haudh-Gwenn stretches long before the Valiant Few, each step weighted with unresolved tasks and looming responsibilities. What should be a straightforward journey becomes a patchwork of diversions as they tie up loose ends, confront lingering questions, and revisit past choices. With winter's chill biting at their heels, the party must navigate the demands of duty, the pull of personal goals, and the uncertainties that shadow their path. For every milestone reached, there’s still miles to go before the road home is truly clear.
The road to Haudh-Gwenn stretches long before the Valiant Few, each step weighted with unresolved tasks and looming responsibilities. What should be a straightforward journey becomes a patchwork of diversions as they tie up loose ends, confront lingering questions, and revisit past choices. With winter's chill biting at their heels, the party must navigate the demands of duty, the pull of personal goals, and the uncertainties that shadow their path. For every milestone reached, there’s still miles to go before the road home is truly clear.
The road back to Haudh-Gwenn is long, winding, and fraught with obligations. The Valiant Few find themselves stopping along the way to settle debts, lay groundwork for future plans, and tie off loose ends from their mountain venture. Koa’s anticipation adds a lighter note to the journey—his heart set on reuniting with Gwenivere, an interest that promises to keep his spirits warm against the winter’s chill. As the days grow shorter and the snow deepens, the journey becomes both a trial of endurance and a series of poignant reflections. Even amidst the detours, the pull of Haudh-Gwenn feels stronger with each step.
After meeting with Al-Sāmiyah, the party vowed to aid her in her plight. Tracking those responsible for her daughter’s death and the theft of her eggs, the Valiant Few chose persuasion over violence, convincing the culprits to follow them back to witness Al-Sāmiyah’s majesty firsthand. However, in the frozen embrace of the wintery peaks, fire becomes both a lifeline and a threat. The flames flicker and dance, licking at the edges of survival and peril alike. As the crew continues to navigate these cold and treacherous heights, they learn that even the warmth of fire can leave scars.
With their conversation with the spectre concluded, the Valiant Few learn of a task that seems to have chosen them as much as they’ve chosen it. The weight of their new quest lingers heavily, yet before they can even leave the keep to begin, Aldo strikes up the most unexpected of friendships—one that could change the course of their journey in ways no one could have predicted.
At last, the party breaches the keep carved into the mountainside, its stone halls whispering with the echoes of centuries past. The air is thick with dust and mystery, each room holding relics of a lost age. As they delve deeper, long-sought secrets begin to reveal themselves—clues to the purpose of these ruins, and perhaps, the legacy of the Mól Empire itself. But knowledge always comes at a price. What will they uncover in the shadows, and will it be worth the risk of bringing ancient truths to light?
With the valley behind them and their destination looming ahead, the party now faces their greatest physical challenge yet: the climb. Before them stands a towering cliff, its ancient face carved with the remnants of Mól architecture, whispering of secrets long buried within the stone. Every step upward feels heavier, the weight of the past pressing down as they ascend. But the real test lies not in the climb itself, but in what awaits at the top—ruins that have stood undisturbed for centuries. Will they find answers among the stones, or something far more dangerous?
The road ahead grows rougher as the party ventures deeper into the wilds, the path narrowing and twisting like an old goat trail. The air grows heavy, the skies darken, and the journey ahead promises to be anything but smooth. Challenges await—some they’ve prepared for, others they haven’t. As they push forward, they’ll need more than strength to endure. Patience, resourcefulness, and a little luck may be the only things keeping them from being swept away.
As the party finally sets out toward the ruins—now, inexplicably, joined by their benefactor—they hit a few snags. Maybe it’s the stress of the journey, the curse they’re creeping ever closer to, or the fact that everyone is still nursing a massive hangover. Whatever the reason, tensions run high, and they find themselves snapping at one another more than usual. During their journey, they come across a somber landmark. A simple cairn, just a pile of stones standing steadfast against the elements, marks the spot—a quiet tribute to a life lost in a bleak and unforgiving world.
