Racials and Backgrounds
Unending Breath – You can hold your breath indefinitely while you're not incapacitated.
Mingle with the Wind. You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Seal of Air – You gain a fly speed of 30ft. If you should deal lightning damage, the damage is increased by 2, this applies only once per source.
Ruin Dweller
You gain a +2 bonus to saving throws vs spells.
Translocation
Prerequisite: The spellcasting class feature from Wizard; 1 Loyalty to the Mages Guild.
To walk between the world is no easy feat. but to you it is as simple as can be.
Whenever you would teleport in any fashion, you can increase its distance up to 50%, rounded down
Whenever an enemy would miss you with a melee attack you can freely teleport 5 feet, but must remain within a creature's reach.
Whenever you take the dash action, the distance moved is through teleportation and you can teleport anywhere within the range that you can see and is within distance. This distance is augmented by this feat.
Blessed by the Wind
You are quick and light on your feet, a resemblance to your parentage. You gain the following benefits:
Increase your movement speed by 10 feet.
You can take the Dash action as a bonus action on your turn.
When you make a Dash action, you can choose to give allies within 15 feet of you the option to move their full speed as their reaction. You can use this ability a number of times equal to your Constitution modifier (minimum 1) and it refreshes on a long rest.
Tough (+2 hp per level)
Class/Racial Features & Traits