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Ajir Rahal

Yozai (Yamauba) Race
Qi Clan Origin
Shadow Sorcerer 1 Class & Level
Neutral Good Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 14
+2
constitution 15
+2
intelligence 11
+0
wisdom 10
+0
charisma 18
+4
Total Hit Dice 1
Hit Die
1dd6+2
+2 proficiency bonus
+0 Strength
+2 Dexterity
+4 Constitution
+0 Intelligence
+0 Wisdom
+6 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+2 Arcana
+0 Athletics
+6 Deception
+0 History
+0 Insight
+4 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+2 Perception
+4 Performance
+6 Persuasion
+2 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
12
Armor Class
8
Hit Points
+2
Initiative
30ft
Speed
Attacks
Saving Throws:
Constitution and Charisma.

Ability Score extras:
Race- Cha+2
Origin/Clan- Cha+1

Skills:
Race- Religion.
Class- Arcana and Deception.
Origin- Persuasion and Perception.


Armor: -

Weapons: daggers, darts, slings, quarterstaffs, light crossbows

Tools: -

Languages: Common, Glien and Phantasmal.
Proficiences
Spell DC=14, Spell attack= +6
Cantrips
Toll the Dead (Race)
Prestidigitation
Message
Mage Hand
Ray of Frost


1st Level Spells
Mage Armour
Witch Bolt

Spellcasting
The Mad Man
Stat Array
Race:
Cantrip: Toll the Dead
Toll the Dead, except that if thit kills an enemy, you may cast it again on an enemy within 15 ft. of the original target. You may cast this spell a total number of additional times in a round equal to your proficiency bonus. Finally, you are healed for half of the damage dealt by this spell.

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Origin:
Qi (Wu Qi Clan)
Skill Proficiency: Persuasion

Main Attribute: +1 Charisma

Reformation and Poise: You have advantage on Persuasion checks against a hostile creature. In addition, attempting such a check against a creature is an action, regardless of whether or not it succeeds, this insight grants you a +2 AC against that creature and all those that share an initiative with it.

Additional Skill Proficiency:
Warrior- Perception.

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Class:
Spellcasting
An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the sorcerer spell list.

Cantrips
At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 4th level and another at 10th level.

Spell Slots
The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

Spells Known of 1st Level and Higher
You know two 1st-level spells of your choice from the sorcerer spell list.

You learn an additional sorcerer spell of your choice at each level except 12th, 14th, 16th, 18th, 19th, and 20th. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your sorcerer spells.


Shadow Magic
You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it.

The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul. At your option, you can pick from or roll on the Shadow Sorcerer Quirks table to create a quirk for your character.

Shadow Sorcerer Quirks
Your heart beats once per minute. This event sometimes surprises you.
You blinked. Once. Last week.


Eyes of the Dark
Starting at 1st level, you have darkvision with a range of 120 feet.

When you reach 3rd level in this class, you learn the darkness spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.


Strength of the Grave
Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.

After the saving throw succeeds, you can't use this feature again until you finish a long rest.

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Feats/ASI:
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Trein.

Statblock Type

Verum Character Sheet

Link/Embed