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Susie Tippytaps

Satyr Race
Fae-Lost Origin
Love Cleric 2 Class & Level
Neutral Good Alignment
Viderick Deity
The Inquisition Faction
Member Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 11
+0
constitution 12
+1
intelligence 10
+0
wisdom 19
+4
charisma 16
+3
Total Hit Dice 1
Hit Die
1d8+1
+2 proficiency bonus
+0 Strength
+0 Dexterity
+1 Constitution
+0 Intelligence
+4 Wisdom
+3 Charisma
saving throws
+0 Acrobatics
+1 Animal Handling
+0 Arcana
+0 Athletics
+3 Deception
+0 History
+6 Insight
+3 Intimidation
+0 Investigation
+4 Martial
+2 Medicine
+0 Nature
+6 Perception
+3 Performance
+3 Persuasion
+2 Religion
+0 Sleight of Hands
-2 Stealth
+4 Survival
skills

 

MV

Prestige
1
Attunement Slots
13
Armor Class
17
Hit Points
+0
Initiative
30
Speed
Breaker Mace 1d20 1d6 +1 to abberations
Staff 1d20 1d4
Attacks
Armor: light armor, medium armor, shields
Weapons: simple weapons
Tools: Disguise Kit, Poisoner's Kit
Special Mace
Proficiences
----Cantrips----
Guidance
Spare the Dying
Sacred Flame

----Level 1 Spells----
Bless
Cure Wounds
Healing Word
Ceremony
Guiding Bolt
Spellcasting
Starting Equipment:
-Mace
-Leather Armor
-Staff
-Priest's Pack
a backpack
a blanket
10 candles
a tinderbox
an alms box
2 blocks of incense
a censer
vestments
2 days of rations
a waterskin.
-Shield
-Holy Symbol

x2 Bandoliers,
x3 Potions of Healing
Antitoxin

Healing's Kit
Disguise Kit
Poisoner's Kit
Equipment
The Inquisition
Faction
Specialist
Stat Array
----Crown Satyr----
Ability Score Improvement – Your Charisma score increases by 2 and you gain +1 to an ability score based on your choice of horns.

Age – The magical essence of the fey grants Satyrs a suitably long lifespan, reaching maturity by 20, and can live up to 200 years on average.

Alignment – As creatures of the feywild Satyrs are beings bent towards a chaotic attitude, with no interest to branch into the questions of morality the Satyrs prefer neutrality.

Size – Satyrs stand near the same height of most humans, rarely holding a height greater than 6 feet. Weighing an average of 150 pounds, Your size is Medium.

Speed – Your base walking speed is 30 feet.

Darkvision – Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Creature – Satyrs are creatures with both the fey and humanoid subtype.

Laughing Mad – Satyrs are immune to the confusion spell and forms of madness that are not fey in origin.

Languages – You can speak, read, and write Common and Sylvan. Sylvan is a majestic language native to the planar lands of the feywild, filled with song-like words that roll gently off the tongue as if magic was imbibed in every syllable.

Crown – +1 to any ability sore other than Charisma – Whenever you take the help action to provide aid to an ally, you may gain temporary hitpoints equal to 1d12 + your character level. You regain the use of this ability when you finish a short or long rest.

----Fae-Lost----
Long have mothers told their children of the mischievous Fae. In Dolten, these are truths. For in the northern woods of the Abhorrent Arboreal, lies the Fae wood. Their have been many children that have gone missing do to the strange actions of the Fae. However, even though many are stolen, some make thier back home. But even though they may return, these children are forever changed.

You were one of these children. the reason you were taken is irrelevant, all you remember are flashes of horrible beauty and unsettling laughter. These errant memories still haunt you to this day. But, you learn to live with it. It’s not all bad after all.

The Fae-Lost walk with a strange air about them. This strange presence has made some things easier on you. Your spell DC for Enchantment spells is increased by 1.

You have always had heightened senses, probably do to the vivid sensations you were exposed to, forced your body to adapt. Skill Prof – Perception

Corruption Bonus – +1 Charisma

Corruption Ability: You suffer the wrath of the druids of the storm. You have vulnerability to lightning damage.

----Inquisition----
Attribute Cap Increase - +2 Charisma; This boosts the maximum of an ability score but not the score itself.

Tool Proficiencies - Disguise Kit, Poisoner's Kit

Inquisitorial Badge - This silver piece of metal, which is often time imbued with the additional symbol of the individual's deity, represents not only their mark of membership, but serves as a slightly enchanted magical object, allowing the individual to gain advantage on a single insight roll once per long rest. This is only able to be used to specifically detect deception.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

lunaaar.

Statblock Type

Verum Character Sheet

Link/Embed