Session Nineteen

General Summary

(The GM did not take very good notes at all....)   The party continues to investigate the missing students at Avail Academy.  

Montage!

 

Library Research

 

A Strange Map

 

Building the Web

   

Quest Log

Race for the Rails

  • Figure out who's behind the sabotage of the Rusty Rails rail line.
  • High Noon Shootout: Survive the Vipers gang attack on Copper Ridge. Completed: Session One.
  • Wanted: Dead or Alive: Hunt down Fang, the leader of the Vipers bandit gang. Completed: Session Three.
  • The Big Bang: Survive the rockslide triggered by the explosion at The Cut, and save as many townsfolk as possible. Completed: Session Four - WIP.
  • Under the Light of the Moon: Investigate the large object discovered at the blast site near the Cut. Completed: Session Five - WIP.
  • "H.": Follow up on the lead in Z'Veena about the mysterious "H." who hired the Vipers to disrupt the Rusty Rails construction project. Letter found in Session Three.

The Vipers

  • Find out where the money went. Get it back.
  • Red Rock Ridge: Clear out the Vipers bandit gang from their hideout/stronghold near Copper Ridge. Completed: Session Three
  • As the Crow Flies: Track down "Crow", the mage who sold Sage, the snake with a hundred mage hands to Fang, leader of the Vipers bandit gang. Completed:Session Eleven
  • The Mysterious S.V.: Find where the stolen money went by tracking down "S.V.", per a letter from Fang's boot, received in Session Three. S.V. likely captains the Nightscream, a sky-pirate dirigible airship, last seen traveling south along Readmuse Range.
  • Sage, the Snake with a Hundred Mage Hands: Track down the snake used in the Copper Ridge heist. Calicrysta Byrch says it is probably seeking its mother - search for a large, darkly iridescent scale similar to the one Crysta used to create Sage. Perhaps in Z'Veena?

Uncovering the Past

  • Work with the Trill Society to uncover and identify the mysterious object unearthed by the explosion outside Copper Ridge.
  • The Trill Society: Visit the headquarters of the Trill Society, an archaeological guild. Completed: Session Nine Report
  • The Vault of Shadows: Locate and explore the Vault of Shadows, returning to the Council of Matrons in Tarana when finished. Completed: Session Fourteen )
  • Primordial Remains: Follow up with Field Crew Callithrix after they've had time to excavate the site near Copper Ridge.

A Curious Wreckage:

  • Investigate the airship wreckage and learn what happened to the vehicle.
  • Dearest Renegade: Investigate the crashed airship, Dear Renegade, its wreckage located outside of Copper Ridge. Completed: Session Two
  • Repair the Black Box: Repair the glass orb recovered from the crashed airship. Lew's notes at Rainwood Hall indicate the Lascari twins in Nova Excelsium were the creators of the orb.

The Blinded Seers:

  • The Hearth of Zivaria: Travel to and explore the Hearth of Zivaria (Completed Session Fifteen)
  • The Sole Survivors: Stop the cultists from eliminating all of the Ghytan clerics assembled. Escort them to safety.
  • A Prophecy Spoken: Decipher the prophecy spoken by the surviving Ghytan clerics.

The Awakening:

  • Tracing Leylines: Lilvi mentioned a visiting scholar at The Avail Academy who was discussing the theory of leylines. Perhaps the leylines have something to do with Fexnas' awakening?

To No Avail:

  • Back to School: Travel to The Avail Academy to follow up on rumors of missing students. Completed Session Eighteen.
  • Skipping Class: Investigate the missing and ill students at The Avail Academy, and notably, locate Arenne Quill, Mellifret's absent wizard.

Other Missions:

  • Assorted and unoffiliated missions (for now...)
  • Restore Zeb's Memories: Zeb, who runs the Copper Tubs bathhouse in Copper Ridge appears to have serious amnesia.
  • Haunting Blueprints: Follow up on the airship tower blueprints found at Lew's workshop at Rainwood Hall, as found in Session Nine Report.
  • The Genesis Cube: Escort the Cube to the Pillars of the Aesnii, Viena's shrine in Z'Veena.
  • The Continental Tour: Follow up on Sedilia's coded notes which seem to align with the continental tour of Melody Locke & the Symphonia Borealis.

Campaign
Zivaria: Season One
Protagonists

Cheyanne "Doc" Adkins

Chaotic Good Goblin (City Watch / Investigator)
Artificer 5
38 / 38 HP
STR
12
DEX
16
CON
14
INT
17
WIS
8
CHA
12

Harmony Moonweaver

Lawful Good Aasimar (Far Traveler)
Cleric 6
57 / 57 HP
STR
13
DEX
10
CON
18
INT
7
WIS
20
CHA
16

Vaurvan

Chaotic Good Goliath (Sky Pirate)
Barbarian 5
62 / 62 HP
STR
18
DEX
12
CON
16
INT
8
WIS
12
CHA
12

Captain Blackfin "Ice Heart" Thornside

Lawfull Evil Reborn (Pirate)
Fighter 3
Warlock 3
56 / 56 HP
STR
17
DEX
14
CON
14
INT
8
WIS
12
CHA
18

Lucor Briskbrand

Chaotic Good Rock Gnome (Folk Hero)
Bard 5
43 / 43 HP
STR
12
DEX
14
CON
16
INT
10
WIS
8
CHA
17
Report Date
05 Jul 2025