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William Steelsole

Hill Dwarf Race
Krazax Legionnaire Origin
Fighter 2 Class & Level
NG Alignment
Astaroth Deity
The Steton Striders Faction
Strider Rank/Position
0 Loyalty
Company

Strength 17
+3
Dexterity 10
+0
constitution 14
+2
intelligence 12
+1
wisdom 12
+1
charisma 10
+0
Total Hit Dice 2
Hit Die
1d10+2
+2 proficiency bonus
+5 Strength
+0 Dexterity
+4 Constitution
+1 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+1 Animal Handling
+1 Arcana
+5 Athletics
+0 Deception
+1 History
+3 Insight
+1 Intimidation
+1 Investigation
+3 Martial
+1 Medicine
+1 Nature
+3 Perception
+0 Performance
+0 Persuasion
+1 Religion
+0 Sleight of Hands
+2 Stealth
+3 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
17
Armor Class
22
Hit Points
+0
Initiative
25ft
Speed
Attacks
Brewers supplies, Masons tools, Hurdy Gurdy, Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons, Martial Weapons,
Proficiences
A Staff, a Hunting Trap, The Black Beasts Pelt, Dire Wolf Pelt, a set of Traveler's Clothes, Brewer's Supplies, Hurdy Gurdy, and a Belt Pouch containing 10gp. 2 Empty Vials, x2 Bandoliers, x3 Potion of Healing
Chainmail, warhammer, shield, 2 handaxes, Backpack, a Crowbar, a Hammer, 10 pitons, 10 torches, a Tinderbox, 10 days of Rations, a Waterskin, and 50 feet of Hempen rope.
Bulette Slayers Staff
Equipment
The Steton Striders
Faction
The Specialist
Stat Array
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency. You gain proficiency with the artisan's tools of your choice: Smith's tools, brewer's supplies, or mason's tools.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dwarven Toughness Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Defense: While you are wearing armor, you gain a +1 bonus to AC.
Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level.
Once you use this feature, you must finish a short or Long Rest before you can use it again.
Action Surge: Starting at 2nd Level, you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.
Once you use this feature, you must finish a short or Long Rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Legionnaire: You receive proficiency with a single martial weapon. If you already possess all martial weapon proficiencies, you may instead choose one weapon (Greatsword) or unarmed strikes and gain a +1 to attack rolls with them.
Bulette Slayer’s Staff
Quarterstaff
As an action you can plant this quarterstaff into the ground. When you do it begins to vibrate rapidly, sending out sound waves. All creatures with tremorsense do not benefit from it while within 45 feet of the quarterstaff. If the quarterstaff leaves the ground this effect ends. It can be removed with an action.
This weapon deals an additional +2 damage to creatures with Tremorsense.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

ArbitraryLibrarian.

Statblock Type

Verum Character Sheet

Link/Embed