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Aeiltis Jurnizen

Aasimar (Fallen) Race
Dolten (Fangs in the Night) Origin
Warlock (Celestial) 7 Class & Level
Neutral Good Alignment
Oun Deity
Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 16
+3
constitution 14
+2
intelligence 12
+1
wisdom 12
+1
charisma 20
+5
Total Hit Dice 7
Hit Die
1d8+2
+3 proficiency bonus
+0 Strength
+3 Dexterity
+2 Constitution
+1 Intelligence
+4 Wisdom
+8 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+4 Arcana
+0 Athletics
+8 Deception
+1 History
+4 Insight
+5 Intimidation
+4 Investigation
+1 Martial
+1 Medicine
+4 Nature
+1 Perception
+5 Performance
+5 Persuasion
+1 Religion
+3 Sleight of Hands
+3 Stealth
+1 Survival
skills

 

MV

Prestige
1
Attunement Slots
15
Armor Class
52
Hit Points
+3
Initiative
30
Speed
WeaponAttackDamage
Dagger 1d20+6 1d4+3 piercing
Attacks
Languages: Common and Celestial
Armor: light
Weapons: simple

Factionless profs:
  • Investigation
  • Navigator's tools

  • Lip Service: Oun
    Proficiences
    Spell save DC: 16
    Spell attack bonus: +8

    Cantrips:
  • Light*/**
  • Chill Touch (2d8)
  • Prestidigitation
  • Sacred Flame** (2d8+5)
  • Ray of Frost*** (2d8)
  • Message***
  • Thaumaturgy***
  • Eldritch Blast (2 beams)

  • 1st level spells:
  • Cure wounds (4d8+8)
  • Arms of Hadar (5d6)
  • Hex
  • Guiding Bolt (7d6+5)
  • Mage Armor****
  • False Life**** (1d4+4)

  • 2nd level spells:
  • Mirror Image
  • Lesser Restoration

  • 3rd level spells:
  • Revivify

  • 4th level spells:
  • Sickening Radiance (4d10+5)

  • *Racial cantrip
    **Patron bonus cantrip
    ***Tome cantrip
    ****Invocation spell
    Spellcasting
    Weapons:
  • 3 daggers

  • Armor:
    Words of Fallen Wisdom
    Radiant Kindness blueprint
    Masterwork Creeping Silk Armor
  • Your Charisma score increases by 2, up to a maximum equal to your ability score cap
  • When you take the dash action, you can also teleport up to 15 feet in one direction. You can do this twice, regaining both uses after finishing a long rest


  • Adventuring Gear:
  • Crystal (arcane focus)
  • Scholar's pack
  • Equipment
    The Mad Man
    Stat Array
    Racial features:
  • Darkvision
  • Celestial Resistance
  • Healing Hands (7 hp)
  • Light Bearer
  • Necrotic Shroud
  • - DC: 16 Charisma save

    Origin features:
  • +3 bonus to saving throws against fear effects
  • +1 Wisdom and Intelligence
  • Proficiency in Deception
  • Advantage on saving throws against enchantment spells
  • Can be turned as an undead using your character level divided by 4 and rounded down

  • Class features:
  • Pact Magic
  • Otherworldly Patron: Celestial: Renedald
  • - Healing Light (8 d6's)
  • Eldritch Invocations
  • - Armor of Shadows
    - Fiendish Vigor
    - Aspect of the Moon
    - Repelling Blast
  • Pact Boon: Pact of the Tome
  • Level 4 ASI: +1 Dex, +1 Cha
  • Radiant Soul
  • Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Zanovran.

    Statblock Type

    Verum Character Sheet

    Link/Embed