With their latest victory fresh in mind, the party finds themselves back in Loshev, where news of their deeds has started to spread. In the days following their return, they’ve been met with cheers, drinks, and even a few well-earned rewards from the town's grateful citizens. For nearly a month, they’ve settled into routines, trained, and gathered supplies, relishing some long-overdue downtime as they prepare for their next chapter. Now, with new horizons on the table and the echo of old ruins still in their minds, they gather around once more—this time, to settle on a name worthy of their deeds. “The Guys” might capture the camaraderie, but “The Valiant Few” has a ring of legend to it. With the weight of past battles and the promise of more to come, one thing is certain: this team, however they brand themselves, is only just beginning. Are they ready for the next journey, and the legends they’ll carve into the world?
In this session, the heroes work to tie off loose ends, delivering the remaining captives and prisoners to the authorities of Haudh-Gwenn and trusting that justice will be served. As they make their final rounds, lingering mysteries are unraveled, alliances strengthened, and Idir’s spirit of freedom reaffirmed. Their work is done—for now—but the impact of their actions will leave lasting change in the region.
The party returns to Haudh-Gwenn, battle-worn but victorious, bringing with them prisoners, survivors, and the bodies of the fallen. Their mission to dismantle the slavers’ ring has succeeded, but the fight is not over yet. To secure the caves and trap any lingering slaver contacts, they reach out to Captain Jack, a figure of renown, hoping his forces will bring this operation to a definitive end. Cleven Gemsmith survived the ordeal, barely holding on, and the party’s success now hinges on ensuring no loose ends remain in the wake of their hard-won victory.
After finding a side entrance and uncovering a plot among their hired help, the party successfully sneaks into the slavers' hideout, discreetly taking out five guards and a guard dog. But their luck has run out—the alarms have sounded, and chaos erupts. As the session begins, the party faces a major battle, but with reinforcements on the way, they may yet have a chance to turn the tide and free the captives. The fight for freedom intensifies.
With their plan in motion, the party approaches the slavers' hideout, steeling themselves for the battle ahead. The weight of freeing the captives and rescuing Cleven rests heavy on their shoulders as they prepare for a fight that could cost them everything. Will they survive the confrontation and break the chains of oppression, or will the slavers' stronghold prove too much to overcome? The fight for freedom begins.
As the party pieces together more information about the slaver organization, the reality of infiltrating and dismantling it becomes increasingly daunting. Every new detail complicates their efforts, forcing them to improvise a plan that grows more absurd by the moment. Despite the gravity of the situation, a bit too much wine only adds to the chaos. With a half-baked strategy in hand, they must now hope their gamble will pay off.
Following a crucial lead, the party arrives in Haudh-Gwenn, a city steeped in hidden secrets. Their search takes them to the old ruins near the heart of the city, a notorious haven for lowlives and illicit dealings. Amid the crumbling structures and shadowy alleys, the party must navigate danger and deception, hoping to uncover the next clue that will bring them closer to unraveling the slavers' network and saving Cleven.
After uncovering Dan’s involvement in a vile group of slave traders, the party learns there are ten members in total, with Dan’s capture removing two from play. Now, they must head downriver to gather more information and dismantle this horrific operation. With Cleven Gemsmith seemingly taken by the group, the urgency mounts. The road ahead is fraught with danger, but stopping the slavers and rescuing Cleven has become their highest priority. Time is running out.
With Dan captured, the party finds themselves trapped in Loshev, unable to leave until they provide the evidence and testimony needed to keep him locked up. The town councilors demand days of delay, but each day puts Cleven Gemsmith in greater danger. The clock is ticking, and the party must find a way to navigate the political red tape, outwit the councilors, and secure their freedom—before it's too late for Cleven.
With the revelation that Samir is one of the tattooed villains and proof that Dan may be more than just a pawn in the criminal ring, the stakes rise. The party is left to piece together Dan’s deeper role as a 'mastermind' behind the activity in Loshev. Their search leads them to a set of nearby ruins, where the group narrowly escapes a supernatural disaster. Enough playing in the woods—it's time to head back to Loshev to confront Dan and see just how deep this rabbit hole goes...
