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Yu'Zu Rabara

Tiefling (Winged) Race
Urchin Origin
Warlock (Hex 2) 2 Class & Level
NG Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 12
+1
Dexterity 14
+2
constitution 17
+3
intelligence 15
+2
wisdom 14
+2
charisma 20
+5
Total Hit Dice 2
Hit Die
1d8+3
+2 proficiency bonus
+1 Strength
+2 Dexterity
+3 Constitution
+2 Intelligence
+4 Wisdom
+7 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+2 Arcana
+1 Athletics
+7 Deception
+2 History
+2 Insight
+7 Intimidation
+2 Investigation
+2 Martial
+2 Medicine
+2 Nature
+2 Perception
+5 Performance
+5 Persuasion
+2 Religion
+4 Sleight of Hands
+4 Stealth
+2 Survival
skills

 
1
MV

Prestige

Attunement Slots
15
Armor Class
21
Hit Points
+2
Initiative
30 fly
Speed
Attacks
Skills
Deception
Intimidation
Sleight of Hand
Stealth


Tools
Disguise Kit
Thieves Tools


Gear
Martial Weapons
Medium Armor
Shields


Languages
Common
Infernal


Proficiences
Cantrips
Green Flame Blade, Eldritch Blast

1st Level
Hex, Shield, Armor of Agathys
Spellcasting
Component Pouch
2x Dagger
Dungeoneer's Pack
a backpack
a crowbar
a hammer
10 pitons
10 torches
a tinderbox
10 days of rations
a waterskin
50 feet of hempen rope


Common Clothes
Havel's haversack
Guild Card



Thieves' Tools
Disguise Kit
Chain Shirt
Red Rapier
Shield
Caltrops
Ball Bearings
Grappling Hook
Pole
Manacles
Shovel
Steel Mirror

200gp
Equipment
12 / 14 / 16+1 / 15 / 14 / 18+2
Stat Array
Tiefling
Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hellish Resistance. You have resistance to fire damage.


Warlock
Hexblade's Curse. Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can't use this feature again until you finish a short or long rest.

Hex Warrior. At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.
Invocations
Agonizing Blast - When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Devil's Sight - You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Narroth.

Statblock Type

Verum Character Sheet

Link/Embed