-1 | Strength |
+4 | Dexterity |
+2 | Constitution |
+3 | Intelligence |
+6 | Wisdom |
+0 | Charisma |
+4 | Acrobatics |
+6 | Animal Handling |
+0 | Arcana |
+2 | Athletics |
+0 | Deception |
+0 | History |
+6 | Insight |
+0 | Intimidation |
+0 | Investigation |
+0 | Martial |
+3 | Medicine |
+0 | Nature |
+6 | Perception |
+0 | Performance |
+0 | Persuasion |
+0 | Religion |
+4 | Sleight of Hands |
+4 | Stealth |
+6 | Survival |
Attack | Range | to Hit / Save | Damage | Effect |
---|---|---|---|---|
Dart | 20/60 | d20+7 | d4+4 Piercing + 2d4 Poison | - |
Staff | Melee | d20+7 | d6+4 Slashing + 2d4 Poison | - |
Staff (Symbiotic) | Melee | d20+7 | d6+4 Slashing + d6 Necrotic + 2d4 Poison | - |
Chill Touch | 120 | d20+6 | 2d8 Necrotic | No heal, undead disadvantage |
Infestation | 30 | CON 14 | 2d6 Poison | Move 5ft. in random direction |
Produce Flame | 30 | d20+6 | 2d8 Fire | - |
Entangle | 90 | STR 14 | - | 1minC, 20ft. terrain |
Healing Word | 60 | - | d4+3 Healing | - |
Spike Growth | 150 | Perception (Wisdom) 14 | 2d4 per 5ft. | Difficult terrain |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.