Remove these ads. Join the Worldbuilders Guild

Hawa Alekos

Sprite/Iron Wing Race
Khao/Tracker Origin
Ranger 2 Class & Level
Lawful Neutral Alignment
Vavren Deity
Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 17
+3
constitution 14
+2
intelligence 12
+1
wisdom 16
+3
charisma 11
+0
Total Hit Dice
Hit Die
1d+2
+2 proficiency bonus
+2 Strength
+5 Dexterity
+2 Constitution
+1 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+1 Arcana
+2 Athletics
+0 Deception
+1 History
+3 Insight
+0 Intimidation
+3 Investigation
+3 Martial
+3 Medicine
+3 Nature
+5 Perception
+0 Performance
+0 Persuasion
+1 Religion
+3 Sleight of Hands
+5 Stealth
+5 Survival
skills

 

MV

Prestige

Attunement Slots
14
Armor Class
22
Hit Points
+2
Initiative
20 feet, 30 feet flying
Speed
Rapier1d20 + 2 + 41d8 + 4
Whip1d20 + 2 + 41d4 + 4 (5 foot range)
Longbow1d20 + 21d8 + 2
Attacks
Ranger:
Saving Throws: Strength and Dexterity
Skills: Athletics, Investigation, Stealth
Weapons: simple weapons, martial weapons
Khao:
Skill: Nature

Tracker:
Skill: Survival

Divinity: Vavren
+1 Dex
Skill Prof: Perception
Proficiences
Cure Wounds
1st-level evocation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.


Searing Smite
1st-level evocation
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
The next time you hit a creature with a melee weapon attack during the spell's duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
Spellcasting
leather armor
rapier and whip
explorer's pack
A longbow and a quiver of 20 arrows
Equipment
Mad man
Stat Array
Sprite Features:
Darkvision:
Accustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Laughing Mad:
You are immune to the Confusion spell and forms of madness that are not fey in origin.

Petite Stature:
You cannot wield two-handed or heavy weapons, you cannot wear medium or heavy armor, and you cannot carry
other creatures when you fly unless otherwise stated from your choice of wings.

Wing Selection:
A sprite's wings can determine not only its physical aspects but also the focus of its fey blessings.
Wing Selection:
Iron Wing. Your wings are tough and chitinous like a beetle or boned like a skeleton. You can wield two-handed and heavy weapons, and you can wear medium and heavy armor.

Ranger features:
Favoured Enemy: Fiend, aberration
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall
information about them.

When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

Natural Explorer: Swamp
When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.

While traveling for an hour or more in your favored terrain, you gain the following benefits:

Difficult terrain doesn't slow your group's travel.
Your group can't become lost except by magical means.
Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Languages: Common, Sylvan, Infernal
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

KitaabiKeera.

Statblock Type

Verum Character Sheet

Link/Embed