Starting Stats: Str - 16, Dex - 14, Con - 9, Int - 8, Wis - 16, Cha - 16
Languages: Common, Goblin and Primordial
Class Features
Invocations: Agonizing Blast, Devil Sight, Eldritch Mind, Lance of Lethargy and Maddening Hex.
Pact of the Cloak: Ignore difficult terrain, speed increases by 10ft, and walk across fluid surfaces.
Level 4 Feat - Shadowtouched: +1 Charisma, You learn the invisibility spell and ray of sickness You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.
Level 8 Feat - Spell Sniper : You learn the Ray of Frost cantrip.
When you cast a spell that requires you to make an attack roll, the spell’s range is doubled.
Your ranged spell attacks ignore half cover and three-quarters cover.
Racial Features
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fury of the Small: When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.
ASI Increase: +1 Constitution and +2 Charisma
Additional Features:
Fisher: +1 Charisma, History and Survival proficiencies, Primordial language,
Harvest the Water: You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day.
Fishing Tale - Dive into the Abyss: You found yourself in an underwater cave leading to the Abyss, and you've been obsessed ever since.
Me when I eat a dragon heart with my mom: Your current lifespan increases by 50%.
notes so i dont forget
Health: 2: 7, 3: 8, 4: 3, 5: 5(av), 6: 5(av), 7: 5(av), 8: 8, 9: 1, 10: 7, 11: 2
Class/Racial Features & Traits