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Dullahan Race
Adventurer Origin
Stygian 3 Class & Level
Neutral Alignment
Shar Deity
Faction
Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 8
-1
constitution 14
+2
intelligence 16
+3
wisdom 11
+0
charisma 12
+1
Total Hit Dice 1
Hit Die
1d10+2
+2 proficiency bonus
+4 Strength
+0 Dexterity
+2 Constitution
+5 Intelligence
+2 Wisdom
+2 Charisma
saving throws
-1 Acrobatics
+2 Animal Handling
+4 Arcana
+6 Athletics
+0 Deception
+3 History
+0 Insight
+0 Intimidation
+2 Investigation
+0 Martial
+0 Medicine
+2 Nature
+0 Perception
+0 Performance
+0 Persuasion
+4 Religion
-1 Sleight of Hands
-1 Stealth
+0 Survival
skills

 
0
MV
0
Prestige

Attunement Slots
17
Armor Class
46
Hit Points
-1
Initiative
30ft
Speed
Attacks
Languages: Common, Sylvan, Abyssal
Arcana Athletics Animal Handling Survival religion

Proficiences
Chill touch
command
Absorb elements
Identify
protection from good and evil
Spellcasting
two martial weapons
(a) five javelins or
(a) dungeoneer’s pack
Chain mail and a Arcane Focus

Equipment
Crazy Frog
Stat Array
Languages: You can read, write, and speak in Common, Sylvan, and an extra language of your choice.

Alignment: Dullahans lean towards any alignment

Size: Dullahans stand between 5 and 8 feet tall.

Speed: Your base walking speed is 30 feet.

Darkvision: Accustomed to the night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray

Headless: You may freely detach your head, moving it around with a flight speed as long as it’s within 15 feet of your body. Any further and the smoke stops billowing from both ends and the head has a move speed of 0. You cannot be decapitated and you see through the head at all times.

Aberrated Lineage: You have advantage on saving throws against being charmed or frightened

Harbinger: You know the chill touch cantrip. When you reach 3rd level, you can cast the command spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the find steed spell, but can only choose the warhorse stat block, once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Chose the Adventurer talent put the extra asis into str
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

FidelCashloans.

Statblock Type

Verum Character Sheet

Link/Embed