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Nyrubius Dessander

Firbolg Race
The Rift/Gla'Ton Origin
Cleric of Time 2 Class & Level
Lawful Neutral Alignment
Raquel Deity
None Faction
None Rank/Position
None Loyalty
None Company

Strength 16
+3
Dexterity 11
+0
constitution 14
+2
intelligence 11
+0
wisdom 18
+4
charisma 10
+0
Total Hit Dice 2
Hit Die
1d8+2
+2 proficiency bonus
+3 Strength
+0 Dexterity
+2 Constitution
+0 Intelligence
+4 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+4 Animal Handling
+0 Arcana
+3 Athletics
+0 Deception
+0 History
+6 Insight
+0 Intimidation
+2 Investigation
+6 Martial
+6 Medicine
+0 Nature
+4 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills

 

MV

Prestige

Attunement Slots
14
Armor Class
17
Hit Points
+0
Initiative
30
Speed
WeaponAttackDamage
Mace 1d20+5 1d6+3
Attacks
Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Tools: None
Language: Common, Elvish, and Giant
Proficiences
Mace, Light Crossbow, 20 Crossbow Bolts, Scale Mail, Priest's Pack, Shield, Holy Symbol of Raquel.
Equipment
None
Faction
The MAD man
Stat Array
- Blinding Speed:
The Cleric gains advantage on initiative checks.
  • Shattered Time:
  • After a long rest, you can roll a number of d20s equal to your wisdom modifier. You can "store" these d20s to be used to replace a die roll of an attack roll, saving throw or skill check. Replacing these d20s is a reaction. This can affect yourself or an ally within 20 feet. These rolls last until a long rest.
  • Hidden Step:
  • As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
  • Speech of Beast and Leaf:
  • You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Paralloss.

    Statblock Type

    Verum Character Sheet

    Link/Embed