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Goliath, Frostkin

ability score increase: +2 Str, +1 Dex, +1 Con
Size: Medium
speed: Walking speed 30ft
parent race: Goliath
race features:
Equipment Training

Equipment Training

You have proficiency with the battle-axe, hand axe, great axe, and spear. You have proficiency with light armor and shields. Your choice of Proficiency in Engraver's Tools or Leatherworker's Tools
Made for the Cold

Made for the Cold

You have resistance to cold damage, and are naturally adapted to extreme cold (down to an ambient temperature of –94ºF or –70ºC). Frostkin eyes are particularly sensitive and protected from reflected light and light on the higher end of the visible spectrum, helping them navigate and identify friends/foes in blinding snowstorms. They suffer no penalty to vision because of low visibility due to snow or ice. They gain advantage on Perception checks in which a target is obscured by blowing snow or ice. You can see minute differences in heat. Thermal vision allows you to see in complete darkness, with the slightest temperature differences on normal surfaces allowing you to see everything within range normally. However, anything significantly different in temperature stands out dramatically. For example, creatures are generally much brighter, the frosty cold from a spell much darker, even the footprints of a creature still freshly warm on the ground seem to glow.
However, you cannot see color, shades, or even whether something is a matte, satin, or shiny surface with thermal vision. You see shapes and three-dimensional textures at normal levels of detail. A commonly applied weakness of thermal vision, for example, is a total inability to see writing on paper or parchment, or symbols painted on signs.
What differences in heat or cold from the surroundings are visible is determined by the DM.
You also gain advantage on Intelligence (Investigation), Wisdom Perception), and Wisdom (Survival) checks that rely on sensing differences in temperature.
Ise Rune

Ise Rune

The rune is the rune associated with your people. At birth, this rune was tattooed by your elders. It is partly responsible for many of the magical traits that make your people unique.
These powers are innate, but shaped by the practice of Rune Magic. As a Frostkin you are taught this rune and at starting at third level, you learn to unlock additional mysteries of the Ise rune.

Created by

Raven Gladstone.

Statblock Type

Playable Races

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