+0 | Strength |
+3 | Dexterity |
+4 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
+6 | Charisma |
+3 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
+0 | Athletics |
+6 | Deception |
+0 | History |
+0 | Insight |
+6 | Intimidation |
+0 | Investigation |
+0 | Martial |
+0 | Medicine |
+2 | Nature |
+0 | Perception |
+6 | Performance |
+6 | Persuasion |
+2 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+0 | Survival |
Weapon | Attack | Damage |
---|---|---|
Shocking Grasp | 1d20+6 | 1d8 Lightning, Target Loses Reaction |
Lightning Lure | Str DC 14 | 1d8 Lightning, Target pulled 10ft |
Thunderclap | Con DC 14 | 1d6 Thunder |
Dagger | 1d20+5 | 1d4+3 Piercing |
Light Crossbow | 1d20+5 | 1d8+3 Piercing |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.