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Albert Greenmane

human Race
Gravewatcher Origin
Wizard (Necromancy) 2 Class & Level
NE Alignment
Lorita Deity
The Great Coven Faction
Rank/Position
Loyalty
Company

Strength 12
+1
Dexterity 15
+2
constitution 17
+3
intelligence 16
+3
wisdom 12
+1
charisma 11
+0
Total Hit Dice 2d6
Hit Die
1dd6+3
+2 proficiency bonus
+1 Strength
+2 Dexterity
+3 Constitution
+5 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+5 Arcana
+1 Athletics
+0 Deception
+5 History
+1 Insight
+2 Intimidation
+3 Investigation
+1 Martial
+3 Medicine
+3 Nature
+1 Perception
+0 Performance
+0 Persuasion
+3 Religion
+2 Sleight of Hands
+2 Stealth
+1 Survival
skills

 

MV

Prestige

Attunement Slots
12
Armor Class
16
Hit Points
+2
Initiative
30ft
Speed
Attacks
-Arcana (Wizard), History (Wizard), Intimidation (Lorita, lip service),Medicine (Gravewatcher),
  • Alchemist's Supplies (Great Coven), Cook's Utensils (Great Coven), Woodcarver's Tools (Gravewatcher)
  • -Daggers, darts, slings, quarterstaffs, light crossbows
    -Saving Throws: Intelligence, Wisdom
    -Languages: Common, Elvish
    Proficiences
    -Cantrips: Chill Touch, Fire Bolt, Toll the Dead
    -1st Level: Absorb Elements, Burning Hands, Ice Knife, Mage Armor, Magic Missile, Shield, Witch Bolt


    -Detect Evil and Good (undead only) [Gravewatcher]
    -Detect Magic (Dark Gift) [The Great Coven]
    Spellcasting
    Backpack, Book, Ink(1 ounce), Pen, Bag of sand, Parchment (10), Quarterstaff, Small Knife, Spellbook, Wand, Potion of Healing(3), Antitoxin, 2 Empty vials
    Equipment
    The Great Coven
    Faction
    The Mad Man
    Stat Array
    Gravewatcher:
    -You can cast the Detect Evil and Good spell at will, but only to detect undead creatures.
  • You gain proficiency in the Medicine skill, and with Woodcarver's Tools.
  • You gain a +1 bonus to your Constitution score.
  • -Burden:Healing effects on you are reduced by 3, to a minimum of 1.

    The Great Coven:
    -Attribute Cap Increase - +2 Constitution; This boosts the maximum of an ability score but not the score itself.
    -Patron Blessings - Unique feat only available for those of the Great Coven. This blessing can be used to replace an old feat if you have one, you may only benefit from a blessing if you have an ASI in which to place it. This can only replace an old feat. This does not replace another use of ASI. This is otherwise a general benefit.
    -Tool Proficiencies - Alchemist's Supplies, Cook's Utensils
    -Barbed Brass Ring - Membership within the Great Coven is marked by those that wear a barbed brass ring. Mundane to the sight but significant to the ordained.
    -A Dark Gift - You gain the Eldritch Sight invocation and may use it normally. If you are a warlock you may instead choose a single invocation of your choice that is available at level 1.

    Wizard:
    -Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
    -Arcane Tradition: Necromancy
    -Necromancy Savant: Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved.
    -Grim Harvest: At 2nd level, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead.

    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    KillerWarthog96.

    Statblock Type

    Verum Character Sheet

    Link/Embed