+2 | Strength |
+0 | Dexterity |
+1 | Constitution |
+0 | Intelligence |
+6 | Wisdom |
+0 | Charisma |
+0 | Acrobatics |
+6 | Animal Handling |
+0 | Arcana |
+4 | Athletics |
+0 | Deception |
+0 | History |
+4 | Insight |
+0 | Intimidation |
+0 | Investigation |
+6 | Martial |
+6 | Medicine |
+0 | Nature |
+6 | Perception |
+0 | Performance |
+0 | Persuasion |
+2 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+4 | Survival |
Weapon | Attack | Damage |
---|---|---|
Primal Savagery | 1d20+5 Critical Range 19-20 | 1d10 Fire, Cold, Lightning, Thunder, Acid, or Poison |
Mace | 1d20+4 | 1d6+2 Bludgeoning |
Light Crossbow | 1d20+4 | 1d8+2 Piercing |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.