With justice served for Phill’s murder, the party now turns its focus back to Loshev. Their task: to bring Dan, a guard who has been part of the criminal ring all along, to justice. While Koa remains focused and ready for the journey back, Mikhail takes the lead this time, driven by a new clue that might lead to Cleven Gemsmith. The news they've uncovered leaves Mikhail fearing for Cleven's life, adding urgency to their return. Meanwhile, Aldo, shaken and grappling with the weight of having taken a life for the first time, follows with a heavy heart, unsure of how to process this new reality. The answer is probably going to be found at the end of another bottle... or many others.
With their mission chosen—and perhaps a little pressure from the half-asleep council—the party prepares to leave Loshev. Their destination: the shadowed woods on the town's outskirts. Whispers speak of dangers lurking there, but the task is clear—find the ones responsible for Phill’s murder and bring justice to his widow. As they step beyond the town's borders, the weight of the mission settles on their shoulders, the dense forest ahead promising both danger and answers. Koa, eager for the journey, strides forward with anticipation. Mikhail, focused on the hope of finding a clue to Cleven Gemsmith’s whereabouts, is more than ready to lend his aid. Meanwhile, Aldo, hungover and already nursing another drink, stumbles along reluctantly, forced to join despite his protests.
The midday sun casts long shadows over Loshev as the town hall's bell tolls lazily in the distance. The small, dimly lit chamber is filled with murmurs and the occasional cough as the council—old men and women with drooping eyelids and weary faces—attempts to stay awake. The council members barely notice as the doors creak open, and the townsfolk, along with a few outsiders, file in after the midday break. Rumors and strange occurrences have been stirring on the outskirts of Loshev, prompting the council to call this meeting. However, with the council members half asleep and the townsfolk growing restless, it becomes clear that if anything is to be done, it may fall to the newcomers to take the lead...
That concludes the Pre-Season solo sessions of each character. Join each of them as the begin their great adventure with the other two!!
Koa Attila woke to the creak of old wood and the low grumbling of an angry voice. Blinking sleep from his eyes, he found himself sprawled in a hayloft, the early morning light streaming through the gaps in the barn walls. His hand instinctively moved to the hilt of his sword as the barn door swung open, revealing a stern-faced farmer, pitchfork in hand. Keeping his breath quiet, Koa quickly gathered his gear and hoisted himself onto his horse. The farmer’s footsteps grew closer, but Koa was already leading his horse out the back, slipping away unnoticed. As the sun began to rise, he rode off into the morning mist, leaving the farmer to his own discoveries as Koa readied for whatever adventure the day might bring.
Aldo has finally found a place to stay in this new town. Loshev doesn't seem so bad after all. With a bit of luck—and some skill at cards—he might manage to secure both coin and drink in abundance. Now, it's time to explore and see what this town truly has to offer.
Awakening in the middle of the night, teetering between drunk and hungover, Aldo's head throbs violently. The room spins as he tries to gather his bearings. To his dismay, he realizes he is not alone in bed. A stranger lies beside him, their features softened by the dim light, but their name eludes his memory entirely. As Aldo scans the room, he spots a note on the nightstand, a mysterious key in his pocket, and an unfamiliar dagger tucked in his boot. He knows something significant happened, but the details are lost in the fog of his intoxication....
Mikhail found himself in a town where the locals mistook him for a villain known as 'Krelene's Vengeance,' an ominous figure described as a "10-12ft orc" named Orsugo, wreathed in fire. After some convincing, the townspeople were reassured and Mikhail began aiding them in cleaning up the horrors left behind by the supposed Orsugo. In the process, he made friends and is now ready to set out for Forven. There, he hopes to finally track down the thieves and recover his lost belongings.
As the sun dips below the horizon, casting a warm, golden glow over the sprawling meadows of Idir, a lone bard rides in the back of a wagon down the winding path. He's strumming his lute to a gentle tune that mingles with the whispering breeze. This evening marks the beginning of his journey, one that promises adventure, discovery, and the unearthing of ancient secrets. With each note, he reflects on the tales of old. The songs of heroes and smell of musty tomes having long shaped his dreams.