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Tomas Blackerly

Undeath Race
Volovka Origin
Conjuration Wizard 2 Class & Level
CN Alignment
Yvdros Deity
Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 16
+3
constitution 17
+3
intelligence 17
+3
wisdom 12
+1
charisma 11
+0
Total Hit Dice 2
Hit Die
1d6+3
+2 proficiency bonus
+0 Strength
+3 Dexterity
+5 Constitution
+5 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+5 Arcana
+0 Athletics
+0 Deception
+5 History
+1 Insight
+0 Intimidation
+5 Investigation
+1 Martial
+3 Medicine
+3 Nature
+1 Perception
+0 Performance
+0 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+1 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
16
Hit Points
+3
Initiative
30
Speed
Attacks
Wizard - Investigation, Medicine
Volovka- Arcana
Yvdros- History
Undeath- Poisoners kit


Proficiences
Cantrips-
Chill touch
Message
Shocking Grasp

1st level-
Absorb Elements
Burning Hands
Charm person
Chromatic Orb
Disguise Self
Mage Armor
Magic Missile
Shield

Spellcasting
Mad Man
Stat Array
Background Ulura- +2 INT cap

Volovka- +1 INT, +1 WIS, Detect magic at will

Yvdros- +1 INT

Undeath-
DEX +1
CON +2
Ageless- You do not age, and effects that would make you age do not work on you.
Darkvision- The lack of actual eyes is unsettling to look at but has its advantages to those who require keen senses. You can see through darkness within 60ft.
Undead Nature- Being a creature that is no long living grants you the following benefits.
  • You are immune to disease
  • you dont need to eat, drink, or breathe
  • you are undead but for spell purposes you are designated a humanoid. You can still be affected by channel divinities.
  • Languages- Common,
    Unsettling appearance- While not completely covering your undead appearance you have disadvantage on all charisma based checks.
    Undead fortitude- If damage would reduce you to 0 hit points, you may make a constitution saving throw with a DC 5+ the damage take, unless that damage is radiant. On a success you drop to 1 hit point instead. You can use this feature successfully once per short rest.
    Fleshless healing- Poison heals, radiant does double damage. Poison must be a leveled spell or of uncommon quality or greater to heal.
    Replacement limbs- As an action can remove and replace limbs. Can control hand/arm and head independently when removed (see stat blocks).

    Feats-
    Resilent (CON) - +1 Con, proficiency in Con Saving throws
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Neemster51.

    Statblock Type

    Verum Character Sheet

    Link/Embed