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Billy Bob Joe Jim Bob the 15th

Water Genasi Race
Wild Rift Origin
Cleric 1 Class & Level
Neutral Good Alignment
Babylon Deity
Hkari Faction
Rank/Position
Loyalty
Company

Strength 14
+2
Dexterity 11
+0
constitution 18
+4
intelligence 10
+0
wisdom 17
+3
charisma 10
+0
Total Hit Dice 1
Hit Die
1d8+4
+2 proficiency bonus
+2 Strength
+0 Dexterity
+4 Constitution
+0 Intelligence
+5 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+0 Arcana
+2 Athletics
+0 Deception
+0 History
+5 Insight
+0 Intimidation
+0 Investigation
+3 Martial
+5 Medicine
+0 Nature
+0 Perception
+0 Performance
-1 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+3 Survival
skills

 

MV

Prestige

Attunement Slots
19
Armor Class
12
Hit Points
+0
Initiative
30
Speed
Attacks
Insight, Religion, heavy armor, insight, religion, smith's tools, common, aquan, wicked, wisdom saves, charisma saves
Proficiences
Cantrip- Toll the dead, Word of Radiance, Spare the Dying
1st- command, Bane, Inflict wounds, cure wounds
Spellcasting
Hkari plate: Blazing Glory: You gain this upon entering the faction and if you leave and somehow survive you lose it. In True Combat (combat against a threatening foe), when you roll a 20 on an attack roll, you gain a stack of Blazing Glory. For each stack of Blazing Glory that you have, you deal an additional 5 damage of the weapon or spell's original type against hostile creatures. Additionally, you score a critical hit on a 19 or a 20 when attacking an outsider, which is further increased by 1 if you have the Improved Critical or Superior Critical features as appropriate, and you gain a stack of Blazing Glory if you score a critical hit in this way. All stacks of Blazing Glory fade when True Combat ends.

Fadesteel Gorget: Whenever you would be subject to a critical hit, you reduce the damage taken by 5.

A set of traveler's clothes, Smith's Tools, and a pouch containing 10gp.

Improved Starting Equipment: potions of healing x 3, pole of collapsing, empty vials x 2.
Equipment
Hkari
Faction
15, 15, 14, 11, 10, 10
Stat Array
With An Iron Fist
You gain proficiency with heavy armor and deal an extra +1 point of damage with unarmed strikes while wearing heavy armor.

Taskmaster
At 1st level, as an action you can coerce allies to comply with your orders, and for enemies to think twice about attacking you. Choose a number of enemies up to half your proficiency bonus within 60 ft. that you can see. Your allies have advantage on attack rolls against the chosen enemies, but disadvantage on attack rolls against all other creatures until the end of their next turn. The chosen enemies have disadvantage on attack rolls against you until the end of their next turn. Constructs and undead are immune to this effect. You may use this ability a number of times equal to your Wisdom modifier, and regain these uses after a long rest.

Domain Spell
At each indicated cleric level, you add the listed spells to your spells prepared.
1st - Command, Bane
3rd - Enthrall, Ray of Enfeeblement
5th - Hunger of Hadar, Conjure Barrage
7th - Blight, Shadow of Moil
9th - Dance Macabre, Dominate Person
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Cam3l3an.

Statblock Type

Verum Character Sheet

Link/Embed