Goresplitter
Butcher’s Axe – Minor Very Rare – Attunement
An axe once used by an Orc Chieftan, that was liberated when Zel’Itar was attacked by their tribe. It was kept as a memento of the occasion, but in the fall of the Elven Empire, all able bodies gathered any arms available to them.
Orcs are considered proficient in this weapon while attuned.
Tuskgutter: As a bonus action you call upon the power suffused within this axe by the deaths it has caused, painting its blade a bloody crimson red. For the next minute you gain advantage on the first attack you make with this weapon each turn, and you deal an additional 2 points of bleed damage with this weapon. You can do this twice, regaining spent uses when you complete a long rest.
Blood Savagery: Whenever a creature within 15 feet of you suffers bleed damage that originated from you, you gain temporary hit points equal to half the total damage they suffer, up to a maximum of 30 temporary hit points. Temporary hit points gained in this way do not stack with other temporary hit points, only with itself.
[Base Material, Adornment, Enchantment]
Manacle of the Starlight Reaper
Wondrous (Masterwork Bracelet) – Minor Legendary (8,000 gp, 64 days) - Attunement
Worthy 1
Firmly grasping the wielder’s wrist is a sturdy yet elegant bracelet dotted with shimmering stars. Yet within, lies ruthlessly deadly power...
This item has the following mundane properties:
• You gain advantage on saving throws and ability checks to prevent being disarmed of the bracelet.
Your Charisma score increases by 4, to a maximum equal to your ability score cap.
Immutable Star. You can add your Charisma modifier up to a maximum of 3 to your saving throws. This does not stack with a Paladin’s Aura of Protection.
Malleable Form. At the beginning of combat, you can empower a melee weapon you are wielding. The bracelet morphs into a black, starry miasma coating the entirety of the weapon with a hardened viscera. The empowered weapon deals an additional 1d8 necrotic damage on a hit and gains the Finesse property. Once on your turn, you can transfer the miasma to another weapon granting the effects to the newly empowered weapon and removing them from the previous weapon.
Annihilation. As a bonus action, you can further enhance a weapon empowered by Malleable Form. When you do this, the hardened viscera turns to a dark crimson and the weapon can now be used to perform somatic components of spells. Once while under the effect of Annihilation, you can channel all of the newly gained dark power of the weapon into one brutal attack. After a hit with the empowered weapon, you can make the attack a critical hit. A weapon remains empowered by Annihilation for 1 minute or until the miasma is transferred to another weapon. You can use this ability once before finishing a short or long rest.
Due to the materials used, you can spend 125gp per day.
Slots used: Base Material, Adornment, Enhancement, Enchantment
Equipment