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Nauni Monada

Ego (Relic) Race
Smithy Origin
Cleric (Forge) 13 Class & Level
Neutral Good Alignment
Deity
None Faction
None Rank/Position
0 Loyalty
None Company

Strength 20
+5
Dexterity 8
-1
constitution 18
+4
intelligence 12
+1
wisdom 14
+2
charisma 10
+0
Total Hit Dice 13
Hit Die
1d8+4
+5 proficiency bonus
+5 Strength
-1 Dexterity
+8 Constitution
+1 Intelligence
+6 Wisdom
+4 Charisma
saving throws
-1 Acrobatics
+2 Animal Handling
+0 Arcana
+9 Athletics
+0 Deception
+4 History
+2 Insight
+0 Intimidation
+0 Investigation
+0 Martial
+2 Medicine
+0 Nature
+2 Perception
+0 Performance
+0 Persuasion
+4 Religion
-1 Sleight of Hands
-1 Stealth
+2 Survival
skills

 
0
MV
0
Prestige
3
Attunement Slots
20
Armor Class
169
Hit Points
-1
Initiative
30ft Walk
Speed
WeaponAttackDamage
Smeltfury 1d20+11 2d6+5+2+1d8+1d8+2d8+1d4
Attacks
Class: Insight and Religion
Origin: Athletics
Class: All armor, shields, Simple weapons and Smith's Tools
Proficiences
Talent: Booming Blade and Control Water
Domain: Identify and Searing Smite; Heat Metal and Magic Weapon; Elemental Weapon and Protection from Energy; Fabricate and Wall of Fire; Animate Objects and Creation
Cantrips: Guidance, Mending, Sacred Flame, Spare the Dying and Thaumaturgy
1st Level: Cure Wounds, Healing Word and Sanctuary
2nd Level: Lesser Restoration, Gentle Repose and Spiritual Weapon
3rd Level: Daylight, Dispel Magic, Mass Healing Word and Remove Curse
4th Level: Freedom of Movement
5th Level: Greater Restoration and Holy Weapon
6th Level: Harm
7th Level: Regenerate
Spellcasting
Splint, Maul, Explorer's pack and a holy symbol.
100gp Pearl
3015gp
thermal fish

Attuned - Home, Sweet Home
Wondrous Anvil - Requires Attunement from a follower of Goibne

A large yet light anvil with various markings all around it. It can easily be used as a fantastic parchment weight

While attuned to this anvil, you gain a +2 bonus to your spell save DC and spell attacks.

Blessing of Goibne: Items you imbue with your "Blessing of the Forge" feature are now granted a +2 bonus, instead of a +1

Happy Forge Paradise: Your proficiency bonus is doubled for checks you make to forge items with this anvil. The amount of materials required to make magical items is decreased, and you now have a chance of creating legendary armaments whenever you craft weapons or armor.

Insta-Home: After spending 10 minutes doing a preparation ritual, you can use clang a hammer on the anvil to summon a nice cozy home. It's size is about 700 square feet, having a layout and dimensions of your choosing. Creatures and objects nearby you that you choose can move inside and out freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the house or be cast through it. The atmosphere inside the space is comfortable. Any objects left in the house remain there until carried out. The home last until you perform another 10 minute preparation ritual or move a mile away from it.

Prithee, be careful. I don't want to see m' work squandered!

Equipment
None
Faction
Gougi Special
Stat Array
Starting Stats: Str - 16, Dex - 8, Con - 15, Int - 11, Wis - 14, Cha - 10

Languages: Common and Primordial

Class Features

Level 4 Feat - Resilient: +1 Constitution and proficiency in Constitution saving throws.

Level 8 Feat - Gift of the Chromatic Dragon: As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest.

When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Level 12 ASI: +2 Strength

Racial Features

Simple: Once per turn, when you or your wielder hits a creature with an attack that uses you as the weapon, you can reroll one of the attack's damage die, and you must use the new roll.

Ancient Sturdiness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level

ASI Increase: +2 Constitution and +1 Strength

Additional Features

Talent - Magician: +1 Strength, Athletics proficiency. You learn Booming Blade and Prestidigitation.
Holy Weapon and Identify. When you cast these spells they no longer require verbal or somatic components. When you gain a level in your class, you can switch out one of your favored spells with another one you know.
Snap Cast: Before you cast a spell, you can decide to snap cast it. When you snapcast a spell, you can choose one of the following to augment the spell:
Double the range(touch becomes 30 ft.),
Double the area of effect
Add additional damage die equal to your proficiency bonus.
Once you use this feature, you must finish a short or long rest to use it again.

Ball Feat - Keen Mind: +1 Intelligence, You always know which way is north.
You always know the number of hours left before the next sunrise or sunset.
You can accurately recall anything you have seen or heard within the past month.

notes so i dont forget

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

EpiGrass.

Statblock Type

Verum Character Sheet

Link/Embed