Maust Dungeons & Dragons 5e Campaign

A Dungeons & Dragons 5e game In the world of Maust
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Supporting Cast
  • Choi Ark of Time
    Choi was Py's first aquatic creation, though at the time of his birth Maust had no water or seas. Instead Choi took to the skies, carrying behind him Py's light, tears and stormy wrath. As Maust matured Choi took to dips in the world's many oceans and is known to be responsible for some of the ocean's most dangerous swells.
  • Ghest Ark of Economy
    Ghest is Maust's World Tree and acts as both a moral and financial scale. She is responsible for the millennia of peace on Gyuul as her ledgers are visible to anyone willing to trudge through them. Only a few words have ever been recorded spoken by the ancient being but her scales press heavily into the abdomen of those walking her path. The intuitive, luck and unlucky and most of Maust's bookworms and entrepreneurs find their home in Ghest's shadow.
  • Griselda Windwellow
    A bit snarky, she runs Flat B and knows most of the dormers who spend their days within. She can animate objects, has a lazy British accent and isn't afraid to make a mess.
  • Hanjin Ark of Self Governance
    Self governance begins in oneself where every reflection looks inward. Hanjin gifts Maust with philosophy and challenges his followers to round themselves out by first sharpening their weaknesses. Mentalists, shysters and most naturally magical beings find the mind trap of Hanjin enough to keep their self-discipline in charge.
  • Princess Hylia Glyndove
    The last Princess of The Auberdeen Bristol fled to Gyull after Yuqqa and the Wilderness passed a similar claim on her parents' lands. Seeking the guidance of the rogue shaman Nooqa'saala she already made the mistake of poorly wording her wish, causing the upper right half of her body to turn to golden scaly skin. Determination and fearlessness lead Hy to save her people with her own failures already responsible for saving her own life.
  • JiNi-TaGa Arks of Magic
    The four elemental kitsune brothers leave small statues where their presence influenced Maust. Playful yet mischevious, Py gifted control of the arcane to four brothers with each having their own responsibility to the elements and their planes. Sorcerers, elementals and masters of evocation partake in a world-wide scavenger hunt, hoping to be the first to discover their most recent idol and unlock its gift.
  • Kriit Ark of Religion
    Her body and hair shimmer with the very breath that Py breathed her into existence with. Her words are truthful but compassionate even for those with nefarious intentions, many of which find themselves absolved and devout zealots mere hours after communing with the Ark. Her hands have helped construct every temple, idol and church built to date.
  • Oor Ark of Protection
    Ten thousand scars cover his body, it's written one for each war he avoided throughout Maust's history. Warriors and Kings, Treasure hunters and Mothers all pray to Oor for his strength and sturdy arm in their time of greatest need. He sits as tall as a mountain and is often mistaken for one, though many stories mention his feline-like properties.
  • Pheelo Ark of Life
    Pheelo's role is often misunderstood for that of a healer, lifegiver, undertaker or naturalist. While she does carry domain over all of them Pheelo's true purpose of Py was to keep life worth [i]living.[/i] The Ark of Life has an ever-changing avatar, that is to say she appears as needed to every individual man, woman, plant and beast on Maust.
  • Py the Alpha
    Known as Py to all, the Alpha's fountain has flowed for so long it buried civilizations beneath the ever-rising oceans of Maust. Py has no physical form nor agreed image and is instead symbolized as manna, often in the shape of an egg.
  • Saambulu Ark of Fortune
    Prosperity and wealth aplenty were buried deep in Maust by Py who gave Saambulu only one simple rule: Effort and ingenuity shall be proportionate to creativity and intention. Saambulu and more commonly his Shamans roam the Crown Isle of Weer rewarding the inventive and diligent while hexing the greedy and deceptive.
  • Yuqqa Ark of Wilderness
    Maust has people and creature alike from all walks of life but Yuqqa can often be found well outside the luxurious and safe civilizations. Appealing more to the beastfolk, inter-planar beings and delinquents of the world along with those not wanting to be found, her lessons are hard taught but are never forgotten. Yuqqa is the only Ark banished from the Crown Isle Weer by Py's order, claiming the wild is unfit to claim the riches he left behind.

Scheduled Sessions

Thu 19th August 2021 18:00

Sessions 7-8: The Genasi, The Queen and the War Stone

When the group returned to Hidden Valley Ranch they found the small hamlet alive with the former statues confused and hungry. All of the ranchers except for Peppercorn offered their homes and gardens to feed the hungry army but Aerostar had another thought on his mind. Hurriedly he returned to the menagerie to find his Genasi brethren just waking up only to discover they shared a similar goal: find the King of Caerny. The party slept, uncomfortably, and set out early in the morning to traverse the Copperstone Mountain peaks and approach the soon-to-be-claimed Kingdom.


Thu 5th August 2021 18:00

Session 6: A patron saint

After defeating the gorgon after a near-fatal experience for Aerostar, the staff is retrieved and the five return to Siima with a beating heart and iron horns. The rogue shaman concocts a gorgon-blood tonic and instructs them to force it down the Caerny family's throats before the end of the next eve if they wish to save the Kingdom and cease the Wilderness' claim on Gyuul. Cori and Virion pledge themselves to Hylia's army while Aerostar and Chuck remain neutral in the war against Finstill.   Will the positive actions and unforeseen positive consequences of their recent dispatching please the Archfey, or does this Patron have other goals in mind for Banhammer III?


Thu 22nd July 2021 18:00

Session 5: Ironhearted

After the trek up the mountainside and a concerning interaction with one of Saambulu's rogue shamans, Siima, the four descend down the core of the mountain. In search of the beating heart of a Gorgon and the staff dropped by Siima, Cory snuck into the den to find untold destruction and a presumably slumbering iron bull


Fri 9th July 2021 0:00

Session 4: Hidden Valley Ranch

After a wild ride down the mountainside with the Finstillian Princess Hylia the group found themselves in a lush valley tucked between mountains with a misty ring circling a high tower on the far side. Landing at the boundaries of a farmstead an elderly woman extends her hand in welcome of the Valley's newest visitors...


Thu 13th May 2021 18:00

Chapter 1: Guarding the Garden

Today we discover Maust and find out why the King's call brings us to arms.


Sessions Archive

16th Sep 2021

Session 9: Caerny, 3 ways

The group ascended Caeryn Keep to find the King and Queen's chambers occupied by Yuqqa's guardian. Virion, against all odds, finessed through the 20-foot high walls of water and petrified the Queen only to bring the fight between he and the King. Eventually slaying the creature and saving the King, Yuqqa's ascent to the throne was denied and the storm of the Wilderness called off with seconds to spare. Now faced with the dilemma of how to restore the Kingdom, the group is introduced to another interest in the King.



Read the Report

This story is told by

The Protagonists

Virion Mortoris

Yacoria Drixaathis

Neutral Good Aaracokra (Anthropologist)
Rogue 4
30 / 30 HP
STR
12
DEX
18
CON
13
INT
14
WIS
16
CHA
13