Remove these ads. Join the Worldbuilders Guild

Dave Davidson

V. Human Race
Guild Artisan Origin
Fighter (Samurai) 6 Class & Level
Neutral Good Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 12
+1
constitution 18
+4
intelligence 11
+0
wisdom 14
+2
charisma 11
+0
Total Hit Dice 6
Hit Die
1d10+4
+3 proficiency bonus
+6 Strength
+1 Dexterity
+7 Constitution
+0 Intelligence
+5 Wisdom
+0 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+0 Arcana
+6 Athletics
+0 Deception
+0 History
+5 Insight
+0 Intimidation
+0 Investigation
+0 Martial
+5 Medicine
+0 Nature
+5 Perception
+3 Performance
+6 Persuasion
+0 Religion
+1 Sleight of Hands
+1 Stealth
+2 Survival
skills

 

MV

Prestige
3
Attunement Slots
16
Armor Class
56
Hit Points
+1
Initiative
30ft
Speed
WeaponAttackDamage
Dart(Melee) 1d20+5 1d4+3 Piercing
Dart(Range) 1d20+5 1d4+5 Piercing
Trident(1-H) 1d20+5 1d6+3 Piercing
Trident(2-H) 1d20+5 1d8+3 Piercing
Trident(Range) 1d20+5 1d6+5 Piercing
Handaxe(Melee) 1d20+5 1d6+3 Slashing
Handaxe(Range) 1d20+5 1d6+5 Slashing
Scimitar 1d20+5 1d6+3 Slashing
Longbow 1d20+5 1d8+3 Piercing
Attacks
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: Brewer's Supplies, Cook's Utensils
Saving Throws: Strength, Constitution
Skills: Acrobatics(Fighter), Athletics(Fighter), Medicine(V. Human) Insight(Guild Artisan), Perception (Skill Expert), Persuasion(Guild Artisan), Performance(Samurai)
Expertise: Persuasion (Skill Expert)
Languages: Common, Halfling, Undercommon
Proficiences
Belt Pouch

660gp

 


Bag

Combat Oven - Magic Oven
Chain Mail
Longbow
20 arrows
Trident
Scimitar
2x Handaxe
Explorer's Pack
Cook's Utensils
A letter of introduction from a cooking guild
Traveler's Clothes
Belt Pouch
x1 Healing Potion

 


Combat Oven

Combat Oven

+2 Con

Combat Cook’s Supply: By placing an open hand underneath this miniature forge one can conjure a dumpling out of it.
The dumpling’s use the statblock of a dart.
These dumplings are magically conjured and do not provide sustenance.
Only one dumpling may be conjured at a time.
It is a free action to conjure a dumpling.

Forge’s Light: This item emits a 30 foot radius of bright light and an additional 30 of dim. It is a free action to toggle between on and off. The light must be on to use this items other abilities.

Cook’s Repertoire: Combat cooks are always looking to expand their horizons and make more dishes. By inserting a dumpling into the combat oven it will remember that recipe and can reproduce it.
Four times per day you may use Combat Cook’s Supply to re-produce a special dumpling. Reproducing these special dumplings requires no additional materials beyond the first dumpling being put into the oven.
If the dumplings have a saving throw the DC is equal to 8+Con Modifier+Proficiency bonus.

Yuan-Ti Venom Dumpling: Upon a successful attack with a venom dumpling the target must make a constitution saving throw. Upon failing they are poisoned for one round and take 2d6 poison damage. If they pass the save they are not poisoned and take half damage.

 

Equipment
[12/15/13/11/13/11]
Stat Array
Racial

Variant Human:
Racial ASI's: +1 Str +1 Con

Extra Language: Halfling

Skill: Medicine

V Human Feat: Chef

 


Guild Artisan

Skill Proficiencies: Insight, Persuasion

Tool Proficiencies: Brewer's Supplies

Languages: Undercommon

Equipment: A set of artisan's tools (Cook's Utensils), a letter of introduction from your guild, a set of traveler's clothes, and a belt pouch containing 15 gp

Guild Membership:
As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.

Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers.

You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces.

 


Fighter

Thrown Weapon Fighting:
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge:
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

 


Samurai

Bonus Proficiency: Performance

Fighting Spirit:
Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.

You can use this feature three times. You regain all expended uses of it when you finish a long rest.

 


Feats

Chef:
+1 Con

You gain proficiency with cook's utensils if you don't already have it.

As part of a short rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.

With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus.

Lvl 4: Skill Expert:
+1 Con, Perception Prof, Persuasion Expertise

Lvl 6: Res Wis

 


Rolled HP

Lvl 2: 8

lvl 3: 5

Lvl 4: 1

Lvl 5: Average

Lvl 6: 2

 


Future Feats for KR to remember


Lvl 8: Sharpshooter

Lvl 12: Dual Wielder

Lvl 14: Poisoner

Lvl 16: Piercer: +1 Str

Lvl 19: Athlete: +1 Str

 

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

King Riki.

Statblock Type

Verum Character Sheet

Link/Embed