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Navaira Injili (12)

Minotaur Race
Badlands | Woeful Warrior Origin
Paladin 12 Class & Level
Neutral Good Alignment
Cassius Deity
Freemen Faction
Rank/Position
4 Loyalty
Company

Strength 20
+5
Dexterity 11
+0
constitution 16
+3
intelligence 10
+0
wisdom 11
+0
charisma 20
+5
Total Hit Dice
Hit Die
1d10+3
+4 proficiency bonus
+15 Strength
+11 Dexterity
+14 Constitution
+15 Intelligence
+11 Wisdom
+20 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+9 Athletics
+5 Deception
+0 History
+4 Insight
+9 Intimidation
+0 Investigation
+4 Martial
+0 Medicine
+0 Nature
+0 Perception
+5 Performance
+5 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 

MV
4
Prestige
3
Attunement Slots
23
Armor Class
123
Hit Points
+0
Initiative
40
Speed
Spear of the Fallen Watchman 1d20+9 1d8+5+1d4+1d8 piercing, thunder, radiant
Daborakian Claymore +1 1d20+6 2d6+5+1d8 bludgeoning, slashing, radiant
Longsword 1d20+9 1d8+5+1d8 slashing or versatile, radiant 1d10+4+1d8
Javelin 1d20+9 1d6+5 piercing - thrown (30/120)
Steton Greatbow 1d20+9 1d12+5 piercing (100/400)
Attacks
SIDE-NOTE
Aura is already added to saving throws

Languages
Common, Giant, Wicked

Proficiences
Spell save DC
8 + your proficiency bonus + your Charisma modifier
8 + 4 + 3 = 15


Spell attack modifier
Your proficiency bonus + your Charisma modifier
4 + 3 = 7


Divine Smite
When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.


Oath Spells
3rd - Shield, Sanctuary
5th - Zone of Truth, Find Traps
9th - Haste, Dispel Magic


11 Prepared Spells
1st Level Spells

  • Shield (C)
  • Sanctuary
  • Shield of Faith (C)
  • Bless (C)
  • Command
  • Divine Favor (C)


  • 2nd Level Spells

  • Zone of Truth
  • Find Traps
  • Lesser Restoration
  • Find Steed
  • Gentle Repose


  • 3rd Level Spells

  • Haste (C)
  • Dispel Magic
  • Revivify
  • Remove Curse
  • Crusader's Mantle (C)
  • Aura of Vitality (C)

  • Spellcasting
    Current Gold
  • 3644 gp

  • Attunement Item 1
    Spear of the Fallen Watchman

    T1 Prestige 2 Mission Reward Item
    Spear - Rare (2,000gp) - Attunement

  • Once the spear of a corrupted Watch Wall guardsman, this spear has been bound and cleansed for further use.
  • Your Strength score increases by 1, up to a maximum equal to your ability score cap
  • This Spear deals an additional 1d4 thunder damage on a hit
  • Watchman’s protection. As a bonus action, you call upon the past wielder's strength to aid you in protection. Your AC is increased by 1 for the next three attacks made against you within the next three rounds. The AC bonus of this ability does not stack with itself. You can use this ability twice, regaining all uses after finishing a long rest
  • This item is Glorybound to Level 3+


  • Attunement Item 2
    The Mare-Killer
    +1 Daborakian Claymore - Major Rare (2500gp) - Attunement
    The Mare-Killer is a deadly and large weapon, often used for the murdering of one's horse shortly after a forced dismount.

    Your Strength score is increased by 2, to a maximum equal to your ability score cap.

    Horseslayer: When you knock a target off a mount with this weapon, you can use your bonus action to make a melee weapon attack against the mount with this weapon. On a hit, the attack is a critical hit. Once you have hit in this way three times, you can't do so again until you finish a long rest.


    Attunement Item 3
    Mujer Amante
    Crafted by Vindex Intego
    Wondrous (Ring) - Major Rare (2,000gp, 20 Days) - Attunement

    A ring made for the ones who were fated to meet. With this ring they can feel closer to each other and their nights apart less restless.

    Your Charisma score increases by 2, up to a maximum equal to your ability score cap.

    Una Señal. As an action you can send a 5 word message to a creature who you know the name of and have physically met before. This message is read aloud in their head in your voice and the creature knows you sent it. This message can travel great distances, but has a 20% chance to fail if sent to a different plane of existence. You can do this 10 times, regaining all uses after finishing a long rest.


    Current Equipment

  • Shield
  • 28 javelins
  • Plate Armor (18 AC)
  • Steton Greatbow (not trained)
  • Holy Symbol of Cassius
  • 50 feet of silk rope
  • x2 Bandoliers
  • x5 Potions of Healing (2d4+2)
  • Antitoxin
  • Small booklet


  • Equipped Bandolier

  • x3 Greater (Band. 1) (4d4+4)
  • x3 Greater (Band. 2)


  • Not Equipped Mechanical Inventory

  • Longsword
  • Jeweler's Tools
  • Explorer's Pack


  • Not Equipped Non-Mechanical Inventory

  • Panda plushy (1 ft)
  • Big bunny plush (5 ft)
  • Plushie of Foofer


  • Freemen Cloak
    Advantage on any saving throw that would impede movement

    Equipment
    Freemen
    Faction
    Mad Man
    Stat Array
    Woeful Warrior
    Whenever you kill an enemy, you are healed for a number of hitpoints equal to the killed enemy's Constitution modifier (minimum one)


    Astaroth's Chosen
    Minotaurs automatically succeed on non-contested Strength checks with a DC of 20 or below to break their chains or the chains of others. They have advantage on all other Strength checks


    The Labyrinth
    Minotaurs have advantage on Wisdom (Survival) checks made to avoid getting lost and are immune to the Maze spell


    The Sin of Tyre
    Minotaurs can add their Strength modifier to Intelligence and Charisma saving throws


    Menacing
    Proficiency in the Intimidation skill


    Hybrid Nature
    Two creature types: humanoid and monstrosity


    Divine Health
    Immune to disease


    Divine Sense
    Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover


    Lay on Hands (60 Total)
    As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature


    Cap Increase
    Freemen - Dex +2


    Loyalty Boons
    Loyalty 1
  • Old Salt - Resistance to Thunder and Lightning damage


  • Level 4 Choice
    ASI - +1 Con, +1 Cha


    Fighting Style
    Defense
  • While you are wearing armor, you gain a +1 bonus to AC


  • Extra Attack
    Can attack twice when taking the Attack action


    Aura of Protection
    Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.


    Quicksilver Aura
    At 7th level, the windings of time quicken around you, granting you and your allies that start their turn within 10 feet of you a 10-foot bonus to speed.


    Level 8 ASI
    +2 Charisma


    Channel Divinity: Time Rift
    All allies within 30 feet have their current hit points reset to what they were at the beginning of your last turn. This can cause those that died to live again, and those that were brought back to life to die once more.


    Channel Divinity: Time Splinter
    You disappear from existence until the start of your next turn. Doing so causes your hit points to be restored as though you are benefiting from a short rest, allowing you to spend hit dice as normal. You reappear at an available square of your choice within 30 feet.


    Aura of Courage
    Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious.


    Improved Divine Smite
    By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage.


    Level 12 Feat
    Lucky

    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Canna.OwO.

    Statblock Type

    Verum Character Sheet

    Link/Embed