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Jomir the Joyous

Yuan-ti Pureblood Race
The Rift(Lu'us) Origin
Warlock (Swigzda) 2 Class & Level
Neutral Evil Alignment
The Seven Deity
Freeman(White Terror) Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 16
+3
constitution 14
+2
intelligence 12
+1
wisdom 11
+0
charisma 18
+4
Total Hit Dice 2
Hit Die
1d8+2
+2 proficiency bonus
+0 Strength
+3 Dexterity
+2 Constitution
+1 Intelligence
+0 Wisdom
+4 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
20
Hit Points
+0
Initiative
30
Speed
WeaponAttackDamage
Dagger1d20+51d4+3
Attacks
Sleight of Hand (Deity)
Arcana (Warlock)
Investigation(Warlock)
Denied Insight (Origin)

Proficiences
Poison Spray (Yuan ti - Cantrip - Action)
Animal Friendship (Yuan ti - Unilimited only with snakes)
Eldritch Blast (warlock - Cantrip - Action)
Minor Illusion (Warlock - Cantrip - Action)
Cure Hands (Warlock (Patreon) - Spell - Action)
Hex (Warlock - Spell - Bonus Action - Concentration)
Guiding Bolt (Warlock (Patreon) - Spell - Action)
----------------------------------------------
Invocations:
Agonizing Blast (Eldritch blast more damage)
Armor of Shadow (Mage armor at will)


Spellcasting
3 Potions of Healing
Net
Backpack
Book of lore
Bottle of ink
Ink pen
10 sheets of parchment
Little bag of sand
Small knife.
150 Gold
A fine set of clothes
Forgery Kit
Disguise Kit
Abacus
Arcane Focus (Ring)
4 Daggers
Equipment
Freeman(White Terror)
Faction
Madman
Stat Array
Darkvision.

Magic Resistance. You have advantage on saving throws against spells and other magical effects.

Poison Immunity. You are immune to poison damage and the poisoned condition.

Languages: Common , Abyssal , and Draconic.

Fadesteel Die: This item can be rolled only once per mission. It is rolled when a cache of treasure is found. Roll a d6, on a 1 one magical item is removed from the cache—if there was no magical item, reduce the gold found by half. If a 5-6 is rolled, add a magical item to the cache. If a 2-4 nothing occurs.

Collector's playing card - the Collector marks his assistants by instilling their likeness into a playing card, marked by his symbol. For the character is a part of his game now. This card has been upgraded by the actions of the Collector faction. Once per day you can use this card to cast the Identify spell, without material components, or the Detect Magic spell.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Aendir.

Statblock Type

Verum Character Sheet

Link/Embed